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The ranking mechanism in this Glory of Kings is generally like this, you are unlikely to be able to match your teammates who are more pitted, because Tianmei's mechanism is like this, for people who have been winning in a row, he will match you with teammates who have been losing, so that a balance is reached, so in this case, it is very likely that you will lose, because your teammates may be more pitted, and it is useless for you to show yourself, but I think you can do this, when you win a lot of games in the ranking, you go to play a game of matching, This will reduce the probability of matching with a teammate who is more pitiful.
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I used to play Glory of Kings from bronze to **, so to speak, every time I match a pit teammate, I have always used Hou Yi to hit it myself. It's impossible not to match your teammates, that's a mobile game, don't get too involved in entertainment. It's really fun, it's better for you to play lol than to play that.
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He is matched by rank, plus nearby ranks, but he is not a rune or the highest rank to match, only for the current rank, you don't believe that you drop platinum to bronze, and go to match five kills easily.
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This is only a prayer to God to fight for character.
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The matchmaking mechanism of Honor of Kings is very complex, and the calculation method is also very cumbersome, but you only need to understand its core, which is to calculate the desired result. The core of the Honor of Kings matchmaking mechanism is to maintain a player's win rate at around 50, that is, when you win in a row, you will kneel without warning. That is to say, after winning a streak, you will be matched with some teammates who are more pitiful.
Therefore, a win rate of around 50 is a normal player, a win rate of about 55 is considered better, and a win rate of less than 50 is worse. The above win rate is for solo players, and the win rate of group row is relatively high.
This matchmaking mechanism is to keep players playing, because after kneeling, players will be unconvinced and continue to fight the canyon, and they will become frequent visitors to the canyon.
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"Honor of Kings" ranks match teammates to the pit solutionBefore preparing for the glory of kings, we must play the game with the attitude of a spectator, that is to say, we are in the game (first perspective), our mind is outside the game (God's perspective), and we look at the progress and changes of the game like the audience, just like we watch the game.
Doing so will reduce your addiction to the game, while helping to think rationally, judge the changes on the battlefield, and really spot the problems that arise from the Authority game. Through the information obtained from the battlefield and the minimap, you can clearly know how the rhythm will play and how to win. On the other hand, we can't really see the problem.
Not knowing why the problem is happening and how to solve it can even lead to negative emotions. Playing in such an unhealthy environment and thinking, not to mention wasting time, there will be no improvement in the level of competition.
Related information
In a huge winless situation, the most common problem is that there is an advantage, the advantage cannot be converted into a victory, or the rhythm is biased towards passivity, and the advantage puts the focus and goal on the record, rather than the goal and focus on the advance and the opponent's crystal. In this case, it is very normal to lose the game, and the advantage cannot be won, let alone the balance of power and disadvantage.
The vast majority of Diamond Star players can't break through the ranks because they don't have an offensive rhythm or can't defuse the opponent's offensive rhythm. Corresponding to the offensive rhythm are peaceful development and defensive rhythm, peaceful development is relatively easy to understand, it is a neutral rhythm, contains offensive elements but is passive, that is to say, peaceful development is not an excellent behavior.
Only heroes who are at a disadvantage in lane teamfights below the balance of power are suitable. The defensive rhythm corresponds to the offensive rhythm, if you don't understand anything, that kind of defensive rhythm belongs to being led by the nose by the opponent, and players in this rhythm will lose sooner or later. The defensive rhythm includes dragging, containment, strong grouping, grabbing orders, anti-squats, handicap towers, and so on.
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1. The core of the Honor of Kings matching mechanism is to maintain the player's win rate at about 50, that is, when you shout that you will kneel without warning after winning in a row. That is to say, after winning a streak, you will be matched with some teammates who are more pitiful.
2. It is better to say that the appropriate five or three rows are more likely to score points, because the positions are not easy to overlap. When we lose the game, we as players often feel that our teammates are too bad.
3. It may be that your matching value is too high, which is the abbreviation, that is, you win more, and the system wants you to lose, so it will gradually match your teammates to the pit, or let you bring some people who are very pitted, this is the purpose of the system. Zheng is blind.
4. Individuals can only be counted as the sum of hidden scores, and the people who match are all known to you and all the skills.
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The abyss smash brawl mode of the glory of kings is also very fun, 5 to 5 smash brawls, a fierce team battle at any time, random blind selection of heroes, making the game more challenging, the speed of the group is relatively fast, and the game time of the whole sentence is relatively short, with an average of about 10 minutes, so that you can play at any time, relatively simple, you can fight a big battle with a little time.
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