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If the landlord chooses to be greedy, he actually has to make up more troops.
Q is AD damage, which counts as a melee normal attack.
In fact, it was a long-range shot.
Q skills can be set off, and all normal attacks can be set off.
If you are a pirate, you really rely on Q skills, and you can add money and grind blood.
Pirates are generally out of AD equipment, and they can choose critical hits.
Greed rises with electric knives, and then endlessly, ice hammers.
Ice Hammer and Fanatic are both out, but Ice Hammer comes first.
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Pirates, out of shoes and 2 red and one blue, after going home, out of the goddess, with Q to make up for the soldiers, after which you can come out of the ice hammer, if the opposite side is stronger, out of the Demon Sect blade, harassment with Q, talent salary outfit.
It's better to get out of the ice hammer.,Q is AD.,The crit is high.,It's painful to hit people in the early stage.,But the blue is less.,I recommend the beginning of the goddess.,Many people don't recommend it.,But I think it's necessary.。
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No problem in front of you Rely on Q to make a harmonious chice in the early stage, you can do without Q and W, remember to use Q infantry Q's damage is AD, don't need to pile up critical hits, generally, you can consider replacing the electric knife with Chen, Endless Ice Hammer and Carter are all There is also this version that can be a black cut Q is quite powerful.
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Half-flesh crit flow, rely on Q to replenish the army to grab people's heads, to get out of the Demon Sect, first the madman or ice hammer, and then the endless Atta, it's almost the same as the meat suit, but pay attention to the crit and attack.
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Stack Critical Hit Ice Hammer plus Health Plus Attack and Q will slow Q is Physical and trigger the attack modifier.
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Play more on the box, go see it yourself.
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As a melee AD hero, if you don't make a meat outfit, you rush into the crowd with a wave of skills, and you're taken away. So the captain is a hero whose own output is not as high as that of the adc. Out of the half meat is the right route.
Now captains are generally on the top order because there are too many heroes who are sharp in the jungle. )
Go out and put on cloth armor and five red to ensure your own survival. If it's good to mix online, you can go home and consider the shoes You can combine the cloth into dodge shoes If the opposite side is an ap on the order, then buy mercury shoes The cloth clothes can be used to synthesize lanterns (shoes depend on the opposite situation) The shoes are out first A good resistance should be made in the early stage, and then you can choose to come out of the lantern.
After the lantern is out, you can choose to produce a large piece. Fanatics are a good choice. Can give you a decent amount of health. So that you can stand up under the opposite wave of skills.
When the fanatics come out, make sure to come out of the dung fork, which will pull up your attack power. The captain is also a hero who needs an economy, and if he has equipment, he is very strong, and the core equipment is three. However, the three items are still placed in the back.
If you hold back three in the early stage, your rhythm will be much slower, which hurts.
Out of the Zealot (compared to the Ice Hammer, this point must be out of the Fanatic, although the Ice Hammer can also add a lot of health. But the fanatics have to add more, and don't underestimate the hundreds of HP, which can often make the difference between life and death. If there is an ice hammer, then the money will be wasted in the later stage.
After the dung fork is three, so that you have a certain amount of HP, and after the team battle can stand, you can choose to attack. Hentai is a great choice. With Endless your output can be improved again.
Group station. Never on the 1st, as half meat. Be sure to wait for the main t to be on after you are on, and put the output on the people you can hit. Try to think of killing the crispy back row.
Call them not to have a good output environment. High HP is an advantage here.
But no matter how you play, the captain must have a certain amount of health. As a melee hero, a certain amount of health is essential. The specific gameplay is still to be explored slowly by yourself.
It depends on the situation. If the line is pressed, there will be a few more levels of W, on the contrary, if the advantage on the line is large, you can make up for W in the later stage of the main Q and vice E. There are big points, big ones.
PS: Don't use Crit Stream Captain. Can't afford to hurt.
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I'm usually naked and endless first.,Anyway, 3 skills and passive have a speed advantage.,And then it's a fanatic.,Because you can't fight or can't resist.,And the captain's outbreak is not too high.,So you want a little meat.,The rest depends on the situation.,The tailwind will be endless.,The headwind will be out of the fanatic anti-armor.,The rest of you look at it yourself.。
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I play captain is usually on the order and out of the shoes. Point a little Q, the main w and vice E add points Generally I come out in 16 17 minutes. Then came the fanatics, the Atama, and then out of hentai.
Only when the captain is out of the endless can his damage reach another level. But you can't hold back endlessly in the early stage, and you can't stand for a while, and the second is that the critical chance is not so high. Shoes are recommended for ninja feet and mercury shoes.
The rest of the one just watched out, and when it got to this time, I would have a resurrection armor or something
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My personal experience: Boots of Clarity (it seems, his only passive is a 15% cooldown reduction anyway), Rig's Lamp, Zealot's Armor, Atamar's Halberd, Black Cutter, Triple Phase.
In terms of adding points, it is the main Q and the sub-E, and the first level is to point E, and then the main Q. Going out can be cloth shoes +3 red, or cloth armor +5 red.
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Out of three salary equipment in out of the maniac fork hammer endless natural shoes casually look at the opposite lineup.
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Armor-piercing and critical flows.
Take the latest version.
Armor piercing: three items, dreams, night blades, armor-piercing bows, shoes (depending on the situation, generally cloth armor and mercury), the last one depends on the situation, the output environment is endless, and the output environment is not good, resurrection armor.
Critical Hits: 3 Kinds, NightBlade, Armor-Piercing Bow, Green Cross, Endless, Shoes (can be mined from CD).
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Upfront transition.
The output of this lineup is the captain and Jace, the first choice is to equip the goddess tears or sticks, and take all the reloaded cards to the monkey in the later stage to exchange Bobby, you can use the double assassin to work Jace to give Kasha ion spark and the green dragon knife, and wait for Jace and EZ to play the double stab ion spark to Jace to give the captain's equipment to EZ to work remember to get on the male gun, and the double sought-after can trigger the green dragon knife.
Search for the rhythm of cards. In the early stage, the lineup of the captain of the 8 population D relied on the early quadruple winning streak, and the eight people made up an average of one to two equipment per wave of 4 pirates, and the equipment suppressed the opponent in the later stage.
Equipment allocation. Captain Qinglong Knife must be followed by artillery Seraphic Angel or resurrection armor, Jace ion spark must be, mages can be on dragon teeth, someone can do anti-armor with armor, and the four pirates do not worry about equipment, and blood tolerance is the key.
Formation positioning. Before reloading the station, leave a station at the end and have a hammerstone at the end to protect the captain from the Assassins and pull the enemy to Jace's position.
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Pirates are to bet on the captain, and it's good to bet on the captain, usually the first and eighth.
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Shoes 3 red or 2 red and 1 blue.
The first brother is equipped with a Critical Hit Plus Money Knife inside Violent Slide.
And then the fanatic Azhi Dust Lakarma can also ice hammer and endless tailwind.
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Lanterns, fanatics, dung forks, Langton, nature. Shoes look at each other, ninja or mercury.
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Let's take a look at it**Go General Outfit CD Shoes Bing Min Na Hammer Imitation Pin Bifurcation Brother Chun Maniac Blood Drinking Knife One side down bridge big no initial outfit Cloth Armor Shoes Ice Hammer Hentai Chun Brother Hentai Maniac.
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Four heavily armed warriors with four space pirates.
The output of this lineup is the captain and Jace, the first choice is to equip the goddess tears or sticks, and take all the reloaded cards to the monkey in the later stage to exchange Bobby, you can use the double assassin to work Jace to give Kasha ion spark and the green dragon knife, and wait for Jace and EZ to play the double stab ion spark to Jace to give the captain's equipment to EZ to work remember to get on the male gun, and the double sought-after can trigger the green dragon knife.
Card search rhythm: In the early stage, the lineup of the captain of the D team relied on the early quadruple outfit to win excessively, and the eight people made up 4 pirates with an average of one to two equipment per wave, and the later equipment suppressed the opponent.
Equipment distribution: Captain Qinglong Knife must be followed by artillery Seraphic Angel or resurrection armor, Jace ion spark must be, mages can be on the dragon's teeth, someone with broken armor can be anti-armor, after judging the hail core four pirates, do not worry about equipment, blood tolerance is the key.
Position: Leave one station in front of the reloading station, and at the end there is a hammerstone digging to protect the captain from the Assassins and pull the enemy to Jace's position.
Restraint analysis: It's a happier way to play with your face, you need to rely on equipment to crush your opponent, the sooner you go out 4 pirates, the stronger you will be in the later stage, and you won't have a magic to fight the stars, and the galaxy will suffer more.
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