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Attack speed in talents is more useful. The cooling reduction of the equipment is better to use.。。 The attack speed of 4% of the talent is good because the energy of the robbery is limited, and the full energy is only enough to release such a set of skills.
The following is good. The role of the late robbery can be single-belt, all the way to the tower, the attack speed is better than the cooling reduction. However, in addition to the equipment, please do not have other attack speed equipment.
I just want to say that if you don't know how to play, don't mislead newcomers. The landlord can go to YY to see those great gods who drill 1 king in the 1 area, and a few of them are talented, and the attack speed is cooled.
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The robbery must be more important than the cooldown, the robbery is not a hero who needs attack speed too much, he relies on the explosion of a set of skills, and after a set of skills, the task of the robbery is basically completed. Whether it's the line of robbery.,Or with a line.,Or killing.,It's basically a skill.,It's rare to see a soldier who robs a soldier with a line.,Or a hero on the opposite side of a go to cut it.,The robbery is to come back after handing over a set of skills.,If you have the opportunity, you can light a set and take it away.。
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If you want to mix it, fix the magic resistance, and if you want to mix it, the whole fixed armor.
It's all better than these two.
But if you have to choose one of the two, the cooling reduction is better.
In fact, there are very few opportunities to level A, mainly by skill.
Especially w, a second or two can easily lead to a life.
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It's definitely a cooldown, and it's usually two attack speeds and four cooldowns.
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You don't need to attack speed.,Just reduce cd.,After all, the equipment he's robbed out of is a damage outfit.,The need for blue buffs is very strong.,So it's good to reduce cd.。 Because the main thing about robbery is to open R and then ignite EQ Rundown.,And then level A.,It's basically going to explode.,Is it possible that you want to go out of the attack speed.,And then stick to others all the time?
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Armor Penetration It's best to reduce the cd a little bit A doppelganger can throw two Qs which is very important.
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First of all, the four active skills of the robbery are all AD damage, and the physical penetration of the imprint is definitely better than the attack power, but the thing is too expensive to wear, and the talent is not to be said, and you can be equipped with tattered, dreams, shoes, black cuts, drinking blood, and the last one is endless. In fact, the most damaging ones are Critical Hits, Out of Shoes, Three Items, Electric Blade, Endless, Phantom Dream, and Red Cross. But this way out,The early damage is low.,It's hard to form.,If it's out.,Kill first wq and then open reaaa.,After all, Q is a little delayed.,It will drag you down the time of flat A.。
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Referral runes.
Red Armor Penetration, Yellow Fixed Armor, Blue Fixed Magic Resistance, Great Essence Attack.
Attack talent 21 points.
4 Martial Arts, 1 Butcher, 3 Brutality, 1 Feast, 1 Martial Arts Mastery, 1 Skill Preparation, 3 Death, 3 Warlords, 3 Destruction Offensive, 1 Havoc.
Defense talent 9.
2 Block, 2 Enchanted Armor, 1 Unyielding, 3 Veteran Scars, 1 Juggernaut.
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