How to distinguish indoor lighting from outdoor lighting in Maya

Updated on home 2024-02-28
6 answers
  1. Anonymous users2024-02-06

    Outdoor is mainly a three-point light source, and then add auxiliary light according to the actual situation;

    The interior is also mainly a three-point light source, add fill light according to the actual situation, and pay attention to the light in the window.

  2. Anonymous users2024-02-05

    Maya Lighting Classification:

    ambient light, which is equivalent to adding a color to the entire environment. Trembling.

    directional light, such as sunlight.

    spot light, such as the three-point light of the diagonal year.

    Area light, such as a tube.

    volume light, such as volume light.

    Easy way to light:

    Turn the lights on first. Wait for about 10 minutes, and then you need to play a spotlight with sunlight, remember to use ray tracing, and then play some auxiliary lights, and render it in a normal rendering way, first use MR's indirect lighting to render a layer in the entire room.

  3. Anonymous users2024-02-04

    Hello, this is a summary question of work experience!!

    Animation lighting, it is best to light according to the lens and the position of the character.

    Questions to consider are:

    1. Outside, consider what time of day you are in at this time, there are references in the lens, consider the direction in which the lens is facing, southeast, northwest, and adjust the direction and angle of the main light.

    2. Indoors, see if the indoor light source comes from, whether it is from the sunlight outside the window or from the indoor light. The simulated light source can be sent from **.

    3. The auxiliary light is generally 2 or more, depending on the situation, so that the non-main light surface is not very dark.

    4. If the production requirements are not so complicated, basically one main light and two auxiliary lights can be solved, and how to look good on the characters. Usually the main light accounts for 6-7 percent of the character's entire face, which is better looking, simply put, it is obliquely shone down.

    5. If the angle of movement of the lens and the character is too large, resulting in a bad lighting effect later, then it is necessary to give the lighting angle or even the intensity K frame appropriately, so that the lighting has a good effect during the animation process, but do not change too much, resulting in goofs.

    6 ultimately depends on the director, the client's requirements for the lens effect, atmosphere, passed is king!!

  4. Anonymous users2024-02-03

    In the main menu, under Create, find Light, and under the Lighting menu, select Create: Optional: Ambient Light, Directional Light, Point Light, Spotlight, Area Light, Volumetric Light, etc.

  5. Anonymous users2024-02-02

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  6. Anonymous users2024-02-01

    Ambient light, as the name suggests, is the light that enriches the effect of the environment, such as the feeling of light entering the room, or being used outdoors.

    Directional light, also known as directional light, has an infinite range, but there is only one direction, which is generally used as an auxiliary to achieve a realistic effect with multiple directional lights.

    A light source is like a candle, I won't say more, it radiates from a little bit. For example, making light bulbs.

    The spotlight is equivalent to a limited range of directional light, starting from a point and illuminating a small piece, just like the top of the stage, etc., shining on the stage to form a circle. Generally, the protruding object is used as the main light source.

    An area light is like a fluorescent lamp shining on the wall around it. Illuminate a small piece, this extinguishing light source is not obvious. It is generally used as a supplementary light.

    Volumetric light wraps around an object, and the light illuminates all sides of the object by 4 cycles. It was as if the object was bathed in light, completely enveloped by light. I haven't used the usage yet.

    There is no obvious difference between when these lights are used, based on personal understanding of light, some people like to use parallel light, and some like to use area light, in fact, they can achieve the desired effect. How to use it, I estimate that I can't type a thousand words. I can only say so much, read more books about it.

    Brother imitation.

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