-
There's no such thing as a second pick up unless Q+ flashes.
It's like the legendary card second cut has long been changed to a second time.
Throwing an axe has the shortest distance, unless it is chasing people, otherwise there can be no infinite loop of throwing and throwing and throwing and throwing.
The shortest distance is to prevent you from taking advantage of the accuracy and removing the restriction that the axe needs to be picked up before it can be used, so it's at least 400 if you throw it, and you can't throw it under your feet (unless you don't hit someone, throw it at the wall), so you have to take a few steps.
Facing the wall, throwing diagonally, you can forcibly shorten the distance of Q, and you can pick it up in an instant when you take a step, but you don't have the word to pick it up in seconds, because this technique can only be used for self-entertainment.
-
This is difficult, because what, you can reach people if you throw it long, but you can't pick it up, you can't pick it up if you throw it short, you can't hit people. Hey, that's an interesting question. Then when you summon the skill of putting on the ghost speed, lock the target you want to hit (of course, you have the confidence to kill), throw an axe and directly open the ghost speed, and then the ultimate move is also synchronized, so it seems that I have thought of the way, and the landlord himself can develop new ideas.
-
Often throw axes in wartime to control the melee slightly closer to the distance to ensure they can be picked up easily. After all, the axe is damaged, basically picking up a case where you can throw in the team to contribute to the range is relatively large, of course, to ensure that there are enough people to fight. If the stations are scattered in the bar.
I hope to adopt it!
-
When you chase someone, just throw him a little bit in front of him, just throw it in the middle.
-
If you replenish the troops, when the enemy creeps are very close to you, you can click Q to pick it up in seconds.
-
You can throw the mouse close in front of you.
-
When you are fighting against the hero, you have hurt yourself under your feet, and you have picked up an axe, does that mean?
-
I'm the water treasure floats by
-
You set up smart casting, then click your person farther away from the mouse and press Q to throw it to the farthest distance.
-
Depending on your mouse hovering on the q to **.
-
In the settings, turn off Q shortcut casting.
-
Olaf is a hero who can fight in a small team, and he has only one goal in a big team battle, and then cut in when the team gets up, and when you see the crispy output of the opponent's back row, you can go on it, and everyone else doesn't care, your task is to exchange lives with the output of the back row. Kill the opponent's output, and you win. Picking up an axe is a must, and throwing an axe is also skillful, to throw it on your route, q, e pick up q, e, it's basically over, Q's deceleration is very useful to you, my gameplay is the main Q sub e, and when the axe is still not far away, just hit your target, so you can pick it up the fastest.
Also, don't turn around to pick up the axe, then you won't be able to catch up with people, and the main Q is by the end, and the CD time is already very short. In addition, Olaf has a very funny place, that is, he is not afraid to go to 1v1 or 1v2 with the other party, if you are not stupid on them, you will definitely retreat. But if you run, they will definitely get you, Olaf is like this, you can win if you dare to fight, that is, I exchange with you, I have a lot of blood, I am not afraid of dropping a little, but if you fall, you will increase the attack speed, the blood sucking is high, and the real damage ignores the armor.
Meat is the most feared. Plus Q deceleration, I can't run the door.
-
You can pick it up, but why do you pick up axes during team fights? In team battles, you are a tank or a sub-tank, and your task is to hold up the damage, and the axe damage is not high, do you still want to expect the axe to output?
-
Yes, he throws his axe, and as long as he walks to the axe position, he can pick up the axe, and the skill can be cast again.
-
The only role of Olaf's teamfight is to open the ultimate to cut the APC or ADC on the opposite side, and after being close, use E's true damage to consume blood, and then keep throwing the axe in front of it to stick. The axe only needs to be thrown in front of you after sticking to it, so it can be picked up at any time, you don't need to throw it far, the damage of the Q skill is very short, even if you can't kill the opponent's C, you must drive the opponent away and limit their output.
-
Don't pick it up, during team battles, when you pick it up, a few of your comrades have died.
-
You can learn Q. in the first levelIf the opposite side is going to hit the first level, then use the axe pickup to reduce the cooldown time to play a bigger advantage.
There is also a reasonable use of the passive attack speed effect to allow the Jedi to counterattack.
The E skill is true damage, but it can rely on basic attacks to reduce cooldown, so try to play basic attacks when you want to kill the opposite side.
The lifestealing effect of the W skill can also be better.
The main thing is to slow down Q, hit damage, reduce cooldown, pick up the axe, and continue to slow down.
-
1 All Olaf's Q is to throw an axe, the throw distance can be controlled, and then the axe will stay at the landing point, and will not disappear automatically until the skill cools down or is picked up. The so-called pick-up is to walk near the axe, at which point the axe will disappear and the skill CD will be shortened.
On the other hand, if Olaf stands still and throws an axe at the closest distance, the axe will damage all enemies in front of him and will be picked up directly.
-
After the skill is cast, an axe will appear to the designated location of your cast, and if you walk to the location of the axe within the cooldown, the cooldown will be reduced, so Olaf's axe is not necessarily as far away as possible.
-
Hello, the so-called picking up the axe is to walk to the thrown axe, and the skill CD will be refreshed, so that you can slow down the opponent infinitely.
-
Yes, of course, when Olaf's axe hits you, you'll catch the opponent's axe and taunt the opponent, as long as the other side is Goolaf.
-
Obviously not, Olaf has played countless singles against Olaf, and only Draven can catch the axe of Draven on the opposite side.
-
Of course not. Otherwise, you will see two Olaf face to face, throw an axe, be hit, and then smash it again.
-
Of course not, only Olaf himself can pick it up
-
No, but our Glory Executioner can catch the opponent's Glory Executioner's dart!
-
No, but the Glory Executioner can pick up the enemy's throwing axes, my classmates and I are over, and the Berserker can't pick them up.
-
No, Olaf can only pick up his own axe.
-
If he could, Olaf would have to have 3 hands to get busy. You're so cute.
-
No, I tried.
Only Draven can catch the opponent's throwing knife.
-
No, the prince's flag, the opponent's prince can't connect with the e skill.
-
No, you pick up the ice arrows, you want to be super-god.
-
Not now, maybe later.
-
Dear,Olaf oh the skill is to first q if the enemy does not run away e e he and then do not release other skills and he will be with a,if he runs away to pick up the axe,remember that the axe must be thrown on his way to escape,e him when there is extra time,wr The duration of the two is the same,And the lower the blood volume, the stronger the use of wr,This depends on how confident you are,Don't worry too much about not winning,The lower the blood volume is openedwr and the faster the passive blood is returned, the faster the attack speed,During the period, it is best to leave E for the last blow, Because e will cost you more than a hundred lives. Please adopt, thank you.
-
Control the blue when playing the line, the skill is either not lost or all lost, and when you are fighting, you should pick up the axe as much as possible, and you have to wear meat, and you can output a little downwind, such as black cut three, and the group is a task, and the output position of the opposite side is opened. To sum it up: simple and brutal
-
Don't throw the axe easily, and e-the other party at every turn.
-
Throw the axe, pick the axe, throw it again.
-
1 Fury of War: [Passive skill, no shortcuts.] 】
For every 1% of Olaf lost, his attack speed is increased by 1%.
This passive presence allows Olaf to have a relatively high output when he has residual health, but it is not cost-effective to keep his HP low in pursuit of output.
2. Throwing against the current: [Shortcut key: Q].
Olaf throws a tomahawk at the target area, dealing damage and slowing all units that pass through. If Olaf picks up the axe, the cooldown of this skill is reduced by seconds.
Because picking up the axe will reduce the CD, so many people will pick up the axe in order to pick up the axe, after the release of this skill, you should pay attention to see if your position and the distance of the axe is suitable for picking up the axe, in short, try to reduce the axe when chasing and killing, if the axe is close to pick up, don't pick it up far away.
3 Brutal Strike: [Shortcut: W].
Olaf's attack damage is increased based on his maximum health. Olaf also gains a significant amount of life steal and spell lifesteal.
Due to the fact that the graduate school entrance examination obtains spell vampire and life stealing, it is generally W first and then E when fighting.
4. Reckless Swing: [Shortcut: E].
Olaf attacks with a shattering force, dealing true damage to the target (not being reduced by armor and magic resistance), and also taking true damage to himself.
This skill is true damage, so the damage is relatively high, but it needs to consume its own HP. Be cautious when using it.
5 Ragnarok: [Shortcut: R].
Olaf is temporarily immune to control abilities and gains additional armor, magic resistance, and armor penetration.
This ultimate is mainly used to sprint and rush to the back row after opening. An uncontrolled output hits the back row if the opponent doesn't have a displacement skill that's very uncomfortable.
According to the different heroes on both sides, the natural dispatch is also different, but the same 1Eye position No x dare not push the line = no chance to wander = no early advantage. >>>More
Recommended Card Master, Son of the Stars, Wild Huntress, Clockwork Spirit, Frost Witch. >>>More
Line of Control = Reinforcements.
You only get the last shot, and the line will slowly come to the bottom of the tower. >>>More
Look at your cooldown reduction.
If your ultimate cooldown is 50 seconds, and your cooldown reduction is 40%, then 50*40%=20 seconds, then the actual cooldown time of Raven's ultimate is 50-20=30 seconds, and the skill CD time of most heroes is calculated in this way, except for Yasuo's Q. >>>More
Preparation: 1 wood Abi (2 are also OK) Match: Haruki. Parasitism. Wooden dragon (corrosion is better).Life. >>>More