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It is estimated that LZ is more confused in terms of configuration and attribute matching. Pain SS and Doom SS are the same in terms of loadouts Priority 17% hits, probably.
It's around 1740.,LZ's hit is obviously not enough.,Sometimes it's a very depressing thing to miss a ghost during the output process.。 Hit.
You have to give priority to stacking, and try to choose the hit haste as much as possible, and the critical hits that don't hit or the mastery are all reforged into hits. Critical Hit Mastery with hits.
Reforged into Rapidity. I'm also SS currently 354 outfit and so on.,Hit Rapid Critical Hit.。 My technique is generally 10jy
There are left and right DPS.
In terms of techniques, it is generally Shadow Arrow - Elemental Curse - Ghost Shadow - Pain Impermanence - Corrosion - Doom Scourge (multi-target output with Pain Scourge) Then.
Shadow arrows are interspersed, ghosts can't be broken, and if you don't grasp the time, just use it. Make up for impermanence when you have a second or two left, and try to use as little as possible with the Evil Flame Brush.
New impermanence unless there is a run or 4t11 triggers the loss of three. Demon's Soul Card CD is used.,It's best to open it with SP.,Boss blood.。
When it is less than 25%, give up the output of the Shadow Arrow, open the Demon Soul, and ensure that the soul drain output is used when the dot is complete. The basic cycle is.
In this way, the specific details and feel of LZ himself struggled on the wooden stake of AG every day, and it is very helpful to improve the technique by beating the wooden stake more.
In addition, go to the SS section of NGA to see the technical posts, which can be of great help to LZ's understanding of SS.
That's all that comes to mind, I wish LZ to go further on the path of SS =v=
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Is it contemptible, 346's pretending to be so hasty? , didn't get the gem FM? If you hit, 5 people are free, and the team is 17%. Since you used to play destruction, you should know what the first bunch of attributes of SS is? --Rapidly.
It looks like you haven't been playing SS for long.
It is recommended that the property be reforged. This version of Pain SS is similar to WLK. There's a new skill soul exchange, remember to insert the glyph.
Painful SS is which pot is opened, but the ghost can't be broken, pre-read in advance. Adjusted according to your rapid reading bar, this skill has a flight time of 1 second. So at least pre-read it less than 2 seconds in advance.
First of all, let's talk about the downstairs pretending to be the same, will the law injury be bad?
362 outfits and so on Prison passing.
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What I said upstairs is not right The first attribute is magic injury And the 5 people are very unstable Because the short-range burst of the pain ss is not enough Sometimes it is really not enough to give strength Novices have no chance to play high Two hours a day Og stake is a compulsory course for every pain ss Pain ss and enhancement shamans are not lazy professions.
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1. Output Loop Skill Priority:
Haunted. Demonic Souls.
Doomsday Calamity. Corrosion.
Pain is impermanent. Suck the soul.
Shadow Flame. Shadow Arrow or Lifedrain.
2. Output principle:
It is very important to use the Demon Souls with the CD card, and it is best to use accessories in conjunction with it. Try to keep the pain impermanence, corrosion and doomsday calamity as much as possible. Haunted Ghost's cooldown is used as soon as it expires to keep the debuff alive.
Shadow Arrow or Drain Life as a fill ability.
When the boss's HP drops below 25%, it starts to drain souls, but it is still necessary to haunt and spawn Doom Calamity with CD stuck (Corrosion will be refreshed by lifedrain, soul drain, and ghosting).
3. Operation cycle - starting point:
Shadow Bolt - Haunted by Shadow - Doomsday Calamity - Corrosion - Pain Impermanence - Shadow Bolt Drain life fill. Repeat the cycle above.
There is a corrosive spell in the talent to trigger the Shadow Arrow, but it mainly depends on the face, so haste is quite important, and it is good to maintain the various existence and continuation of dot at all times, as well as the trigger of accessories).
4. Other references:
1) Using Shadow Blaze can increase DPS by a certain amount, but it's not worth disrupting the cycle and not having to run a long distance to melee slots.
2) If you are a vampiric stream and no one on your team can provide the boss with a 5% burst debuff, then hitting Shadow Arrows every 30 seconds will help your DPS.
3) Since Doomsday Calamity can only exist on one target, in multi-target battles, if you decide to use Soul Exchange, then use Misery Calamity on the target being exchanged.
4) Dark Intent is given priority to professions with a lot of HOT and DOT, such as Milk, Dark Shepherd, etc.
5) It's not worth refreshing Pain Impermanence with Unholy Flame, only use Unholy Flame when it is inevitable or when the 4t11 effect triggers.
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dot should be kept all.,Can't be broken.,Dark hug can't be broken.,Ghost can't be broken.,During the period, use the dark egg excessively.,If the melee position can be a shadow flame.,Slash with soul sucking.。
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Did the devil choose the right one? Hellhounds are used in normal times, Doomsday Guards are used for individual units, and Hellfire is used for groups.
In the case of multiple targets, the value of DOT is greater than that of the padding skill, so you need to manually keep the DOT on each target.
Technique: Soul Eater - Demon's Soul (if it is Cerberus) - Corrosion - Pain Turbulence - Painful Calamity (Doomsday Calamity if the whole goal is single-targeted) - Shadow Flame - Demon's Soul (if Succubus) - Shadow Arrow Flow. (If you don't have another class such as Assassin Thief that provides 8% spell vulnerability, you can apply an Elemental Curse yourself).
During this process, if the accessory is triggered, the Doomsday Guardian (single) will be summoned immediately, and the summoning timing of the AOE Hellfire will be flexibly controlled according to the situation of the scene. The Demon's Souls card CD is used, and if the boss is vulnerable or the team is bloodthirsty, the Demon's Souls will be kept on the CD to use together.
Attributes: Painful Green Attribute Priority is Hit "Rush" Crit "Mastery".
In other words, you first have to pile hits to 17% of the spell's hit limit (it seems to be more than 1,400 points, I forgot about it.) You can check it out in the game) and then pile up haste.
The attribute benefit of the main and deputy of the same level is usually higher than that of holding a staff.
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