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Take your time. 1-8 go to the long wind, a lot of high J burns double there, and the group is it.
8-15 Go to Tianshui, and practice slowly according to the above (12j will go to the master's task).
That's how I pull it all the time.
Now 72 levels pull.
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What they said upstairs was very good, and they practiced very quickly.
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Garbage is mainly to open a VIP first, it costs a little money, you shout on it, spend 150 points to buy a number, and then practice him to ensure the JP number.
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Hats, necklaces: only attributes are required. Double plus 16 or more is sufficient. Less money can be appropriately low.
**: 300 taps or more is required.
Bracers: Easy to grow, about 45 attacks. Attribute 20 or more is sufficient.
Clothes: Easy to grow, about 25 attacks, and use attributes above 20. Don't be too demanding.
Ring: Must be easy to grow plus his own major in the genre, and the attributes are lowered. If you have money, you can get a double plus about 15. If you have less money, just add more than 20 and use it.
Belt: If you have money, you can get it easily, and if you have less money, you must get it high.
Shoes with belts: It is recommended to make them easy to grow. And it must be with full antibodies. If satisfied, it is easy to add full antibodies. Use it if the attribute is about 20.
Finally, there's the magic weapon: a minimum of 4 crazy combos are required. If there is a condition, it is easy to add combos, and it is easy to add combos to clear the heart. Or Qi Gui, move impermanence.
That's pretty much it, pure hand-hitting. Satisfied.
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Go straight to the whole artifact, it's very powerful if you have money to raise.
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Keep it simple. This game is automatically added to you, don't worry about adding the wrong one.
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Teachers, you look at the points, but if you can, you can order them.
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Gao Tian, I Tiange, give me the answer, and the point system will add it to you.
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Helmet with stunts Returning, pure-hearted. Crazy Links or something.
The necklace is blessed by God, and the belt can be brought with easy growth or stunts, with the magic weapon helmet, Qi Return, Clear Heart, and Crazy Combo.
All other equipment is easy to grow, and the equipment attribute is best to be dual attributes.
If you have 8 gems on it, you'll find that your damage is 1300.
Cultivation must also go up, otherwise you won't be able to do any harm.
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。。。I'm 39g taller than you **Full g, wrist guards Rings and clothes Shoes YCZ Full attribute Paragraph 8, magic weapon Necklace **You can not YCZ but you have to be full of attributes If you have the conditions, you can open the equipment and finally G is high.
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There's a formula:
Attack Cultivation and Spell Cultivation:
XP required from level n to level n+1 = 411 + n * n * n - 1) 2 * n * n - 1) *n - 2) 6 *
Other Cultivation: XP required from N to N+1 = 274 + N * N * N - 1) 2 * N * N - 1) *n - 2) 6 *
The maximum level of cultivation in the dream world is 30 for a single completion. Ascension players are 35. Bonuses such as mounts and factions do not count. (The cultivation limit level of the new area will gradually increase to 30 as the server is open for days.) Not all at once30).
The following lists the cultivation levels 1-25 (there may be slight differences):
Attack and Spell Cultivation:
Other Cultivation:
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It's good to see for yourself the skills - the three types of skills - the proficiency in the attack cultivation.
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Gunfight. Both the gorgeousness of the skills and the effect of the skills are relatively good. Strong output capacity. Strong skill control.
Confucianism. It was easier to use before 90. After that, it seems to be very unsatisfactory.
Yin and yang. Powerful control. Can add blood. 69 before very nb.
Taoism. The mage with the highest output. What is not perfect is that it is not as strong as Confucian control.
Witchcraft. Lewd mage. Flashing. Summon a rabbit warrior.
Rabbit Angel. Although the gram warrior is not as easy as Confucianism. But the torture warrior is definitely more chic than Confucianism.
Doctor. Not explained. The most money-saving profession.
The only thing to say is that there will not be much change in any profession in the early stage. The changes were all after the 80s. I learned skills from other departments.
There is even more room for development. Of course. These are for warlocks.
Mage. Fighters are basically nothing. Of course.
Willing to spend money, any profession should not be underestimated. All have their own characteristics. If you don't plan to play for a long time, just choose a random career and try to get in touch with the dream world.
After you know more, you can choose a career that can be developed for a long time according to your preferences. However, gunplay is still the most sought-after warrior class.
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