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If there is a thief, then the command must be added. The defense is also pointed. An eye for an eye is not necessary, this is already obsolete.
Talent is 0 10 51The glyphs are with the order holy seal glyph and the judgment glyph. The Wise Judgment must be pointed.
Righteous revenge is better not to point, it will break blindness, repentance and chisel.
By the way, by the way. If the thief is stuffed out of the beginning, he must be protected as soon as possible.
The talent simulator of the Internet speed card can't even be opened.。。。 I said forget it. Punishment, except for parrying, strengthening power blessings, eyes for eyes, swift punishment and righteous revenge, everything else is full.
That's 51 points. Then the strength of the guard is 5 points, the indifference is 3 points, and the guardian's favor is 2 points. It's exactly 0 10 51.
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Give you the most perfect national costume existing the most perfect talent, and the glyph is also inlaid :
There is also a reminder to you, the punishment rider always remembers its own positioning, is a profession that supports more than output, a really good knight, may be less than half of the output of a warrior, but can protect their teammates well, dispel, freedom, protection, sacrifice, etc., etc., output, is to explode at a critical time.
Punishment riding in the current pvp, talent does not exist to be adjusted according to the team, only the use of your skills is the key to cooperation, no matter what team, it is this talent, don't look at the talent and say things, experiment and practice yourself.
PvP don't you parry? Does 5%Parry know how valuable it is when facing melee and hunters? Why don't I order orders?
Martyrdom The reason why blood is called a god-level skill, and what is the reason why the knight is in turmoil after it is canceled? The landlord and everyone upstairs should think about it.
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Does not strengthen the strength of the king plus attributes (plus critical hits are very good).
The Wise Judgment must be added.
An eye for an eye is not necessary.
Defend Topped Up Adds a debuff to the opponent
Command the Holy Seal to be added.
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ZS Berserk Talent Has a secondary charge that interrupts casting.
QS is the best divine talent, invincible, and can give you **.
XD best wild talent, turn into leopard stealth.
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Element S and Punishment Q together play 33 is a piece in itself"Non-mainstream"Route Because one of these two professions has no control skills, and the other is easy to control, it is best to form a milk d if you are grouped, and milk D is the best to control in JJC.
55 Bringing a warrior is a must, and a double-board kitchen knife will be good to fight. Forming a precept pastor, can disperse multiple controlled people at the first time, and the remaining single person is recommended to group kitchen knives 4 knives and 1 milk team is very strong Recommended thieves There are high-end punishment rides can also be.
This version of QS....bug...
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Alpha + CJQ double brainless assault pair.
After the sanctions, they will not fall away in seconds.
Forget about the ice method, it doesn't match CJQ, because CJQ can't stop people, whoever beats CJQ, you sheep, whoever beats you, CJQ will give you protection.
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As the saying goes, the thief law is in hand, and I have it in the world. Thieves and mages are natural enemies and best comrades-in-arms. Strong control and counter-control, high outbreak.
I'm a mage myself, but it's low-end. My feeling is that the stones are all related to haste, and it doesn't matter if the low point of the law injury is low. Because the **Rao pillar is indeed a headache for the mage, it is very important to release the ice arrow quickly, because even if your magic damage is low, you and the thief will definitely exceed the upper limit of a person's life.
The thief's task is to immobilize the person and try to spare the target who is set on fire to a pillar. Mages and thieves are both professions that test their skills, and the endgame is inevitable, so you must pass the level 1v1! I wish you a speedy harvest of your opponent to get shoulders.
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22 Needless to say, absolutely CJQ + Alpha second people.
Control one, then concentrate your fire on the other, fs the enemy when he's half-blood, and then knock it out.
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If you continue to use prevention and punishment, it is better for the pastor to use precaution.
First of all, there is no debuff to reduce the amount of fatality in the Riding Seeping Radical Shepherd, and there is not much pressure on the other party's **, so it is easy to add, so it can only rely on the talent of the herd to keep burning blue to press the opponent's blind force. If you have double dps, find crispy to play, if there is **, try to control **, let your priest keep burning blue, and the other party is a waste after burning, you can rest assured that you can fight. In short, when encountering a team with the best competition, it is who consumes energy.
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Thief General 20 Fight 41 Keen Dark Step Thief + Mainstream Q
22 on 2000 shouldn't be too difficult, if you hit the 2 long-range ss hunter you said, you should pay attention to protecting the knight mainly engaged in hunters, don't let him stand firm, it's slightly better to fight.
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It is recommended that the knight take 3 forging hammers and be a kitchen knife knight, so that the explosion is strong, but the control is weak, and the ranged profession is really difficult to fight, but you have to ensure that you can stick a person to death! Otherwise, it's better to practice the operation first, and then play points!
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Battle thief ......There are really a few ...... that JJC can't see
If you want to score points, ......Find two Punishment Knights, En.
Come up with a speed of one second, hehe, hit the other party by surprise, instant damage explosion, you still have an advantage.
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If you insist on fighting thieves, find a hunter and find a QS. Speed is mainly secondary, and double QS is OK, but if all 3 are melee, it will be very depressing to encounter ice or elemental sa.
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It depends on the situation of the old tactics of the old tactics suggested that the thief law pastor.
If you don't need to be too high-level, you can also match it with a war thief or a horse thief.
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Rogue Priest Mage 33 best combinations.
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It is equal to the combination of thieves + milk, which is still relatively easy to fight.
The backbone is SS,SS must be aware of the technique OK,If it's a white, it's recommended to look at the post to learn the JJC output technique first,Grasp the exchange point of control and output。 It's basically SS top out.,The thief is fixed.,SS output outburst.,Milk riding without brains and adding blood.,Skills such as size sacrifice and protection of freedom and invincibility are easy to use.,Don't save and don't throw it away.。
Basically, 33 is a thief out of a thief, unless the first round of SS has been beaten to death.
Whoever fights the thief, SS is afraid of whom, and the fast hand has a succubus double control. Let the thief get out of the target, SS can put pressure on the opponent under the condition of ensuring the pressure of teammates, and the thief's badge can be used with SS to cancel the opponent's ** badge and skills after continuous control.
It's basically a relatively easy combination. The main thing is that teammates who have never played should study well and practice more techniques. Just know when you need to do something.
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QS Milk Riding Talent, Talent and Glyph Please borrow from NGA Live 17178
SS is best destroyed by fire, and so can demons. Talent and glyphs still go to NGA to see, because this really doesn't say much, DZ fights.
Speaking of time, this combination is relatively non-mainstream, and it belongs to the non-mainstream style of play, if you pay attention to it, it depends on how the thief and SS are instantaneously explosive, and when the main sacrifice and protection of QS is given, all of which you have accumulated little by little in actual combat.
What I can only tell the landlord is that your combination is a thief core, after all, the thief has poison, and when the fire is set for a second, the other party is within the range, SS is directly afraid, QS should not be thought to be a simple **, the sanction, and rush up when it should be silent.
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Milk ride, destroy, destroy.
Watch the burst combo, stare each other with an X to death, or take turns in 2 milk rides.
Warlocks have 3 more points, they can point 3% hits, or they can follow the charm, or they can have a glyph left in the flame rush, they can connect their souls, they can be succubi, and they can sacrifice thieves.