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Can you tell me what type of hero you want to play?
Top laner, mid laner APC, Support, ADC, Jungler.
6300 is not a few on the list, Noxus head dog, it will be pressed when it encounters long-range skills, and the poodle has been cut many times, but it is still very strong, and the consumption capacity is very sufficient, Raven must play on the list, why fight it, because Ruiwen who is not well equipped, and there is no output, Jace is also very sharp on the list, although it has also been weakened, but you can switch ** to remote output, and the escape is also very powerful, and I haven't played much else, so I can only introduce it here.
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Look at your favorite, I like to use the Blade of Exile on the list, I am generally the top order Raven, or the top order (3150) Wild Huntress, that is, A. Give you an address to find out what to pretend to.,Just hit whoever who s3 talent.,The first one is,(Infinite is different) hope.。
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The most powerful ADC female gun, the strong spider on the top laner, the stronger one in the middle lane, the light girl, the fire girl, simple and violent.
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said that he didn't pit and came to ask for a recommendation for a relatively strong 6300 hero, and at first glance he was a primary school student. There are a few words typed in total, and there is a typo, and I can't complain.
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Knife Sister, as well as the blind man of the main W plus, and the hero berserker Olaf, Raven, and Demar of 3150, these heroes are very strong on the list.
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Raven and axes are fine. If you're good at it, you can try the praying mantis.
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Runwen, or the poodle, and the knife girl, I'll use these.
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Banishing Blade, Shadow of the Blade, Head of Noxus, Fury Heart, Monkey King, Phi City Policewoman.
Knife Sister has been weakened a lot.
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I have always played Sparta and I am not afraid of anyone.
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Mo Teng, just a jungler assassin, attack speed, attack about 300 is invincible in the world.
VN should develop as much as possible in the early and middle stages of the line, and generally against the line VN can be happy BS opponents. In the later stage, it is obscene with high critical hits and high output, and team battles. Relatively powerful. However, because the output is too high, it is generally always preempted, and it is a bit difficult to operate.
Pi Cheng, one of the later stages of AD, often haunts various high-end bureaus. Because she has a strong ability to line up, she can choose a single in the early stage, or a lower lane to assist the protection, and when she is in a single lane, you can use the W skill to control the movement range of the opponent's hero, and in the lower lane, you can use the grass advantage to trigger the passive more. Anyway, her task is to press forward, farm, press forward, and then farm, the range of Q skills and the life-saving of E skills make it impossible for few heroes in the game to overpower her.
In the early and middle stages, try to make up for the knife and make money, after all, it's carry, and her output is still limited if she doesn't have a certain amount of equipment support.
The new hero, Darius is a hero who is very easy to snowball on the top single, based on the fact that all 4 of his skills are damage-based skills, and even passively enjoy AD bonuses. Even if you're a fledgling coloring pen, you can take advantage of Darius's innate strengths and you'll be able to kill them all. In this era when all meat is not powerful, no meat is unreliable, Darius's outfit is still recommended to be based on half meat.
In the early stage, the lantern can be farmed as soon as possible to make up for its disadvantage of no endurance, and after that, you can bulid equipment such as Ice Hammer, Wisdom Endblade, and Atama like most heroes on the list. In the early stage, you can use the high damage of your skills to play an advantage, and once you cause a kill, you will be invincible. The mid-term battle revolves around the small dragon and the big dragon, and it depends on the signals of teammates to support in time.
In team fights, stick to the Carry that you need to gather fire, and your skills are easy to use, so you can use them at the right time to make sure he can harvest all the remnants of the enemy.
Choose according to your needs.
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The landlord likes AD Mo Teng is a jungler route A 6j gank is quite powerful, VN is a strong output But the difficulty of operation is a bit high, Picheng policewoman This is also good, and the new hero The Hand of Noxus is also quite powerful.
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Both of these are strong.
You want to occupy the road, like others to assist you, just vn, the disadvantage is that you are often robbed of soldiers.
The advantage is that the late outbreak is strong and can dominate the battle.
If you like free junglers, choose Nightmares, the disadvantage is that it is not easy to catch people before level 6.
The advantage is that it has half-screen support and is first-class in terms of receiving people.
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1 wn True Late ADC Big Brother Lack of Burst Q is displacement to save life.
2 Male guns: There is a Q small outbreak in the early stage, and there is a small outbreak in R, and there is also a displacement JN team battle, which can be elegantly moved.
3 EZ is more comfortable to press people in the early stage, and may be weak in the later stage, but EZ is a snowball hero, leading a big piece to make you float and kill.
4 Big Mouth Why is it placed at the end It is true that the big mouth percentage of blood loss is the killer of t, but due to the lack of displacement, jn is easy to be set on fire by a round, but it is different when there is a fixed team, it can perfectly help you reverse the first move The above is basically these situations I hope to adopt.
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The bounty points will be given 20.,It's really not much to answer.,Dota old players,Recommend the high-output ADC of VN's big mouth.,EZ really doesn't recommend it.,First of all, EZ is an APC in the official positioning.,But because of Q's short CD, AD was developed.。 First of all, EZ is an ADC that relies on blue buffs a lot, because EZ doesn't hurt to hit people, and the output still relies on Q, so the demand for blue buffs is very serious. A few blue hits of Q when aligning the line is not enough, and the Demon Sect Blade is not cost-effective, so it is not considered at all.
But if you don't come out of the Demon Sect, the blue is not enough, only the blue buff, but you take the blue buff, what should you do with your AP, it's impossible to let the AP steal the blue on the opposite side, and then it's the instability of the EZ output, because the main output of EZ relies on Q, but Q is a non-directional skill. Therefore, it is difficult to hit the crispy skin on the opposite side of the team fight. And Q Hitan doesn't hurt.
If the opposite ADC has a big mouth VN, it hurts to hit the tank. And the EZ core equipment is three, and the early stage supports the rhythm. In the later stage, it can't be damaged, so EZ is in a very awkward position in the ADC, and the high-end bureau does not recommend ADC to play EZ.
If you are a veteran Dota player, the position and output awareness should not be bad, so it is recommended that VN, Big Mouth need a high-operation ADC, because these 2 ADCs belong to the real output core. Whether it's killing crispy skin or grinding the blood of T, it's very powerful.
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Forget it, I'll mess with experience.
It is recommended that you buy a big mouth, which is powerful before and after.
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EZ players who have only played low-end games feel that it is enough for EZ to return to blue on its own.
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Your set of runes applies to most of the ADCs, including the 4 you said, I play ez runes the same as you, Go out straw shoes 3 red, you can also go out with Dolan, 3 red straw shoes go out You can play more aggressively, and the line is more durable, the skills I bring are back to blue and flash, EZ is too poor blue in the early stage, With back to blue, you can basically reach 6 and go home again. Of course, ignition plus flash is the choice of most EZ nowadays.
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The great god will not come to see the post of the cold generally bring the growth back to the blue You can use this set of adc.
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