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Auxiliary is auxiliary,Cooperate with the ADC in the early stage to collect the head,Later cooperate with the group station sacrifice,Generally, it is the lower road 1 tower to take it out before going to the middle support,The ADC is off the line itself is stunted,The auxiliary is not in case the ADC operation error is killed, and the later stage can not output normally Such a loss is nothing compared to the middle tower,Many people in the game are under the tower alone in order to guard the tower,In the end, the head is sent,The tower is also lost。
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Funny = =
How can you go down the road assistance when there is a robot on the opposite side = =
Both EZ have displacement skills on the lane = = Dropping the adc is the most useless when you are not sure of your own EZ strength = =
And you guys are already headwind = = don't keep the adc up and steal it, do you want the ap to dismantle?
But if you can't play singles, == Annie needs to go to gank = =
In this case, it is necessary to adc shrink the tower = = and the position should be good = = the requirements for the reinforcement technology under the tower are also high = =
But seeing that the top single is with Galen = = Annie or stay to keep the adc = = I don't trust the EZ of this game very much = =
The middle tower is really important = = but Cassadine is not so bad that it can't hold = = obscene point fight won't it?
The middle lane is pushed by the opposite side to prepare for the assembly group, just go to defend it = = said that Cassadine has no displacement = = but can't hit it, so that it can't run away = =
There is a saying that says = = a tower will definitely be pushed = = just a matter of time or time = = but the little dragon is one more = =
You don't have to think of the tower as important = = but then again = =
Wouldn't Cassadine be obscene when he saw this situation? Two people in the middle of the tower = = three and then call for support, can't you? On the opposite side, push it depends on the situation to abandon a tower = =
Of course, if the support comes quickly, you can keep ==
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I think it should be better to guard EZ, because the development of the ADC is very important, Cassadine is a wandering hero and has a displacement, even if you are caught, you can escape, unlike heroes like cards that do not have a displacement and rely on defense towers in the early stage, so losing a tower is not much of a problem.
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It is still necessary to protect the adc and let him develop as soon as possible, but if the other party is 4 to 5 people advancing in a group, it is still time to defend the tower After all, EZ has a strong escape ability, and it is difficult for others to kill him.
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I am ** assisted. Call teammates to keep EZ developing. Make heads. ez keep up with the level and then gank
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Look at the game more from the overall situation, analyze the formation, skills, equipment, replenishment, the position of each person from the enemy, and sufficient vision; The sense of rhythm helps teammates to establish an advantage, maintain an advantage, and crush the opponent, don't wave, force the team as soon as the lineup is good, and actively lead the line if the lineup is not good, do a good job of vision, and catch orders; Cultivate a big-picture view and a rhythmic position, jungler, mid lane traveler, support.
Lol: Victory: Formula 18+ (game time). Less than 25 minutes will be counted as 20 minutes, and more than 65 minutes will be counted as 65 minutes. So, 20 minutes will be rewarded with 75 gold, and 65 minutes will be a maximum of 100 gold. >>>More