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Tenacity: Mercury Boots.
The spirit of an ancient golem.
Reiwind. Anti-control: Mercury ribbon that can be converted into a mercury scimitar.
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Mercury belt on the opposite side of the control of more mercury shoes is almost.
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Ice Sticks, Ice Hammers, Three Invincible Hourglasses.
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Ice Rod slow.
There is also a slowdown in three events.
Tech Gun's Action Skill slows.
Hex's Machesitor (part of the Synthesis Gun) Action Skill slows down the Stygian's Action Skill: The current maximum health percentage of the Action Skill deducts health.
The Central Asian Hourglass is invincible for 3 seconds after it is activated.
The Lantern's Action Skill can be used to insert a prosthetic eye that lasts for 3 minutes.
Without it, there will be no invisibility effects.
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Tech Gun actively slows down, Big Triangle slows down, Ice Rod slows down.
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No, the control skill of the equipment is to slow down.
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The new version of the jungler is equipped, and the only other thing is to slow down.
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No, brother, this game is not Dream Three, Warcraft.
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That's a lot, ice hammers, ice fights, and so on.
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Slowing down has other negative effects.
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There is no difficulty against the sky, and it slows down.
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Ice boxing is deceleration There is no hard control, only deceleration.
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The control skills in League of Legends are the most annoying, and there are many types of controls: imprison, silence, slowdown, stun, taunt, etc. Control skills are the most annoying, and Morgana and Lux are two of them.
In fact, there are many heroes with strong control skills, such as stone people, monkeys, princes, bullheads, etc., which can control multiple enemies. But having said all that, it's Bud who has the most control: this hero can control 10 people, not only enemies, but also teammates.
So it's dangerous to use Bard, and if you're not careful, you'll get your teammates into a pit.
Bard's ultimate fires a beam of energy into the target area, causing all units in the area, including creeps, creeps, summoners, or towers, to stagnate. This effect is similar to the Golden Body, and it cannot be attacked, and no one else can attack the person being controlled. Bard was originally a very good wandering support, but because of the ultimate, it was easy to trap teammates, and slowly became an unpopular hero.
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There are a lot of heroes in the League of Legends who will control skills.,The stronger control skills have Amumu's ultimate control time for a long time.,Large range.,Of course, the hero with the strongest control skills should be Sentinel's Death.,This hero's petrification is very disgusting.,There is also a certain amount of damage reduction.。
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I think the strongest control skills in League of Legends are: Malzaha's ultimate (long control time), Frost Witch's ultimate (long control time), and Pig Girl's ultimate (full control time), and the control time of these three heroes is very long, which is very suitable for small-scale team battles to catch people.
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I think Yasuo's ultimate move combined with Moffitt's ultimate can directly kill a lot of people in seconds. Basically, as long as it's controlled, it's either residual blood, or it's just dead, so Yasuo's ultimate move can be remnant blood for a second person a lot of times.
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Bard, this hero can control ten people, it can control not only enemies, but also teammates. But Bard is easy to pit teammates because of his ultimate, so he has also become an unpopular hero.
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Hello, all control skills have the following effects:
Knockout: The knocked unit cannot move, attack, or cast spells for the duration. The duration of the knock is not affected by the Control Reduction, nor can it be removed by the Purge effect. In terms of direction, there are three types: knockback, levitation and pulling.
The duration depends on the distance the displacement floats in, from seconds (e.g. Dragon Turtle's Q skill) to seconds (Lulu's Clan Ultimate).
Blinded: Blinded units lose attack for the duration.
Rooted: Rooted units cannot attack or move for the duration.
Forced Displacement: The forcibly displaced unit cannot move, attack, or cast spells for the duration, including the following four types:
Enchantment: The target is forced to move in the caster's direction.
Fear: The target is slowed down and moves in a random direction.
Escape: The target is forced to move in the opposite direction of the caster.
Taunt: The target is forced to attack the caster. Bi Raid.
Shapeshift: Units destroyed by Shapeshifting Mega cannot attack or cast spells for the duration and are slowed.
Imprisoned (including Entrapment): Imprisoned units cannot move for the duration.
Silence: Silenced units cannot cast spells for the duration.
Slow: The slowed unit moves at a reduced speed for the duration.
Stun: The stunned unit cannot move, attack, or cast spells for the duration.
Suppression: Suppressed units cannot move, attack, cast spells, or use summoner abilities (including purification) for the duration. And the duration of the suppression is not affected by the control reduction.
Hero attributes. Damage: 55 (+.)
Health: 440 (+85). >>>More
The fire man is also called the Vengeful Flame Soul.
Control skills are a skill trait that most heroes have, and there are many categories of this effect, such as stun effect, knock effect, freeze effect, and petrification effect, etc. For some support heroes, it is necessary to control the effect, so that our shooter heroes can hit the enemy as much as possible. Heroes with more control skills generally play a very big role in team battles, so let me briefly talk about this type of hero. >>>More
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Wings of Demacia, Quinn.
Quinn Form: Swarovski flies forward, the first enemy in its path, then it attacks all nearby enemies, dealing physical damage of 70 110 150 190 230 (+ equipping physical attack) and blinding the target for seconds. Chinese Luo form: >>>More