How can the captain s ultimate move in Doat hit people!Seek advice

Updated on Game 2024-02-09
44 answers
  1. Anonymous users2024-02-05

    When you release the water, depending on the situation, if you look at it, you can zoom in after about a second. Don't be seen when you release the water, you can hide in the shadows, or you won't be able to rush people. 1v1 must be matched with the marker, otherwise how can it be rushed.

    2 seconds mark, immediately catch the water, then run away, almost to the distance, and then drive big. Because the cast distance you mark is 550, the distance of water is 950, and the boat is 1000 (from 1000 behind you to 1000 in front of you, and the distance of 2000 takes 3 seconds), so when you are 1v1, you are destined to be within 550 of the distance from him first, you (2 seconds) mark and then immediately catch the water, immediately run backwards about a few tenths to a second, and then reflexively drive wide, and then rush over to cut, he will definitely not be able to run away. (You can also mark it for 3 seconds or 4 seconds, and then don't water first, run to the distance to calculate the time to release the water or run to the distance to release the water for almost two seconds when R pulls back and rushes up, and then opens up, but this has higher requirements for the calculation time, and it is still easy to use for 2 seconds) This set of comb is connected, and the range damage after level 16 is about 1000+.

    And if the boat goes away on you, it will increase the movement speed and attack speed, and the teammates are also effective, so if the captain is sharp, it is often the opposite dough to be destroyed.

  2. Anonymous users2024-02-04

    The simplest friend, first the big in the water, the big point at the position of the 2 creeps at his feet, and then gave the big horse to give water.

    Where he is, if you are some distance away from him, farther than the cast distance.

    He will then walk by himself and cast the spell himself at the farthest cast distance.

    Then the ship will hit him. Water can also be connected. !

    The first big is in the water because he reacts when he sees you are big, and when he wants to run, the water will reach him.

    He couldn't run away. Many people love water first and then big, and it can't be said that it's wrong. The big spell casts farther away.

    When you start, others can't see it, and if you are in the water, you can walk away even if you are in the water. !Because the boat came over for a certain amount of time, it was in the water first, and it was too late to run when I saw the boat coming.

  3. Anonymous users2024-02-03

    When you are about 1000 away from the opponent's hero, this distance is almost less than 2 times the range of most ranged heroes, and it is also a distance that a jumping knife can jump. In addition, the water is released within 1 second before the release of the boat, and then the boat is released, and the distance is no problem.

  4. Anonymous users2024-02-02

    The most selected distance is marked first, and then the water is larger.

  5. Anonymous users2024-02-01

    Singled out.. It's really hard. It's too close.

  6. Anonymous users2024-01-31

    The place where the boat stops will have an effect, calculate the distance, and predict.

  7. Anonymous users2024-01-30

    According to what you mean, do you ask how to make the ultimate stun more people without control skills? If so, this is more difficult, because the ultimate, like the torrent, has an obvious hand-raising action, and if you are in the opponent's field of vision, the probability of hitting the direct ultimate, should be less than one percent, provided that he is not a novice. First of all, play the captain well, you have to understand his positioning and skill role, the captain is the first and second dps and meat of the team.

    You have to know that his ultimate has a significant cast range, and it must be where the ship sinks to do damage, not where it passes. As mentioned earlier, due to his large cast pre-swing, he must have a stable precedent before the ultimate. Your own words, mark level 2, mark, torrent, ultimate, must hit.

    Or if your teammates have a control skill for more than 1 second, you will also be sure to hit the torrent. My advice to you is to train as a good captain, watch more videos, and constantly practice the proficiency of your skills among passers-by, because his skills are basically anticipated. Remember, the captain's ultimate should never be a first move, unless you're sure.

  8. Anonymous users2024-01-29

    It's very simple, mark, open the boat, release the torrent (wait for seconds), mark back, usually wait for a second after opening the boat and then return to the mark, so that when the person rushes to the sky, the boat comes up, and there is no way to dodge.

  9. Anonymous users2024-01-28

    The easiest way to do it is to level two x then e and then directly t must hit lz to give it a try.

  10. Anonymous users2024-01-27

    Experience...

    Overall, the effect of the boat is that you put the skill in front of 750 yards to 1250 yards to produce vertigo! The speed of the ship is 1000, and the appearance to end time is more than two seconds (a total of 2000 yards, plus cast time).

    So you feel for yourself, it's generally the first in the woods, or in places like rivers and intersections, and it's not easy to dodge.

    Well, to give you an example, let's say a person with a prosthetic leg doesn't notice your magnifying move, and if you chase him, he can hit him within 500 of you.

    Hope it helps.

  11. Anonymous users2024-01-26

    The ship was moving forward, about 900 yards, I don't remember exactly.

    Only after 900 yards after you cast the ability in the positive direction then the ship** deals damage and stuns enemies in a radius of about 200 around it.

    Be sure to consider the distance and range of the boat and the speed of the ship, it is best to first e and then t provided that e is in the e, as long as e in t is stable, this mainly depends on their ability to grasp the distance.

  12. Anonymous users2024-01-25

    Play more and you'll understand.

    2jx limit distance.

    It is possible to xet triple in situ.

    As long as you're blue enough.

  13. Anonymous users2024-01-24

    He has a distance, about 700, so it's not okay to hit directly, and then do it yourself.

  14. Anonymous users2024-01-23

    If the two sides don't move, generally a screen is almost a little far away.

  15. Anonymous users2024-01-22

    Stay away from the destination, and then use the large, point to the destination (you need to walk some distance before putting it).

  16. Anonymous users2024-01-21

    Open a single machine and try a few more times to grasp the distance When you officially play, it is best to top first to ensure that the target position does not move.

  17. Anonymous users2024-01-20

    Take advantage of the opportunity to find out where something is wrong.

  18. Anonymous users2024-01-19

    It is better to put it when you are in the water, alive from the shadows. Team battles are generally not particularly good timing, and the later you go, the more important you are to pay attention to the fact that the ship can pass more teammates than hit the opposite side, because 50% damage reduction is much more powerful than 500 damage per second, which is why the captain tries to be as late as possible.

  19. Anonymous users2024-01-18

    The safest way: two levels of X, and then immediately e, note that this interval must be very short, the faster these two combos the better. After releasing two consecutive xe, the captain ran back a little, probably two captains' positions were enough, and then turned on the t, which was basically a hit, unless he had some flashing skills and jumped away.

  20. Anonymous users2024-01-17

    First of all, if it's chasing people, you have to predict it.,You can also cooperate with the X mark.,If it's a team battle, the opponent will generally set fire to one person first.,It's the big position.,You can give your teammates buff.,You can save him and the chance of stun is great.,Just practice more.,The stun range is still quite large.,And the cd time is short.,So the captain is a good hero.。

  21. Anonymous users2024-01-16

    It's very simple, the position of the target point when you cast a big move, that is, the point where the mouse turns into a circle is the position of the stern when the ship stops, the captain zooms in to the back hand, and hits the battle group when he hits the group, in most cases the opponent is unavoidable, the effect is very good, and it is very comfortable to play with a first-hand teammate like an axe king. Don't listen to those people's nonsense.,The two-level x can only be matched with e.,It's too late to pick up the ultimate.,The captain wants to catch the water and the big has to be at least 3 level x.,If you kill alone, give x first.,Enlarge,Pick up e.,The mark can be pulled back manually.,Practice twice can be a perfect two skills.。

  22. Anonymous users2024-01-15

    The first xe x must have two levels and then a large and stable medium.

  23. Anonymous users2024-01-14

    It's nice to be 600 meters in front of you.

  24. Anonymous users2024-01-13

    Practice is the only way to improve your level.

  25. Anonymous users2024-01-12

    Normally, after spraying him into the sky, you can point it 200 yards behind him.

  26. Anonymous users2024-01-11

    The captain's ultimate move is to hit the position of the front half of the screen or so in front of you in terms of releasing skills,The easiest way to zoom in is best to first x,Then e,In the zoom move,The position of the zoom move is best a little distance away from the point you want to hit,Among them, pay attention to the skills of x can take the initiative to pull back the other party in advance,A set of combos down after walking up a water knife,In addition to the big meat,Generally confused,And the friendly units on the route through the ultimate move double resistance doubled,The chance of survival doubled, So if the team battle is too late to find the right point, you can also amplify the move in a place where there are many friendly units, and the effect of the team battle after the big ship passes is incomparable to any ** or defensive equipment in Dota.

  27. Anonymous users2024-01-10

    It's not a point**, the position of the boat hit is a few hundred yards in front of the direction you point, and the specific amount has to be grasped by yourself, not that you hit the person on the ship, and it is generally just right to hit the cast distance of the secondary mark. Don't be in a hurry to walk over, after three consecutive releases, go past a person, many times after marking the water, take two steps to go past a person and then put the boat position, and you can't hit the person who can't hit the damage of the ultimate.

  28. Anonymous users2024-01-09

    Same as a butcher's hook, I guess... I haven't played the captain's passing by for a while.

  29. Anonymous users2024-01-08

    The boat had to travel 1,000 yards before it hit a person.

  30. Anonymous users2024-01-07

    The easiest, 3 level x, boat pickup, water catch, proper, crispy set plus waterjet seconds.

  31. Anonymous users2024-01-06

    Hello, the captain's ultimate move is generally used in a set of combos when playing a group, you have to remember, the captain's x will always only learn two levels, because the two-level mark is just two seconds, when you hit a group or kill, you aim at the opponent's core (usually opposite the late stage) mark and immediately put a torrent in the marked place, and then take a t, that is, the ultimate, must hit! If the opposing teammate comes to support, you will also be stunned, because the ghost ship is very large! You take less damage when the Captain amplifies your moves, so you won't be seconds!

    Once you've used up your skills, you can go backwards and end up with the Wave Knife to collect your head!

  32. Anonymous users2024-01-05

    I think the following one is farting, and Captain X must be full, so I don't explain.

    The water move can be as big as a person??? Level 2 Fork Water? You abuse vegetables, right, people can't jump? Won't bkb.

    Correct solution: 1. The hidden knife predicts that the water is directly connected. 2 large water pulls.

  33. Anonymous users2024-01-04

    The middle lane with rhythm will hide from the shadows directly e big! But be sure of the distance of the ultimate! In fact, the accuracy of the big release is a grasp of the distance! If you play more, you will naturally be sure of proportion.

  34. Anonymous users2024-01-03

    First 2 seconds x, and amplify the torrent on x.

  35. Anonymous users2024-01-02

    It's OK to go x in E T 2 first.

    X level 2.

  36. Anonymous users2024-01-01

    Isn't there an animation effect when you zoom in, there are water waves, and that range is the range of the halo, and you can experience it yourself, in fact, the range is very large.

  37. Anonymous users2023-12-31

    There are several ways to do this, one is to directly triple the line. xet, marker, torrent, boat. The two levels of markers and the torrent's cast delay are perfectly combined, after which the torrent falls and the ship is smashed.

    There is also the need to cooperate with teammates, if teammates have control, it is better to hit. Especially the rabbit's pull (vacuum). When the captain released the big or water, the rabbit pulled the people in the middle and basically wiped out.

  38. Anonymous users2023-12-30

    The ship does not stun anyone it touches, only where the ship finally arrives. However, allies who touch a ship will receive a buff that reduces damage taken by 50

  39. Anonymous users2023-12-29

    The captain's ultimate T is 1000 distance behind him to 1000 distance in front of him, but in the test, it was found that there is a delay of about 1 second when the ultimate is released, which requires enough confidence to release the boat directly after using the torrent. If you see that the other party has bounced up in the release boat, it is not perfect to connect it, and sometimes you can't even hit someone If the landlord wants to see it clearly, I have ** You can go and see it I think it should help you practice well.

    You can check it out here.

    Take a look at the picture in this space, you should be able to understand it, I hope it will be helpful to the landlord!

  40. Anonymous users2023-12-28

    The captain's big is not to hit ** when he clicks, he will hit the place you clicked. But there's a 1000 run, so you'll want to estimate the distance.

  41. Anonymous users2023-12-27

    The captain's size is far away, and he only has dizziness and injury in the bow of the boat, so he can't hit people if he doesn't open well, and if you are far away from the price of the ship out, you will find a very embarrassing problem, that is, the other party either dodged to both sides or your ship overdrived, so under normal circumstances, people who have just learned to captain should not zoom in alone Throw a torrent before zooming in, so that the other party is washed up in the sky and waits for him to come and the ship also crashes. In a very familiar situation, people who can clearly know where the boat is going out and hitting people can use the prediction to directly drive the boat and hit people, which requires you to judge the reaction of the opposite side after seeing the boat coming, and also requires you to be clear about what your big event is!! Is it pure acceleration chase, or use the stunned effect to deter the other party from seeing you and turn around and run!

  42. Anonymous users2023-12-26

    There's a little trick.,Warcraft Dota's screen game interface should be 1400+1250 yards.,The position where the ship is parked is 1000 in the direction of the hero when he casts the spell.,After casting, the ship will have 4 seconds to reach the casting location.,Here I say it's a cast delay.,Maybe it's more clear.,So you can add a second connection at the end before zooming in.,So that the hit rate of the ultimate move will increase a lot.,My experience,You can try it.,If there's anything you don't understand.,You can ask again.。

  43. Anonymous users2023-12-25

    The captain's big release is to be skillful, to predict the position in advance, otherwise it is likely to be empty.

  44. Anonymous users2023-12-24

    You can only control the direction of the ultimate release, and the effective range of the ultimate is about 1000 yards directly in front of the direction of your release, and it is not easy to make mistakes if you master this.

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