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You can't, unless you now create another account on the bl of the server you want to build and upgrade to level 55 or above. To build a DK, you must be in the same camp as the server, and you can only build one, and if you want to build a new DK, you have to delete the previous DK.
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No, the establishment of dead Q is based on the role on your original account And since your original account is LM, it is absolutely impossible to create a BL number according to the principle of WOW.
If you try to remove your original character, then there is no basis for you to establish a dead Q.
Although this issue is not officially elaborated.
However, WOW's veteran players should be able to judge from this.
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Yes, I remember seeing the message that wrote this, it can be under the same order, not necessarily the same server, it seems to be in the same region.
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No. First of all, you can't create a DK number on another PVP server without a level 70 account.
The resume condition of DK is that there must be a certain level of character.
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No, PvP servers cannot create opposing faction characters.
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The resume condition of can't DK is that there must be a certain level of character (I forgot the specific level, it seems to be above 55 levels, waiting for someone who knows to identify it!) ) to create a dk through the faction! You can't just build it!
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Absolutely, as long as it's not on the same server.
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The conditions are: as long as you have a character of any profession, any race and level 55 or above in the server, then you can unconditionally create a DK of any race on the same server and in the same faction! DK starts at level 55!
There are no talent points for level 55 DK, you need to do DK quests to get talent points.
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The premise is that there is a 55+ in another pvp suit.
Otherwise, you can't. (And the free transfer service has not been opened yet, so it's not sure if you can recommend it on other servers at this time.) (MF can, GF is not sure))).
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The same PvP server can only have one faction for the same role.
And the DK is exchanged for the existing level 55.
The character race remains the same, only the talents, skills, and wearable equipment have changed.
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The same, the same region. That's it.
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First of all, you need to be 70 and complete the specified tasks to build a level 55 DK, not that you can build it at 55.
The created DK must be the same faction race of the server. Complete.
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1 does not transfer, but perhaps due to the ghoul taunt, the tank can't do aggro well.
2 Because there is no transfer, this problem does not exist.
3 The army is very powerful cannon fodder, and the add can be used to buy reaction time for the team when the dungeon appears, and some 5-person dungeons can also buy enough time to rush to the boss after the tank falls, of course, the DPS of the army itself is right for his CD and consumption, and there is also a way to play with the army before opening the monster.
4 The significance of this talent is mainly twofold, one is that it provides a 70% AOE damage reduction for pets, which greatly increases the inventory rate of gargoyles, ghouls, and the army itself. The second is that he is the pre-talent of the Ghoul Master, and the resident Ghoul is one of the advantages of the Evil DK, and there is no talent more worthy of him than him.
5 The army will not taunt the bosses of most raid dungeons, so if you need to increase the DPS, you can use it.
IMHO, the other two replies are misleading. Especially the talent of the King's Night to reduce the army CD,It's impossible not to order this for normal pve output evil dk.。 And the significance of Crusader No. 3 to open the army is also to fight for limited rush time at the beginning, and the army can't carry the raid boss at all
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1.The hatred of the army of the undead is inherently unstable, and when opening this skill, T is required to maintain hatred at all times.
2.You have to look at your hatred at all times, don't be higher than t, it's no problem3When I play on the Taiwan server, I always open the army of the undead when I don't open the boss, and I won't open it in battle.
4.Team dungeons don't make sense, 5-player heroes could have been used.
5.Crusader 3 allows a DK to open an army of the undead to fight a boss, this skill will bring high damage, and if used badly, it will bring negative effects.
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1.The only two that the tank can't pull, one is the army of dks and the other is the shaman's earth totem Hatred won't transfer to you unless the tank doesn't pull.
2.It's very simple, the target of the current tank, the hatred list is always there, it's just that the army has a higher hatred than the current tank.
3.For example, when you need to reduce the team's injuries Reference, 25hicc, Professor H 4If you don't modify it, it's too powerful, especially when it's pk, and raid is rarely used
5.Not necessarily, depending on the situation, it's just that the hatred is stable, and it is not recommended to open it when it can be made up.
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DPS, I recommend a talent to you **Use a two-handed axe to put a cold touch on the front After the plague strike, infection, annihilation, wind impact, frost strike, bloody strike, cycle output, and the highest talent of dps with the same equipment Glyph: Disease Glyph Annihilation Glyph Frost Strike Glyph Resurrection of the Dead Glyph Infection Glyph Winter Horn Glyph AOE Boss Battle DPS does not lose the French system RP is not a problem to climb to the top three (there is no need to use the army of the dead at all).
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Sure to tell you, of course ...
If the server you are on is PVE, you can create a DK on the other side.
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It doesn't seem to work, it seems that you have to have seventy levels in each district.
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After the player character becomes a Death Knight, the effective level (ECL) of the character is character level +5, and therefore, the ECL of the character of the level 7 warrior and the level 3 dark guard after becoming a death knight is 15, which is equivalent to a level 15 character.
The ability to cast ** spells (cure) in the first place becomes the ability to cast inflict spells.
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