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Mage, high attack, gorgeous skills, absolute field control and group attack.
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It depends on the level of operation of the landlord.
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Recommended mages
1.Long Range Attack: Long range attack is very important to yourself!
Why? Because mages focus on long-range attacks, mages first focus on their own lives and geographical location (I won't introduce the geographical location!). So, mages have a huge advantage when attacking from a distance.
2. Strength: The attack power of the mage is needless to say! The Mage's attack power is on all classes! The Mage's attack damage is greatly helpful for her long-range attacks.
3. Thick blood: The mage has thick blood, I don't need to say, that is one of the advantages of the mage!
4. High combo efficiency: Each skill of the mage's skills can be matched to form a powerful continuous move, and some close-range attack professions do not have this. The Mage's combos are almost unmatched by no one (except for the Warrior, the Warrior class is currently the biggest shield for the Mage!). )
5. The mage's skill is dominant: the damage of the mage's skill 'Flame Bird' is 100%, and the auxiliary move is 60%.
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Summoners, who can summon war pets, are equal to 3 people fighting.
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The first is the gunner, the advantage of the gunnery division is the trick BT, the combo is high, the ability to fight monsters is strong, the upgrade is fast, but the defense is low, you can't help fighting, a few melee attacks are cast slowly, fortunately, the ultimate is fast, the attack is high, and it is difficult to dodge. Gram knights, were knighted by warriors.
The second is the warrior, the advantage of the warrior is that the attack is super high, each attack has a tendency to kill in seconds, it is difficult to find out the strength, but the movement speed is not fast, although the melee attack has the power of cripplement every time, but the range is small, and the master can play well. Gram gunner, mage, was grammed by archers.
The third is the mage, the mage has an unparalleled ultra-wide attack range, the tricks are gorgeous and practical, but the trick buffer is slow, teleportation is the highlight, the defense is the lowest, and when encountering a close defense and high attack, it is really powerless Ah Ke archer, was defeated by the warrior.
The fourth is the archer.,The archer is the only profession that has negative attributes applied.,Combo is OK.,The attack is good.,It's low defense.。。。 Overall it was ok. Be yourself, mage, knight, gram, warrior, knight.
The fifth is the knight, with the highest defense, strong trick ability, and powerful ultimate, and the high defense ensures the highest living environment on the battlefield, but the movement speed is the slowest, and it is easy to be comboed. Gram by archers, gunsmiths, gram archers.
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Dude, Dragon Fighter (2nd turn) = Exorcism (1st turn) = Priesthood (not transferred), you should be asking about the Priesthood, right, team up to recommend the Paladin, and recommend the Magic Drive with a single brush.
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Brush the picture is recommended to play exorcism. PK recommends playing Blue Fist. The exorcism method is nb, and the law exorcism is now more and more nb.
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I recommend playing Holy Knight.,I'm 66 trial knight.,There's nothing that can't be passed at the moment.,The equipment is not very good.,3800 magic skills.,Very good.,But it's slow in the early stage!
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The quality of the character depends on whether the player is a good soldier, if the player is garbage, the character who wants a good character is also garbage for you...
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Sky Slash, I'm using the same level of invincibility (the same goes for awakening).
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It's best to choose the Heaven Slash Torture Summoner.
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It's all about skills, and if you like the skills of that class, choose that one.
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There are no best classes, only better players.
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In fact, there is no fixed answer to this question, everyone has their own ideas in their hearts, it depends on how you choose.
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Whichever you think is easy to control.
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Each profession has its own disadvantages and advantages, it depends on what kind of role you want! [as follows].
Warrior: I think it's okay, it's good, there are long-range attacks, thick blood, attack, defense [not magic attack defense, or normal attack defense] is stronger, slower, and less magic.
Archer: Ranged attack, but medium attack, fast speed, but not very good defense......Magician: Personal recommendation, it's also a long-range attack, normal attacks are farther than bows and arrows, and sometimes you can combo.
The magic attack area is large, and some skill attacks are high. The speed is teleportation, and it's also quite fast [teleportation bug: sometimes it will be fixed when used, and it won't move.]
Solution: Just press it slowly, not too fast]. Defense and blood weakness.
Knight: Although the image is not good, the attack is strong and long-range. [I don't know much about knights, but I tried my best].
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Warrior Features: Thick Blood, Average Attack, General Defense, General SpeedArcher Features: Ranged Attack, Average Attack, Not Good Defense, General Speed Mage Features:
Fast speed, average defense, long-range large-area attack, knight characteristics: good defense, but slow speed, not good attack, other okay.
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Warrior: Balanced, defensive-biased, slow.
Archer: Low defense, high attack, fast speed.
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Master: My personal advice.
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Dragon Fighter Just choose to exorcise demons.
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That's an interesting question, huh.
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I suggest you don't play the Gunner, because I read the prophesied one, and he's not a long-range attacker! I suggest you play knights, I have 25 knights and 9000 blood, and the fighters of the same level are only more than 5600, what anger explosion, it's so bad, I can't even beat 1500. And there are also combo skills, escape skills Thunder Flash, one hit, no matter how far your mage runs and hits directly, you can hit him by 1/3.
The knight's skills are very powerful, and you must have played a lot of mages downstairs, but in fact, knights are warriors and mages. However, as long as you have good skills, magicians and warriors of the same level as you are basically fine. Playing archers and magicians, I suggest you run the position, for example, if he sends a long-range attack skill, you go down, and then find the opportunity to thunder, so that he falls to the ground, and then wait for 1 second to stab the wind, and then whirl the thunderbolt, and then run away with 3 normal attacks, so that others will not die only a little.
Let's continue to ...... like thisKnights basically have no problem fighting monsters, even if you are too rubbish to fight monsters, you will definitely win.
Pet: If you are a holy dragon knight, go straight to the white light tiger. It's the annual fee for the dragon king. If you're a civilian, I suggest it's best to choose a little snowman, which can be obtained by doing tasks by yourself, he has blood replenishment skills, ice monster skills and combo skills, that snowman army is really powerful, and the monster can't move.
But there will be a new pet titan soon.,Or take a look.,But I recommend you choose a knight.,If there's anything you don't understand qq on the chat.,I.。
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Don't choose a knight, the knight is too slow to move and react slowly. Although the knight has more defense and blood. It's best to choose a gunsmith, because it's fast, it's quick to dodge, it's easy to level up, and it's the nemesis of all classes.
The attack power is particularly strong. Friends with good conditions can upgrade at least 2---3 levels a day, I played Dragon Fighter 12 days ago, and now I am level 34. My brother chose a knight who has only been level 25 for more than 1 year.
In addition to the fact that he can play for 1 hour a day, I only have half an hour a day. The gunsmith has a trick called high-altitude flight, this move can't attack is a dodge move, rest assured, this trick is learned at level 32, as long as it's not a big move, it won't hit you.
It's best to fight the HRE King at level 55 and then hatch.
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Please wait for the Gunsmith on July 20th, and you can also play the Mas, because the Mage can hit the opponent in combos, and each skill has a high attack combo, and has a frozen state, etc. The most powerful pets for pet novices recommend the little deer and the three main pets, the intermediate recommended activity pets and capture pets and trial pets, such as: iron dragon, small golden dragon, blue rice road, etc., senior recommended holy dragon pets and out-of-print pets:
White Light Tiger, Phoenix, Cangyan, Wren, etc. . .
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Archers, of course.
As long as the archer reaches level 20, whether it is attack power, strength, or speed, it is stronger than that of a warrior of the same level, although the physical strength is less, but now there is a situation of a big archer.
Warriors have an advantage in the beginning, and although I am an archer, I also prefer the warrior profession because the warrior's attack moves are quite beautiful.
The Mage is slower, but it has the same range as the Archer and has a large range, making it a good class.
As for the knights, their attack speed is very slow, and their strength and speed are not as strong as those of the warriors, but they have strong defense and physical strength, which is suitable for protracted battles.
Professions should be liked by themselves, and we must remember that professions have their pros and cons, and we cannot play games for the sake of playing games.
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Personally, I think that each class is good and has its own merits Warrior! High Attack Combo Gorgeous Defense Archer Crit High Attack Agile Fast Knight High Defense High DPS Level 15 Skill Knight DPS Highest Undead Knight Mage Attack Don't Say Combo Gorgeous All in all, each has its own advantages! o(oThank you!!
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The archer has a long range and a small attack! Warriors are close, attack power is high!
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That's what I'm practicing, Master.
Regardless of PK, the high burst and continuous output ability of the pk brush mage are the strongest, but the skin is extremely crispy.
The position should be good, the operation should be bright, and after awakening, slightly medium equipment can have good damage.
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Mage! Mages can attack to 4 weeks, there aren't many archers, if it's pk, I think it's better to be a mage!
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Personally, I feel that the double gun attack is high, very handsome, and the skills are good, but I still feel that there will be new characters in the future. The new characters are all good!
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Hello lz, I think there are pros and cons to the profession of dragon fighter, such as: knight defense is high, attack demon is low. The mage has a high attack and low HP.
I'm playing Summoner, and although his ** attack is similar to that of a knight, he makes up for it with his high combos and big skill damage. And there's also summoned beasts to help. Other classes are also good, PK with knights, summoners.
Brush Usage, Gunner, Summoner. The rest of the occupations are more even. I hope LZ adopts me, I'm handsome natto!
Hand beating has always been imitated and never surpassed!!
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Bow and arrow. The range of the bow is much higher than that of other characters. This is 1 point 2
Bows and arrows you can spend at any time. Mage, knights, and bows and arrows have absolutely no room to move. The piercing arrow of the bow and arrow (i) is a magic skill, the damage has a range, and the only thing is that it is easy to be interrupted, and there are only 3 bows and arrows, and a forced skill poison arrow can not be interrupted, as well as infinite arrow shots and charged arrows.
Mind you, would you think that spider web arrows are useless? No, it can't be! The only fixed skill of the bow and arrow, you don't need to find a warrior to kill.
Penguin products must be gold.
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I think every profession has something to be good at, so just choose according to your hobbies.
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Knight, thick skin, durable, can be consumed by powerful enemies. Moreover, the awakening is stronger, and the Shining Knight directly defeats the strong with the weak.
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Personally, I think it's better to be a knight, first of all, the blood is thick, the defense is high, you can't die, and the combo is fast when pk (although the distance is shorter), before the enlargement of the treasure before the divine judgment, add a continuous moon and day slash, and you can basically abolish others (not dead and disabled). There is also an auxiliary reflection shield, which can completely ** other people's damage, so that people dare not touch you, so to speak, the martial arts are basically invincible! (It's just a bit tired of farming, but the technique is good, and it's not a big problem.)
This is just my opinion, remember, there is no such thing as the best character, only the best player.
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If the warrior hits the archer because of the warrior's anger, the archer will not die but will be crippled. The warrior's ascending dragon strike has a longer range than the archer's. There is also a trick that can knock any person or monster unconscious for a while, and wake up with a rage explosion of 1 to 99% death.
The warrior's whirlwind will not deduct blood when it is full, and he can also walk around with the whirlwind, and other professions can only stand in place. There is also an absolute defense of 80 percent of the deduction of one drop, and the level of 40 percent of the 100 only one drop.
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In fact, the gunsmith is good.,I'm using a gunner.,With a snowman.,Snowman skills are frozen.,Ice up and let go.,This is only a blame for any profession.,If you're not old.,It's better to use some of the professions that fight (such as warriors.,Actually, it's okay.,But you need some skills.,So it's still recommended for fighters) Mages and archers are easier to use when they're in teams.,It's suitable for girls to play.,Long-range.,And the moves are gorgeous.,The gunners are balanced.,You use ordinary attacks to get close to the power twice.,Two long-range attacks.,And the moves are also good., I recommend using guns, and if you really play with guns, I think you'd be better suited with a snowman.
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Summoner Bar attacks the highest class.
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Each character has its own merits, although I am a little higher in the level of the archer, but I like the warrior a little bit, the speed of the warrior's attack is a little slower than the archer, but the attack power is high, the archer is agile and fast, and he is good at consuming the physical strength of others.
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I've got forty bows and mages, and it's easy to use.
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Gunner: Okay. Although the attack is slow, the attack power is strong.
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