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1、Now the version of each talent has been strengthened.,Recommend the evil ice talent.,The output is relatively brainless.,The cycle is simple.,The damage is also very high.,What I'm using now is the main evil ice talent.。
2. Output method: plague - frost - blood - day - blood - winding - horn - day - blood - blood - blood - blood - winding - winding (cycle again).
3. Gems don't have brains to pile up power, you don't need to look at any slot rewards, 20 power piles.
3. The large carved pattern is made of frost, dark death, and death eater; Small carved with a horn, beckoning little ghosts without material that and epidemic carving.
4. T talent is arbitrary, ice talent and evil talent group are relatively stable, and blood talent is suitable for playing FB boss
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Actually, I don't know much, I guess everyone's thinking and playing style will be different. But I have a way, the most direct way, the city to see which well-equipped dead horse, to set up, talk, generally no special circumstances, to treat humble friends who ask for advice, the masters will be generous; Or go find a few to learn from each other, don't fight and don't know each other. Good luck! Friend.
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So many questions, headaches, you go to Baja, look at it, it's very complete, the talent gems of each class, the output cycle, the preparation and selection, all of them If it's better than knowing how to ask people, it's very fast and detailed, and people are very good.
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Death Knight: Regardless of talent, the most basic attack is Cold Touch + Plague Strike + Blood Strike + (Spirit Strike, Scourge Strike, Silence Strike).
Upgrade with the Blood Altar Talent That is to say, if you are leveling up the Blood Talent, the points of damage reduction, Blood Worm Mark, and Frenzy and Vampire are all pointed out, these are single-brush magic skills.
Generally, a single monster can be like this, such as the same level or the 2nd level elite monster can be marked, and then use the Frost Field, and then touch it coldly, Plague Strike, Spirit Strike, Wither Wind, Broken Heart, Spirit Strike, and so on.
If you don't have enough blood, you can point rune transformation If you feel that the blood can't come up, you can open a vampire + frenzy and hit it with the spirit world I use this talent to rise to 80 I hope it will help you.
If you don't have any friends in the new district, come to our district, the Well of the Sun tribe, my name is Frey, you can find me on the hero list.
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It is recommended that you use the blood talent to upgrade, start to touch the ice when fighting the monster, and then the shadow strike, then add 2 blood strikes, and then the spirit strike, the monster is generally dead, and if it is not dead, add a withering winding, and the monster will die.
The blood talent is upgraded to fight monsters very quickly.,The general elite tasks can be done by yourself.,If the disease you see is gone, make up for the disease and then keep outout.,The landlord will try a few times.。
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Ice Touch - Plague Strike - Scourge Strike - and 2 Blood Runes, Hit with Blood!
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It's hard to tell you what your own talent is with.
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There is a canonical history in the library on the official website, read it yourself.
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The power of dk1 is about equal to the attack strength after the buff is amplified, and the attack strength is directly linked to the character damage, skill power, and baby damage. Therefore, the first attribute of DK is strength.
Agility has no bonus to spell crit, so please try to avoid wearing a sensitive outfit for DK.
Hit level is a value that converts the hit rate proportional to the level of the character. In the past, there were accessories at level 60 +2% hit rate, and Blizzard didn't want level 60 accessories to still play a big role at level 80, so the concept of hit level was added in later versions, for example, a 60 accessory hit level +10, for level 60 tasks, the conversion rate to hit rate is 2%, and the conversion rate to level 80 characters may not be enough.
Against peers, your physical base misses are 5%. Monster +1% miss per 1 level high, WLK skeleton boss level is set to level 83, so you need 8% physical hit, which is 263 hit level, to ensure that your physical skills are not missed. The miss on the boss spell system is 17%, and the DK spell skill is few, so you don't need to pay attention to this.
By the way, in PVP, you can ensure that the DK hits are more than 5%.
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*Normal: 1 Strength = 2 Attack Strength (AP).
In the team, all buffs, Fallen Crusader**Enchantment: 1 Strength = *Attack Strength: Increase your ** damage per second and all kinds of damage from AP bonus skills (DK almost all damage skills are affected by AP bonus) In short, you know that it is to increase your various damage.
Non-ultra-high-end ice DK and evil DK both pursue AP maximization while satisfying hit accuracy and a certain amount of critical hit.
Hit Level: In the dungeon, the 164 hit level increases skill hits by 8% (that is, physical skills will not appear "misses"), satisfying the evil DK for skeleton level boss hits. 294 Hit Level Increase 11% Spell Hit, Meet Dual Wielding Contagion Ice DK All Skills including Contagion for Skeleton Level Boss Hits.
The accuracy level is increased by moving the mouse over the hit and popping up a small window on the panel: reduce the chance of the target dodging and parrying. 26 precision (note that it is not an accuracy level) ensures that for skeleton-level bosses, there will be no parry or dodge behind them.
What the? Front?.. That's not where a melee dps should stand.
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The two skills of Shadow Strike and Ice Touch are required to be used, and they are skills that deal with diseases, and diseases are no longer replenished, similar to thieves' poisons.
The runes are inserted well, and the various talents are different.
Early and mobile warfare: Evil Ice DK (most of the ICC has to run, and the Ice DK is strong in stakes and explosive power, as well as techniques, and it is very weak when it is often broken).
The main skills of the evil ice dk are Blood Strike, Natural Disaster Strike, Death Entanglement, Loop: Shadow Strike, Cold Touch, Scourge Strike, Blood Strike, Death Entanglement At this time, the rune CD is in the rune, and when the CD is ready, continue Scourge Strike-Blood Strike-Natural Disaster Strike-Bloody Strike-Death Entanglement-Death Entanglement-(Death Winding), which is almost a cycle.
Equipment: Personally, I think Evil Ice needs to be haste. The shroud of the rotten face, the cloak 23 haste and the green dragon's pants or the gloves of the rotten intestines, the haste ornament is rented for a long time.
**: Vampire axe and shadow blade, out of 277 vampire axe decisive equipment, that is the best evil ice except for the orange axe**.
The rest of the equipment is the same as the Ice DK, it's a matter of loadout. (Actually, there are a lot of 264 haste loads in 10icc, but it's a hero, hehe).
In the 25-player dungeon, the hit level should be 260+, and the hit level is the same as the hit, but it has to be converted. (Behind the output to reduce misses), Precision 26 (Behind the output to reduce the number of parries), Priority strength after reaching the standard (the most important attribute of the power DK), Rush 500 (don't force a 300+ line), and then the armor breaking, agility is useless for DK (agility can improve critical hits and attack strength, each class is different).
Search for nga in the middle and then go to the forums and go to the stronghold of the ebon area, where there are a lot of posts, go see for yourself.
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Evil Ice DK needs strength and haste Power to be infinitely stacked, and haste must be stacked without reducing power... For example, the same 264 cloak evil ice has a 10hicc acceleration of the third child.
Unholy Blood DK requires power, critical hits, and armor piercing, and power is also a priority.
Ice DK is currently the most powerful class in DPS, and it is also necessary to prioritize strength, and then Armor Piercing, Haste is useless against Ice DK, because there is a +20% Haste buff
Then Hit & Precision is a requirement for any class, and a DK hit of 290 and an accuracy of 26 is fine.
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Strength is + Attack Strength (AP), generally 1 Strength = 2AP
The average DK hits are displayed on the panel (7%) and the human DK (5%) because it is supported by racial talents.
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It's available on the official website! Blind you for 30 points.
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It seems that but I remember that it was at level 80, and it seems to have it.,I'm in District 10 Storm Crags Crazy Death Ride, and some of them add me.。
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It's on level 80, it should be.
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Or I can't remember exactly how many years the afk has been.
You can't, unless you now create another account on the bl of the server you want to build and upgrade to level 55 or above. To build a DK, you must be in the same camp as the server, and you can only build one, and if you want to build a new DK, you have to delete the previous DK.
If there is a dead horse, there is level 80.,It's best not to choose.,Because both camps can go.。。 The difference is that the enchantments are different, they are useless, and the enchantments of the North Pole are better than it. There's also a difference in prestige worship equipment.,Any mission in the North Pole is better than it.。。
Go to the Outlands to do a mission, or you can find someone to take the brush to the post-70s to go to the Northern Rift mission.
Strength is always the best attribute of DK, which is better than the AP converted at the same level, so it is best to equip your own attribute with high strength. In addition, in the current version, the benefits of armor piercing to DK are also very large, especially blood and frost (frost is still to be further tested), when the armor piercing can be stacked to 100%, you can play a very NB DPS, so when you are sure that the whole body gem can be stacked to 100% armor piercing when it is replaced with armor piercing, you should give up the power gem and use the armor piercing gem. The Frost DK also requires a certain amount of haste. >>>More
Rune countdown is to use each rune has a certain CD! Because DK attacks with runes!