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Doombringer's Doom (Damage and Forbidden Demons, Forbidden Items, and Forbidden Passive Skill Effects Ignore Immunity), Demonic Mastery of the Source of Pain (Contain Effect Ignores Immunity), Necromancer's Reaper's Scythe (Stun Ignores Immunity), White Bull's Nether Strike (Damage Ignores Immunity, and triggers the damage and stun of the Great Bash at the same time).
The roar of the Axe King, the thunder and lightning traction of the Storm Spirit, and the heavy attack of the big fish man (the stun effect ignores the magic immunity) personally corrected the above skills upstairs It is useless against the magic immunity.
Also, Darkherd's Dark Pastry's Wave damage ignores magic immunity.
Blue Cat's Passive Slow Effect: Ignores Magic Immunity.
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Centaur Mammoth 3 Skill Fangs Dash Slow Ignores Immunity.
The roar of the Axe 1 Berserker defies the Devil's Immunity.
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There are still quite a few. The roar of the Axe, the net of the little Naga, and the passive stun of some heroes.
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As long as it's the ultimate control, all ignore the magic immunity.,The damage depends on what type it is.,Magic doesn't hurt.,Physical damage does.。
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Beastmaster, Doomsday Butcher, Necromancy, Source of Pain, Mystery, Big Tree.
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The Great Fisherman of the Doomsday Beastmaster stomps on the floor.
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If you go more, you will know if you play more.
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Doomsday ultimate! This is a must-have! There's also a big maze.,The big stun of the beast king is also ignoring the magic free.,VS change.,Mammoth's big move! These are the few things you need to pay attention to!
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Doomsday Tree Mystery Old Cow Void Beastmaster's Greatness.
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The main thing is to pay attention to the big bar of the beastmaster.,This is more disgusting to ignore bkb.。
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The Mammoth's Greatness, the Void's Greatness, the Bull's Trampling, the Beastmaster's Greatness, the Dryad's Greatness (No Damage), the Axe's Roar, the Doomsday's Greatness, the Butcher's Greatness, the White Bull's Greatness (No Damage), the Blood Demon's Greatness, the Blind Brother's Greatness, the Blind Brother's Greatness, the Poison Dragon's Greatness (No Damage), the First Sister's Greatness, the Silent Greatness, the Sandman's Greatness, the Mystery's Greatness, the Warlock's Greatness (No Damage), the Bat's Greatness.
The above are harmful and control skills, only think of so much, the beneficial skills need to be mentioned is the invincible ignoring magic immunity of the dark herd, and then there are white bulls, voids, trolls, small cannons, and the passive halo of the big fishman ignoring the magic immunity.
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What you want to say should be the skill of ignoring the magic immunity.,Doomsday's ultimate.,Void's ultimate, etc.,It's not easy to enumerate.,Just pay attention to it when you play the game.。
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Void ultimate, fire girl Lina's ultimate move behind the staff, the spurt that has just been sprayed, the beastmaster's ultimate, the warlock's ultimate, the butcher's hook can ignore the magic immunity, but it won't hurt, and the butcher's ultimate move also ignores the magic immunity and half of the passive stun skills are also ignoring the magic immunity The others should be there but I can't think of it for a while...
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More than half of the heroes have the ability to ignore the effects of magic immunity, and some heroes even have more than one. 3.Shorthand: All single ultimates and some AOE ultimate, if they have a restrictive effect other than damage, their restrictive effect is mostly there.
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Naix Rjugg F OK E
jugg big morw st fly what the invincibility is not to count or not.
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There are a lot of forgets, forgive me, remember to add to you.
1 Mountain Giant's thrower (2nd move, I forgot what it was called), if the person who was thrown can also be thrown out of the magic immunity, he will also be damaged. 2
The butcher's bite (ultimate, I forgot what it was called), if the opponent's magic is exempt, it won't be harmed, but it can't move. 3
Demon Forgiveness for Tortured Souls (2nd move), units that are exempt from magic will also be damaged. 4-5
Axe's Spiral Counterattack (3rd move) and Elimination Tenacity (Ultimate). Even the Demon Immunity will bleed when the Axe King is spinning, and if your HP is less than a certain value, it will also be used by the Axe King's ultimate second. 6
The imprisonment of the Void Mask (ultimate, name forgot). The Void's ultimate can control any unit except the Fountain of Life, including towers (it seems that Roshan can't either, I don't remember). 7
Death Prophet's summoning necromancy (ultimate). Something called out will bite the unit of the Demon Immunity. 8
Vengeful Spirit (vs) transposition (ultimate, which seems to be called shapeshifting). vs is even funnier when you meet Lincoln, and it will trigger your Lincoln after you change it. 9
Doomsday Judgment of Doom Messenger (ultimate). Both silence and damage ignore Magic Immunity. 10
Bristleback's steel needle (2nd move). Damage and stacking damage ignore Magic Immunity. 11
Silencer's full-screen silence (ultimate). All enemy hero units are silenced on full screen. 12
The Elven Fire of the Fishman Guard (ultimate, it seems to be called corrosion). Neither armor reduction nor manifestation effects are affected. 13
Sand King's ** (ultimate). Damage and slow ignore magic immunity. 14
The Diviner's Net (Trick 1). The effect of the restriction ignores the Magic Immunity. 15
The soul breaker's ultimate, I don't know what it's called, is to run behind others and push people back. Both push and damage ignore Magic Immunity. 16
Summoner's Nether Step (QQW + ultimate combined with a special move). The slow effect overlooks Magic Immunity.
There are also some that I won't mention, such as normal attacks, critical hits, heavy attacks, and health replenishment effects that ignore magic immunity. If you have something to think of, I'll give you a supplement.
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Almighty knight. Banish.
e) Creates a Holy Ward so that the target is not affected by most magic. Cast Range: 500 Mana Cost: 50 Cast Time: 14 seconds.
Level 1: Lasts 6 seconds.
Level 2: Lasts 8 seconds.
Level 3: Lasts 10 seconds.
Level 4: Lasts 12 seconds.
Degenerate Aura (u).
The Degradation Aura greatly reduces the movement and attack speed of enemy units within a 300 radius of the area. AoE: 315 Pierces Magic Immunity.
Isocalyptus Level 1: Reduces movement speed and attack speed by 7%.
Rank 2: Reduces movement speed and attack speed by 14%.
Rank 3: Reduces movement speed and attack speed by 21%.
Rank 4: Lowers Sun's movement speed and attack speed by 28%.
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There is no coming, no go, Wukong.
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It depends on the RP.
First of all, your teammates must be on you (desperately A, because the aggro shift can only occur between the tower's attacks, so you have to constantly try to shift the aggro to the time of the card) and you are in the tower's attack range, so that it is possible to reduce his aggro and transfer the damage to you (the difference between you and not a tower is only in the aggro value, A's own people can reduce their aggro to a hate value second only to the aggro value of the courier, the stick and the rook, as long as you enter the range is larger than that). >>>More