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Chinese chess uses a square lattice board with 32 round pieces and 16 pieces each in red and black, which are placed and moved at intersections. The two sides alternate chess, and the opponent's general (handsome) "checkmate" first wins. In a game, the player with red moves first, and both players take turns to make a move.
It is the turn of the player to move a piece from one intersection point to another, or to capture the opponent's piece and occupy its intersection point. Each side walks one by one, which is called a round.
When making a move, if there is an opponent's piece in the position that your opponent's piece can go to, you can capture the opponent's piece and occupy that position.
A pawn of one side attacks the opponent's handsome (general) and wants to capture it on the next move, which is called "zhaojiang", or simply "general". "Accordingly" does not have to be declared. The party being "followed" must immediately "respond", that is, use its own method to resolve the state of being "will".
If you are "checkmated" and cannot "should", you will be "checkmated".
Chinese Chess Rules.
Chinese chess is a type of chess that originated in China, which is a kind of two-person confrontational game and has a long history in China. Because of the simplicity and fun of the utensils, it has become a very popular chess activity.
General rules of chess. 1. Under no circumstances is it allowed to unilaterally lengthen generals.
2. Both parties are allowed to act in accordance with the law, and the two parties will not make peace.
3. Both parties are prohibited from acting (excluding one party as a general), and the two parties will not make peace.
4. If one party prohibits the law, and the other party prohibits the law, the former should be changed and the judgment should not change.
Chinese Chess Rules.
General rules of chess. 1. Allow Shuai (will) himself to eat the opponent's chess pieces step by step, and deal with it as idle.
2. Other chess pieces and Shuai (General) catch and eat at the same time or borrow the power of Shuai (General) to catch and eat the opponent's chess pieces, all of which are treated as catches.
3. The pawn itself catches and eats the opponent's chess pieces (excluding checkmates), and treats them as idle; If a situation of mutual long-term fight is formed, it should be dealt with according to the catch.
4. Occupy the main point of defense, immediately constitute a concise draw, and the resulting catch (elephant) will be treated as leisure.
5. When the child has multiple functions, it should be re-titled and punished. If you kill and catch, press to kill; Catch and catch, etc., and so on.
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Walk across the river horizontally and vertically, the elephant does not leave the old king's side, and the car is straight.
Road artillery over the mountain. The general does not leave the nine-step palace, and the two soldiers do not leave the general.
Handsome side. The most important thing in chess is Shuai (general), the leader of the chess pieces, and the goal that both sides strive to compete for, the general.
The range of activity is within the nine-square grid, which can go up and down.
Move left and right, and only horizontally or vertically every time you walk.
Go one square. The walking range of the resident (shi) is four diagonal lines in the nine palaces, and the range of activity of the xiang (xiang) is to walk diagonally twice at a time.
grid, the range of activity is limited to the local phalanx within the river boundary.
Ground, the field character ** will be formed if there is a chess piece.
Plug elephant eyes" situation, unable to walk.
When the car is walking, it is a horizontal line and a vertical line.
There is no sub-block, and the number of steps you can walk is unlimited.
, a rook can control seventeen points.
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Taxi Movement Range: It can only move within the Royal Palace.
Movement rule: It can only move diagonally one point per step.
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The taxi is oblique, and the X slash in the nine palaces is where the taxi walks
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In the chess board, there are two diagonal lines crossing to form an X-shaped 4 square, a total of 9 points, and because the general (handsome) can only move within it, it is called "nine palaces".
Movement rules: Move along the diagonal line within the nine houses, and you can only move one square at a time.
The movement range of the soldier is that the same general (handsome) can only move within 9 palaces. And because of the rules of taxi movement, the taxi can only move at the 4 vertices and midpoints of the nine palaces. One square at a time, no jumping.
That is, either move the taxi on the apex of the nine houses to the midpoint. It's for the first step.
Or move the taxi on the midpoint to one of the vertices (4) of the nine palaces, also one step.
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Chinese Chess Rules. In a game, the player with red moves first, and both sides take turns to make a move until the winner is decided or a draw is made. Each side walks one by one, which is called a round.
In a two-person game, in addition to the most basic rule that both sides are allowed to move and not regret the move, there are often repeated moves between the two sides, and the principles of prohibiting and permissible moves are as follows.
1. Prohibition of law.
a) Any "long fight" such as a long general, a long killing, and a long catch (among which the soldiers and pawns who have not crossed the river are eaten are not counted as catching children) that go out unilaterally, are prohibited acts. It must change, and it must not be judged or lost.
b) Except in the case of "dismissal", under no circumstances is it permissible to unilaterally "generalize".
Under no circumstances (except for "the solution will also") is not allowed to unilaterally "take the general", and if the red side insists on the same, it will be judged to lose. On many occasions, especially among our beginners, this is the most common move, asking why the person who holds red chess is always "general"? He seems to have a good point:
I can't move any other chess pieces, I can only play these two moves!
Violating the prohibition of "long generals" will also be punished. Even in this very special situation, "long generals" are not allowed. The so-called "long will not die and rely on chess" is not true, and it is not allowed by the rules, please be careful, if you go on like this, you will be judged by the referee.
c) Two to one to fight.
The two moves taken by player A are both "long play" moves (such as "long general", "long kill", "long catch", etc.), we call these two moves "two plays", and one of the corresponding two moves made by player B is a "play" move, and we call this move a "play" as "one return play".
Player A walks out of "two hits", and player B walks out of "one return play", which is called "two fights and one return play". The rules stipulate that "two strikes and one fight back" should be changed by the "two strikes" side, and if it does not change, it will be judged to lose.
2. Permission is allowed.
a) All unilateral "long exchanges", "long offerings", "long blocks", "long heels", "one dozen and one leisure" and other laws are "permissible".
b) Allow the commander (general) to call the opponent's pawn step by step, and deal with it as idle.
c) Pawns are allowed to eat the opponent's chess pieces step by step, and they will be treated as idle. However, it is not allowed to "long general", or cooperate with other chess pieces to "long kill".
For a detailed description of the "Prohibited Playing Law" and "Permitted Playing Law", please refer to the "Chinese Chess Competition Rules" approved by the National Sports Commission.
Wins, losses, draws
1. During the game, if one of the following situations occurs, even if one side loses, the opponent wins:
1) Shuai (will) was "checkmated" by the other party.
2) Being "trapped".
3) Declare your own admission of defeat.
2. When the game is played, if one of the following situations occurs, it will be considered a draw
1) It is a situation in which it is theoretically recognized that neither side has the possibility of winning.
2) One side proposes a draw after stepping out of his turn, and the other party agrees.
3) The two sides have played chess in a loop for three times, and they meet the relevant provisions of "no change", and they are unwilling to change. As an official competition, the content of wins, losses, and draws is far more than that, and we have only talked about the most basic ones for everyone to use when practicing.
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In chess, it is stipulated that the opponent's commander is killed on the premise of keeping his own commander, and the game is over. Many people will be curious about why the chessboard nine-square grid will be written with the Chu River ridge branch Han realm, in fact, chess and the dispute between Chu and Han have a great historical origin, Chu King Xiang Yu likes black mounts, so the black one will represent Chu Overlord Xiang Yu.
Liu Bang, the ancestor of the Han Dynasty, liked red mounts, and later generations represented Liu Bang with the handsome of the red side in Chinese chess. Some people say that Chinese chess is not a game, it is a battle between two countries, and the rook (rook) in chess is the most flexible of all the chess pieces, but it should be noted that it cannot be walked diagonally.
If you want to talk about elephants (phases), those who don't know how to play chess must have heard that they can only walk the field grid. Then pawn (soldier) is a fairly flexible chess piece, before crossing the river can only jump forward, once the river can be left and right, only crossing the river is the last word. The above is only an introduction to a few characteristic chess pieces, the rules of Chinese chess are broad and profound, and they cannot be explained clearly in one or two sentences.
After mastering the rules of Chinese chess, you should start with the chess endgame. Gain insight into the entire game from a global perspective, analyze the characteristics of the game, seek victory in stability, seek disadvantage and learn chess safely, so that the skill of chess will be greatly increased, and the understanding of the pattern in life will also be greatly improved.
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The rules of Chinese chess are as follows:
1. Chessboard and chess pieces
1. Chessboard: The red and black sides control each side of the Chu River and Han realm.
2. Chess pieces: 32, 16 each.
Red: Shuai 1, Shi 2, Xiang 2, Ma 2, Rook 2, Cannon 2, Pawn 5
Black: 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2. Rules for the march of chess pieces.
1. General (handsome) - will (handsome) guard the middle palace and do not go out.
2. Taxi - Taxi slash line guard (handsome).
3. Elephant (phase) - elephant (phase) flies to the corner of the field, but does not pass the boundary.
4. Horses - horses step on the sun, pay attention to their feet.
5. Car - the car walks in a straight line and runs all over the sky.
6. Cannon - the cannon hits the mountain, which can be horizontal.
7. Soldiers (pawns) - soldiers (pawns) move forward bravely, do not retreat, and soldiers (pawns) can cross the river.
3. Determination of the victory or defeat of the letter
Capture the opponent's general (handsome) to win.
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Chinese chess, also known as chess, is a two-player chess game. It originated in ancient China and has a long history and rich chess culture. The rules of Chinese chess mainly include the following points:
1.Chessboard and chess pieces: Chinese chess uses a square chessboard with a total of 9 horizontal lines and 10 vertical lines intersecting, with vertical lines called "roads" and horizontal lines called "horizontals".
There are a total of 90 intersections on the board, and each side holds a set of 32 pieces, including 1 general (a handsome soldier, 2 elephants (a horse, 2 cannons (a rook, and 5 pawns).
2.Chess rules: The pieces move according to the prescribed route, one square at a time.
The movement range of the general (Shuai) is limited, and he can only go one square at a time, and he can't go out of the ninth house. Soldiers can only move within the nine palaces, and there is no restriction on elephant (phase) horse artillery (charter) carts, but each move must cross a chess piece. A pawn can only move forward one square at the beginning of the game, and when it enters the opponent's baseline, it can be promoted to any kind of chess piece (general, soldier, elephant, horse, cannon, rook).
3.Eating rules: Chess pieces can capture the opponent's chess pieces, and there are three ways to eat pieces:
The general (handsome) letter eats the soldier, the elephant (phase) eats the horse, the cannon (bag) eats the car, the car eats the cannon (bag), the horse eats the elephant (phase), and the cannon (bag) eats the general (handsome). When a piece captures the opponent's piece, it can continue to move according to the prescribed route.
4.Winner-or-loser: One side forces the opponent's general (handsome) into a desperate situation and cannot move, which is the win. Another situation is that one side has fewer pieces than the opponent, and even if the player is not trapped, it is judged to be a loser.
5.Tie Rules: In some exceptional cases, the situation will be repeated, and it will be decided as a draw. In addition, if both teams will be in the same straight line and the distance is two squares, it will also be decided as a tie.
6.Chess game recording: In order to facilitate communication and learning, Chinese chess adopts a special method of recording chess games, including the name of the chess game, red and black, chess moves, and eating information.
The above are the basic rules of Chinese chess, and if you want to be proficient in chess, you need to continue to learn and practice Zheng.
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