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First of all, it is stated that this is not pulled, 1, e-sports is not like tradition, it is a virtual competition, and its impact is huge, that is, because it is too big, it makes many people addicted, so it goes without saying that there are naturally a lot of negative votes. 2. Of course, we don't know about the development of e-sports in China, I think it is basically difficult to compete in a small scale and then expand to the international market on a large scale. 3. National competition is still unlikely, after all, many people think that this is a waste of school.
4, can do a lot, lay a good foundation for learning, prove that this is not a waste of studies, the opposition votes will naturally decrease, work hard to improve yourself, there should be a lot of games to play more people, and people who waste their studies will get bonuses, just like the emperor of the Warcraft Terran clan. 5, it is impossible to support it without suspense, at least in the past 20 years.
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Let me say my personal opinion, I support Chinese esports.
However, in terms of the overall environment, the e-sports industry in China is only just starting, and there are certain difficulties in developing. First of all, from the national point of view, China does not attach so much importance to e-sports in South Korea, South Korea's support for e-sports is unimaginable to the Chinese people, there has been a situation where every four Korean TV stations are broadcasting e-sports events, I don't say that I am not patriotic, but just a matter of facts, and China, only so many game channels are still paid, and generally not open it can not be directly **, so that people do not have the concept of e-sports in their hearts at all, how to penetrate into the hearts of the people? If it is not deeply rooted in the hearts of the people, how can there be good development?
There is also a limited prize money for domestic events, which requires domestic professional players to train desperately in order to win bonuses, while foreign countries are more entertainment-oriented, but domestic professional players can't.
Now many foreign professional players have transformed into SC2, why? Because war3 has been played so far, it tends to be more fixed, and there are only a few tactics to play around, which is not interesting, so I went to play SC2, but there is no way for domestic professional players, and the transformation to SC2 cannot produce results in a short time, which means that there is no income, so we must also stick to WAR3
So the situation in China is not particularly good, but we still have to continue to support it
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You should go to QQ Weibo to discuss this matter with Mr. DC.
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After 10 years, e-sports will be hot and I will be the future of ehome!
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Yes, many people can't eat, and the return on the same effort is too low. If I were the rich second generation, I would smash Chinese esports.
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What is Esports? Did you understand? Experts give scientific answers.
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Esports is all about video game competitions to achieve"Athletics"E-sports is an intellectual confrontation between people that uses electronic devices as sports equipment.
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E-sports is a product of the combination of games and competitions, which is different from traditional competitions, not only can you compete, but you can also relax and have fun in your leisure time.
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To put it simply, it is a game competition, and now e-sports is allowed by the state, and it is also a kind of competition.
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Esports:
1. The development of e-sports in China has ushered in its first period, and the expansion of the e-sports market has also brought many opportunities.
2. E-sports now has a bright future, but the e-sports major is not simply playing games, the full name seems to be called e-sports sports and management major? Mainly because e-sports is developing rapidly, but the management system is chaotic and there is a shortage of management talents, so colleges and universities will open e-sports majors, not just teach you how to score ......
3. It's pretty good to study e-sports.
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Electronic sports is a sport in which video games reach the "competitive" level. E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, cultivate team spirit, and professional e-sports also have high physical requirements.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sports of the People's Republic of China approved e-sports as the No. 78 official sports competition. The 18th Asian Games in Jakarta in 2018 included esports as an exhibition sport.
On December 16, 2020, the Olympic Council of Asia announced that e-sports will become an official event of the Asian Games and participate in the 2022 Hangzhou Asian Games.
From the above understanding, let's elaborate on the concept of e-sports: e-sports is based on e-sports games, information technology as the core of software and hardware equipment as equipment, in the virtual environment created by information technology, in a unified competition rules, and fair adversarial e-sports games under the protection of rules, e-sports is becoming a new kind of sports.
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It doesn't seem to have started yet. (Manually open: ).
This score depends on the situation at the time.
You don't have to change it.
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Electronic sports are sports in which video games reach the "competitive" level. E-sports is the use of electronic devices as sports equipment, intellectual confrontation between people. Through exercise, participants can exercise and improve their thinking ability, reaction ability, heart-eye-limb coordination ability and willpower, and cultivate team spirit.
E-sports is also a profession, similar to non-electronic game competitions such as chess, and on November 18, 2003, the General Administration of Sports of the People's Republic of China officially approved e-sports as the 99th official sports competition. In 2008, the General Administration of Sport of China approved e-sports as the 78th official sports competition.
On October 28, 2017 local time, at the 6th IOC Summit held in Lausanne, Switzerland, delegates discussed the rapid development of the current e-sports industry and finally agreed to consider it as a "sport". 1]
On February 6, 2018, China's first institutionalized university e-sports alliance "Fu Alliance" was established [2] .
The 19th Asian Games in Hangzhou in 2022 will include e-sports as an official competition. [3
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Essentially, esports aren't much different from traditional sports. What esports brings to us is just a new form of competition. Nowadays, e-sports has undoubtedly become the focus of attention of modern young people.
The popularity of games such as League of Legends M and Honor of Kings M has also led to the development of esports. However, due to the inseparable relationship between esports and online games, esports is often equated with online games. In fact, esports is not just about playing games, it is a profession.
The current e-sports club M has a very formal career planning and management system for its players. In fact, the esports industry is not just about professional players, it also includes a variety of job titles, including club operations, brand planning, content production, and game team leaders and managers.
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E-sports is a sport in which video games reach the level of "competition".
The content of e-sports is the sports activity of video games, and its equipment is a computer, mobile phone or console. E-sports is a sport in which video game competitions have reached the "competitive" level, becoming an official sport in 2003 and appearing as a performance event in the Asian Games in 2018, making it one of the largest and fastest-growing sports. Esports is also a profession, similar to non-video game competitions such as chess.
In 1986, ABC in the United States livestreamed two children to play Nintendo consoles on television, which was regarded as the beginning of e-sports. In 1990, Ren's Paradise held game competitions in 29 cities across the United States. The tournament was the first official video game tournament in history, and it was born 10 years before the World Series of Electronic Sports (WCG).
Difference Between Online Games and Esports
1. The basic attributes are different, online games are entertainment games, e-sports belong to sports, online games are mainly simulation and role-playing in the virtual world for the purpose of pursuing feelings, and e-sports is an organized intellectual confrontation between people in the virtual environment created by information technology.
2. E-sports has clear and unified competition rules, and the biggest feature is strict time and round restrictions, while online games lack clear and unified competition rules, and there is no time and round limit, which is easy to make people addicted.
3. E-sports competition is a competition between athletes in the spirit of fair and equitable sportsmanship, through the intellectual and physical confrontation between people, to determine the winner, while online games are mainly between people and machines or between people to communicate and interact, not necessarily need to be confrontation between people to judge the results.
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You need to have some knowledge of e-sports games, and you need a certain rank. There are certain economic conditions, and if you want to practice e-sports well, mentality and persistence are very important. E-sports is not a game, it also includes learning referees, streamers, analysis, film and television animation, etc.
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