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You'll have to destroy all the laser guns on the ground to continue the story, and you can leave those enemy planes alone for a while, when enemy planes are secondary targets.
If you follow the computer's arrow (the next arrow), you'll find the laser cannons (with yellow boxes), but be aware that they can only be destroyed with cannons, and missiles won't be able to lock onto them.
I'll teach you 2 ways to dodge their light bullets:
1.Flying close to the ground, there is a certain difficulty (I already know, hehe), so that the laser cannon will not easily detect you, and then when you are about to get close to the laser gun, you go up a short distance (you can not go up, but it is easy to hit the ground), and then"Da-da-da-da. "
2.Play Assault by having your plane skim the laser cannon at maximum speed, then make a sudden turn and use the gap of the laser cannon to rotate the turret.
Addendum: You continue to look for targets with yellow boxes and solve them all (targets with yellow boxes are the main target).
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Can you describe what this level does?
I haven't played it for a long time, and I've almost forgotten it.
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It is to let you fight laser cannons, as well as a few fighters, and destroyers, laser cannons are more annoying. It is to fly at a low altitude, slow down and hit him with a machine gun, and after the fight is over, he quickly accelerates, or he will have to be beaten by others, and so on and so forth, as for the enemy planes, they are very good at fighting, and the destroyer must follow him, and hit his two batteries with machine guns in the back, and the tracking shells will not work, and after hitting the batteries, he will become a waste. It took a few clicks to finish him, but this plot is rubbish.
Why do the devil generals have to hold on? He was sick. Depend on.
If you just go back, you will waste so much time.
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Tie rod (climb) down ( w
Putter (dive) up ( s
Left ( a
Right ( d
Deceleration (engine off, opening the airbrake) a y
Afterburner (tail nozzle vector plate open, yellow flame) d t super afterburner (tail nozzle vector plate closed, pink purple flame) e e roll (for dodging missiles, it will not be effective until the missile is afterburner) r z main** (usually missiles, unable to lock on to enemy targets marked with gun) f space.
Support** (mostly aerial guns, which can attack enemy targets marked with guns) s b ammo rearmament (it is okay to say it is a supply) Right ctrl r
The special ** mode turns on w q, and the emission is s b, most of which need to be locked until **.
I think it's easier to control it like this: (later.)
Game Cheats: Named "Tungha" at the beginning of the game to create a user, you can get all the planes and choose all the missions.