-
Learn to ask in easy language.
-
The parameter name is Button, the data type is integer (int), and the statement is Infobox. Note: Parameter values consist of the following sets of constant values, and when these constant values are added to generate parameter values, only one number can be taken for each set of values (except for the fifth group):
The first group (the type and number of buttons displayed in the description dialog box):
Confirm button; 1. Confirm the cancellation button; 2. Give up the retry ignore button; 3. Whether to cancel the button; 4, whether button; 5. Retry the cancel button.
The second group (describing the style of the icon):
error icon; 32, ask icon; 48, warning icon; 64. Information icons.
The third group (indicating which button is the default):
Default button one; 256, default button two; 512, default button three; 768, default button four.
The fourth group (which decides how to wait for the message box to end):
Procedure waits; 4096, System waiting.
Group 5 (Other):
Located at the front desk; 524288. Text is right-aligned.
Version 2 Assembly Window Assembly 1
Assembly variables numeric, integer.
Subroutine button 1 is clicked.
Judgment starts (infobox ("Cheap", 1, "Title") 0).
Infobox ("You chose OK!") ”,0, )
Default. Infobox ("You chose to cancel!") ”,0, )
End of judgment. Subroutine button 2 is clicked.
Number infobox ("Cheap", 2, "Title").
Judgment begins (number 3).
infobox ("You chose to try again", 0, ).
Default. End of judgment.
Judgment begins (number 2).
infobox ("You have chosen to terminate", 0, ).
Default. End of judgment.
Judgment begins (number 4).
infobox ("You chose to ignore", 0, ).
Default. End of judgment.
-
1. First turn on the computer, then find and open Easy Language on the computer desktop, and create a new window program.
2. Then in the selection box: show the tick button: as if you clicked the button, open a new window.
3. This is the ** of the button (as shown below).
4. Finally, double-click the execution button to enter ** writing.
5. Finally, ** as shown below, if you can't see clearly, you can go to the ** column to view the source code.
-
1. First of all, we open the easy language programming software, click on the program menu in the upper left corner, and select New.
<>4. Click the If button to enter the ** area. If the command has two different branches, if the condition is true, the first branch statement is executed, and the next branch statement is executed. As shown in Fig.
-
3 all 1This can be judged by changing the button title, such as the Start and End buttons. Version 2
Subroutine button 1 is clicked.
If (button 1.)Title Start")
Button 1Title "End".
Beginning**.
Otherwise button 1Title Start")
End of **.
If it ends. 2.Via flag variables.
Version 2 Assembly Window Assembly 1
Assembly variable flag, logical.
The subroutine Startup Window is created.
Flag fake.
Subroutine button 1 is clicked.
If (flag false).
Logo true.
** of the first click.
Otherwise, the sign is false.
The second click of **.
If it ends.
Requires a component, tab 1 a! Copy:Version 2
Support library shellexSupport library eapiAssemblies Window Assembly 1 >>>More
Stack errors are usually used because of a function called cdecl with stdcall. >>>More
Explosive takes a handle ("crossfire").
Subroutines Explosive Handle, Integer, Public, Explosive Exhaustive Window Handle, shall not be used for it. (Window handle is returned for success, -1 is returned for failure). >>>More
Write to file command depends on how to use the command Space to collect disciples.
When you first started creating a menu, didn't you just click on the title bar?