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The first question, tomorrow I opened S9, and the honor can be exchanged for the bloodthirsty gladiator of 352, that is, the S9 blue suit, and the alliance is in the Storm Tribe in Og, which is where the honor suit was changed before.
The second question, 4% of mage pvp hits are enough, 400+, spell penetration 200+, a s9 necklace is done, or penetrate the cape.
The third question, the main pursuit of pvp mages is intelligence and toughness, intelligence is magic injury, as for who you say is greater than whom, so to speak, intelligence and toughness are your first attributes, of course, in the case of your hit and penetration standards, the rest is that the crit is greater than the mastery is greater than the haste.
The fourth question, the gem is 40 intelligence in the red slot, 20 in the yellow slot and 20 critical hits, and the blue slot uses intelligence and stamina, as I said above, the penetration of s9, one piece of equipment can be done.
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1.There will be no PVP suits in the early stage of Cataclysm! It seems that only a tailor can make toughening equipment!!
2.Hit 3000+ magic damage 5000+
3.For level 85 pursuit attributes, I recommend that you are Precision "Crit" Rapid "Magic Damage" so that's pretty much it!
4.My advice is to be all at the level of intelligence or mastery.
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1.You don't need to get equipment, save 4000 honor and 4000 justice points, these can be exchanged for S9 pieces, such as rings, cloak necklaces, etc., and then save as many courage points as possible, because you can exchange them for conquest points and then exchange them for S9 suits, and then win a battle every day to save some conquest points.
2.It's okay to hit about 500, 600 is very safe, and the lowest spell penetration is 200+
3.The main thing is intelligence, because as the main attribute, intelligence can add mana value to the upper line, which can increase mana damage, critical hits, and mana recovery speed. Secondly, since this version does not reduce the chance of being critically hit, critical hits are also a very good attribute.
To sum up, Intelligence Mastery = Crit = Haste. In addition, the toughness is basically not decreasing, so in the case of ensuring that the DPS is okay, the higher the toughness, the better.
4.The red slot has 40 intelligence, the yellow one can be inserted with orange gems, it is recommended to have 20 wisdom and 20 crit, or 20 wisdom and 20 haste, 20 wisdom and 20 toughness, and the blue slot is best to use purple gems, such as 20 wisdom 30 stamina, or 20 intelligence and 25 penetration.
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You're wearing PVP gear, can you fight monsters in dungeons? I'll just say a word, if you don't hit, you don't have DPS. Nothing else is explained.
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This I can't confuse the PVP and PVE suits.,PVE's words are of course T11.,The main acceleration crit hit.。 Pvp words toughness. For Rapid Critical Strikes, I usually prepare two sets of equipment.
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If there are 4 pieces of T11, it is recommended to wear T11 If there is no recommendation to wear S9, S9 is better for Austria than individual 2 pieces of T11 and 359 pieces.
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I really don't understand the game.,I hope there's a master to guide me! Oh, yo game, after all, there is a game, don't affect normal life too much, oh, don't be wordy, I wish you happiness!
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It's a set from the first season of CTM, and WLK is only up to S8
2.Do you mean the mage in WLK or the mage in CTM? Of course, it's tenacity and resistance to the wisdom to pile up like this.,If it's equipped, it's appropriate to pile penetration.,CTM canceled most of the attributes later.,You only need to pile up toughness and intelligence without brains.,5% hit by equipment is enough.。
The reason why it is said that the precepts are not ranked in the supplementary position is because many white eyes only look at the amount of ** to judge the level of a supplementary position, according to this way of judgment, it must be the precepts of the D> Supplemental Ride, "Shenmu", "Supplement", "Supplement", but if you have played the ICC, you know that there is no precept in a regiment, and the difficulty of the copy is simply the difference between heaven and earth. This kind of benevolent thing is nothing worth going to.
4.The precept shepherd is a scum, this does not need to be discussed, and it is the same in CTM, it has not improved.
5.Wild D's nemesis? Anti-war, anti-cavalry + DK are both nemesis, survival hunting is also a nemesis, and demonism is also a nemesis. You're bad at it, and all classes are your nemesis. Wild D has no advantage in heads-up, and Wild D with good skill awareness is a god-like existence in the arena.
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The first question:S9 is the first season of the cataclysm,WLK's final set is the second problem of S8:The current early stage of the cataclysm,The mage didn't deliberately want to pile up the attributes.,The equipment level is not enough.,The pile can't be piled up.,The current mainstream is to pile up a little bit of several attributes.,Haste is undoubtedly the most scummy.。。
The third problem with the recast: The Commandment Pastor is indeed scum, and the Cataclysm Arena is at the bottom... Both durability and ability are worse than the other three.
Also you mentioned Wild Dens ... There's no doubt it's a warlock, and Yede is going to be nerfed again. Berserk is no longer immune to fear ... The wild + precept combination is much more stressful when it encounters a team with ss.。。
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The first few floors have almost answered all the questions, so let's talk about the last few of them, the precept pastor! Actually, it's okay.,It's a transformation.,I remember that the big union took the lead in the 3 precepts to punish the boss and brush the blood of the main T.,So,The ** of the precepts can't be compared to other professions.,Because the other** has no output of the precepts.。 Those guys who said that they were injured were injured!
CTM can't hurt! Injuries are calculated from intelligence, and injuries are no longer a separate attribute. Therefore, the only attributes that have bonuses to mages now are Resistance, Intelligence, Spirit, Tenacity, Haste, and Critical Hit.
And the mage basically has no need for spirit, so the mage piles intelligence, and intelligence now = magic injury + blue line + weak return to blue. This is regardless of PVE and PVP. Priest pvp,AM will be better.,Heart Storm Crit is very high and very hurt.,In the talent,Heart Storm Crit can set people.,AM has silence.,There is a big number of AM who takes Heart Storm to hit 117000+.。
This one is very scary. Yede's nemesis, if Blizzard insists on canceling the transformation and demobilization, then Yede will be very tragic, because Xiaode does not have life-saving skills, so the professions that will be controlled by the outbreak are all threats.
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Novice toughness outfit 339 and other need tailors to buy drawings to make, and there are many by-products of punching skills.
The second is the blue suit of 352, which requires honor points, and more than 1000-2000 will fight the battlefield quickly anyway.
If you have saved enough 75,000 now, it will be full of points
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In fact, it doesn't make sense for you to ask this now, there is an upper limit of 4000 honor points, you can save it full, and you are less than level 85, you can't use honor points or justice points to buy level 85 equipment.
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Head, chest and legs 2200 points, hands and shoulders 1650, I don't remember the pieces, it's probably this price, the wrist seems to be the cheapest, 1250
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1. Yes, but the weekly points are given according to your level of 22 or 55, not 33, and will not be canceled until next season.
Second, there is no upper limit of the level, you can search for the jjc calculator, you enter the level and he will convert the corresponding score to you.
3. I'm not sure if what you mean is what I understand, but it should be okay.
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If you can still buy a 352-level pvp outfit in the arena, where can you buy a 365 purple pvp outfit in the arena **Different The first stage is 359's The second stage is 372's The second stage still needs 2200 people And 2200 people can buy new pieces Cloaks, belts, wrists, clothes, pants or something But the attributes are the same as those of Jinghuai Don't be at the same level It's just that the color is different It's equivalent to a person who graduated from 2200 The difference between the attribute and the person who mixes the bento is only in the difference of ** Arena points can be obtained by playing in the arena or on the points battlefield.
The arena score is different from before It used to be the end of the week It depends on your team level Then according to the formula of the bright stool friend Calculate the number of points for you Now it is a score to win a handful Weekly points can be obtained immediately Win a handful is now fixed at 180 points The starting score is 1343 It is equivalent to 8 points in the first week The points are full Next week if your team level is less than 1500, then you can still get 1343 points If it exceeds 1500, then you can get more points If it exceeds 1343, you can get up to 3000 points If you can get 3,000 points at your team level, then next week you have to play 3,000 180= 17 wins to get a full score, unlike in the past, you can get points if you always lose, and now you have to win to get points.
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Second Order** to 33 or 55 level to 2200 other unconditional.
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The blue outfit is directly honored to buy, but there is no **, and there is no level requirement for the 1st level purple outfit, but it is all about conquering points.
The 2nd level purple suit requires the JJC level, except for **, the other attributes are the same. It's just that the shape is different.
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The PVP ice method is very strong, and there are many control skills; Hunters are also very good.
The pve hunter has absolutely nothing to say, the survival of 403, the shooting of 406; Evil dk fire method is also very bt
But it still depends on what you like, and each profession has room to survive.
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Suggestions: 1. Fight the battlefield and mix 352 with a set of honor outfits.
2. Hit 10 or 25 people Toballad to try your luck and roll the honor of 365.
3. Make a 339 toughness suit.
4. Find a few awesome teammates.
5. Endure eating all kinds of combinations and being eaten by all kinds of combinations when playing JJC.
6. If you don't have the toughness to encounter Yede + DZ, hurry up and hand over life-saving skills.
7. If you encounter DK+ZS+QS, how long can you hold on for as long as you want, or counterkill ZS with the opposite side.
8. If you encounter a double-blood DK, you must put a urinal under your table to save you from panicking.
9. Try not to hit 22, it's just life.
10. A good teammate is better than a good combination.
11. It's gone. Oh, there's another one, Cataclysm's victory point winning mechanism has been changed, starting from 0, starting with a win of 96 points, until below 1500 there are only 1343 conquest points per week, and when you are above 1600 levels, there will be a lot. Win each game for 180 conquests, lose without deducting conquests, but the team level will drop.