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Personally, I recommend the hammer stone.,There is control and output.,It's still very meat in the later stage.,The difficulty of getting started is high.,The prediction of Q.,The direction control of W and the support of E all require a certain amount of practice.,Once you're familiar with it, it's a very powerful auxiliary.。
The advantage of Zyra is that it is controlled in the early stage, W can create a small range of vision, and the output capacity is relatively high, especially in team battles, the role is greater than that of the bottom line, and the instantaneous explosive power is relatively strong, but it also requires a certain amount of prediction and hand speed, especially for the continuous output of WEWQ, which requires very precise operation, and the disadvantage is that it is too brittle in the later stage, and it is easy to soy sauce once it is not developed.
As for Diana, it's not actually recommended to appear as an auxiliary.,It's a very well-developed hero.,He and Akali belong to the same type.,Even the skills are almost the same.,If you can't quickly establish a head advantage at level 6, it's easy to send the opposite side to the super god.,Because she can only suddenly and then has no corresponding retreat displacement skills.,Before level 6, you can basically only rely on Q to harass.,Without economic development, it's easy to can't hit too high after level 6 because of equipment problems.。 If you wander the gank, you will leave the ADC alone in the lower lane, resulting in a disadvantage in the lower lane.
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The technique is generally excluded from Zyra first, thinking that this is the most difficult of the three, Diana is simpler in operation, Q live others feel that they can beat R in the past, open W, Ping A, use E when the opponent runs, don't easily use the second big move, but now this version of Diana is a bit chicken, Hammer Stone needs mentality, and when you feel the probability of Q live in Q he is in Q, don't easily Q. I feel that assisting is one of the easiest careers.
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I'll help you break it down.
AP Support Thorn Sin-Zyra.
Although most of its skills are non-directional skills,But due to the seed of its own 2 skills and the high range of skills,So that Zyra's skill connection will not be too difficult for novices,As long as you stand with the ADC during the team battle, you can play a strong limiting role in constant skill harassment,Of course, this hero will go to the middle lane to play output after getting started, combined with a certain prediction effect, the effect is extraordinary。
AP Jungler Diana.
Not recommended for newbies.
Support AP As the 10,000-year-old boss of the support position, he is very, very awesome, but he needs a high prediction, and sometimes he even has to take on the initiator of the group, leading the direction of the team battle to a certain extent. Not so recommended that you use it now.
To sum up, Zyra will suit you. If you're satisfied with me
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Hammer Stone Advantage: Able to catch people 2: Ping A High Injury 3:
Long Range Control 4: Low Mana 5: Difficult to Gank 6:
One of the best supports at the moment 7: Nice passive. Disadvantages :
Q is more difficult to hit people 2: The ultimate is easy to avoid 3: CD is very long 4:
For ranged heroes, the distance is 5 shorter: the control skill is not so reliable. 6:
Crispy in the early stage, the lantern needs the cooperation of teammates to play its value.
Zyra Advantages: High burst, strong ability to push lines. And good control. When you want to kill your opponent, remember to save a few more seeds. [2]
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What position are you going to play? S4 hammer stone is called the first auxiliary. Diana has no advantage in this version. Zyra's assist is also not bad.
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Hammer stone can be used as a general technique to hit the auxiliary handle.
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The positioning in the auxiliary list is different
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