-
Heads are not for grabbing... I have a classmate.,The operation is not bad.,But the only drawback is that I like to grab people's heads.,For a remnant of blood.,Don't care about anything.,I'd rather open a big car to grab someone else's head.,Although the combat power is more than 4500 (I haven't played ranked),But no one wants to play with him.,Every time someone else takes more than the head, it's always a loss.。。 In addition, you are only level 21, don't be in a hurry, your reinforcements are too few, if you are ranked to rank 2000+ then, 10 minutes of replenishment at least 80 (as long as you are not pressed very miserably sent 3 people down the tower and so on), 20 minutes at least 180 reinforcements, more eyes, not gank then there will be no headwind, the so-called headwinds are played by themselves, there is no pre-existing headwind, communicate with teammates more, especially the jungler.
Don't pursue too much in terms of heads, you want to be headed, your teammates also need heads, your main economic ** must be replenishment, not heads, you have to think of contributing to the team, how much can be output, there is basically no such thing as grabbing heads in large-scale games, you must clearly know what you want to do in team battles, instead of seeing a remnant of blood is like playing chicken blood, protect your family's main output team members adc, apc, if you yourself are adc, apc, Then give priority to attacking the enemy you can reach, always pay attention to your position, and only when you are alive can you output and have a head.
-
First of all, we see four heroes.,None of them have a strong ability to grab people's heads (stones can.,RWEQ,But if you wait for people's residual blood to amplify and then enlarge it's estimated that your teammates will have to scold you to death) as an auxiliary or semi-permeable output and t.,Just look at your dragon turtle head has been too much.,I don't know if you have the habit of buying clear eyes.,To do an assistant, you have to have an auxiliary heart.,I'd love to see your stone man's record.,I've been playing stone man for a few months.,The basic field uses him.,And don't go single or jungler., Specializing in the next road assistance,As long as the ADC replenishment is forceful,The first 10 minutes of my A soldiers will not be over 10,And then it is always to protect the price of harassment,To 800 go home to buy a salary outfit,To 6 to kill,Every time I will bring a light,And then jump directly with the wind,Headwind full map plugging,Team battles first open big,Then weq,Run away quickly if you are set on fire,You can run to protect the ADC if you don't set fire,The winning rate is quite high,Good position,It's very simple to take a head,But it's impossible to estimate to rob。 Your mentality is not right, and the hero is not right, I personally think that the best hero to grab people's heads is Galen, a big head, no one dares to say that you rob, but you will be scolded if you are early, hehe, and it will not lead to an economic imbalance in the whole group because of grabbing more heads.
-
In fact, every game has its own fun, think about why you played it in the first place. In fact, it's normal for you to encounter bottlenecks, when you first start playing, everyone is a trumpet, and it's normal that you can win all the time, and when you reach level 21, you may encounter a large trumpet, meet a master, and tips (a few minutes before the game starts, take a look at 'how many attacks, magic injuries, defense, how much it hurts when he hits you, learn more, if he doesn't hurt at all when he hits you, you can try to kill him with your teammates). It takes a lot of practice to mend the knife (unlike Dota, which has a counter-denial, which is actually quite easy).
And don't deliberately try to strengthen the head, it's not a good habit, give the head to the person who needs it most, and you can also get money and experience for assists. There's nothing to do in the jungle. Actually, my situation is similar to yours, find someone to hack with you, so that you will quickly get through this embarrassing period, and when you reach level 30 and have a set of runes, you will find that you have regained your self-confidence.
-
First of all, victory is not won by grabbing heads. Secondly, it's useless to look at the great gods**, you're only level 21, and a lot of things on ** can't be applied. Also, you can swap out some of the stronger heroes you have today.
For example, in the single Bright Moon Thorn Carter, if you really feel that you have good skills, you can save the world after you come out of the god costume, and if you want to grab people's heads, you can play Shadow Fist, Carter, Axe King, and, practice more to replenish the soldiers, and make up the soldiers can get money, if the replenishment is good, the money for the replenishment of the troops in a game is more than the head money
-
You've got a lot of people ... The most NB dragon turtle I've ever seen is the opening 20 minutes 0 1 18, and the loading is not slower than the opposite meat, and a meat can't go against the sky, unless the opposite dish arrives home. . . If you want to grab the head, choose ADC or AP The best way to grab the head is to keep JN, it is estimated that there is one move left in the second, but don't play soy sauce, this game is a team game, if you have to choose support or meat, then do your part, and the result of the output without a head is the annihilation; In addition, don't grab the troops in the lower lane auxiliary ADC, and the salary outfit will help you a lot.
-
Remember...LOL is not a one-man battle, number one. If you're not a hero who needs heads, it's useless to ask for more, and second, if you're a hero who needs later development, you don't have to grab it.
Try to go black and find teammates who are team-minded. No need to rob will be left to you.
-
The bottleneck can be played in a different position. For example, changing the mid laner or the top laner and the jungler or something. In fact, the grade does not matter.
I think you should practice the knife again. 150 touch-ups in 20 minutes would be fine. 1 head equals 25 mending knives.
Do the math yourself. It's okay to stop at grabbing heads, or keep skills, but it's better to be steady, and there will be a head as long as you hurt enough.
-
Uh, you take a look at Galen and our Galen on the other side, although the output is not much different, but one Galen is enough to collapse your lineup, and you, the dragon tortoise, should absorb Wuji's damage to self-harm Ah, and if Carter jumps big, the effect of reducing ** is obvious. They took at least 2 small dragons and 1 big dragon, right? That's a mistake.
A big dragon is enough to turn the tide of battle, and it's obvious that Galen on the other side is a good thing to top the tower, and Carter is also restrained a little bit... Two can interrupt, eh, I really don't want to talk about it. Anyway, be absolutely careful not to lose the Great Dragon 1500 plus that almost invincible buff, ah、、、
-
In fact, many people are pitted, and some positions will drag down the team's combat effectiveness if they grab too many heads, mainly depending on the position you play. And you can find a few people to open the black, and the greatest strength of team competition is unity. Occasional assistance will be more helpful to the team.
-
One is that you are too anxious to grab people's heads, as long as you put your mind at ease, and when you are about to run out of blood, you may have a much greater chance of being your head.
-
This kind of thing is normal, there are a lot of pits before level 20, and the pit is used to it, and there will probably be no pit at level 30, if you want to have no pit, go to Zu'an! There are a lot of masters in it!
-
The 4 major attack speed heroes on the opposite side, the rhythm of the opposite group is nearly 60% faster than your side, and the obvious sustained damage output is higher than that of your side, considering Langdon's Omen and Frost Heart in the medium term.
-
Change to explosive heroes and then practice more man-machine.
-
20 points and 90 are not much, 10 points can be 100, practice more and replenish the troops, and keep in mind that 10 soldiers are one head.
-
Take the head if you can, don't take it if you can't As long as you can play your own role in the game Don't care if you win or lose The number of heads.
-
Skills retention. Or keep it and see that it's almost bloodless. Just throw the skill on it,
-
It depends on what position you play, if you have an adc ap, basically the jungler support will give you the head.
-
The level is not good, it is simple to practice and play the computer more.
-
20 minutes without interference is only 90 mending? Normally, 20 minutes is almost 170-200 mending! Let's practice the mending knife first, hehe.
-
Snatching someone's head is not a ...... act of kindnessBut if you insist, use Galen or Nosa.
-
Stuck in a bottleneck? Then try to use all kinds of heroes that have never been used before.
-
Save the explosive skills for last.
-
Use the blade will Q to replenish the magic skill.
-
90 for 20 minutes, 100 for me 10 minutes without pressure.
-
What kind of heroes do you usually like to play.
-
Recommend Brother Dead, you are worth getting.
-
Flash or ignite.
Use Ignite when an enemy hero is dead, but why use Blink + Flat A or Blink + Ignite when the enemy hero is still some time away from you.
To borrow someone's answer, look at what your most damaging skill is, then look at the opponent's armor or magic resistance, and use your mind to calculate the damage, and you're pretty much done, if the enemy's HP drops to 100 or 200 more than your damage (why 100 200 left?). Because if it's 3 or 4 teammates grabbing someone's head together, someone will definitely knock out the enemy's HP in between), and you'll almost be able to put your skills to grab someone's head].
Ultimate (watch the timing).
For example: play the auxiliary stone man to 6, the small dragon wave group. The enemy is at the critical moment of fighting the dragon (all 2 3 HP, teammates and you are in a trap). At this time, just go straight to the big one!
At this point, you normally have two options:
Don't give the ultimate Then when the enemy reacts (exit the dragon circle and scatter or retreat), you miss the best opportunity for team fights.
There are two kinds of ultimate moves:
Range-of-range ultimates (at least 4 or 5 people if the big move is good) teammates come over or throw the ultimate directly, then this wave of small dragons will establish an advantage for your team.
Selective ultimate (pick key output AP, AD, or jungler to give ultimate) teammates follow. This situation causes the enemy to forcibly reduce the number of troops by one, and it becomes 4 to 5, which is also okay.
-
Save your skill for the highest damage and release it when the enemy hero is dying.
Applies to downwind rounds.
Headwinds can only go with the flow and output as much as possible, and you even have to calculate the head to give the head to the allied heroes who need it most.
-
Don't worry about them, just play the game, as long as you don't deliberately rob him, then it's fine.
-
In the case that teammates can be killed and can escape by self-protection, you go to kill a red-blooded person, that is, to rob the head If he can't kill at all, or can't escape, you call the rescue not the head snatching In the eyes of primary school students, the focus of this game is the head, and the more people are the good skills, whether he wins or not.
Such people can ignore it.
-
They probably weren't happy that they had turned them into red blood and the head was all yours complain about it In fact, you don't have to think too much about it You don't have to rob yourself and know it in your heart You don't have to bother with them.
-
When he is killed, you go up again, and he will not say that you robbed him. There are too many such people in the game.
-
I saw the classification of love come in = = they may be brain-dead? Or is what you say not true? What might they have planned == Don't think about it, practice your skills.
Then you have to be nice to your girlfriend, show how good you are to your girlfriend in front of that rival, let him die, don't care about others, be nice to your girlfriend, believe in your girlfriend, and believe that you are not looking at the wrong person, this is the most important thing, isn't it.
Hello landlord, the following is the space Q&A group to answer for you. Friend: Hello! >>>More
If reinstalling the computer doesn't work, it doesn't mean that your system is the problem. It may be that the memory module in your console is not plugged in securely or there is a lot of dust. You can unplug the memory module and wipe it gently, or use a small brush or hair dryer to clean it up, and be sure to clean it carefully. >>>More
This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!
If you have an advantage in your own way, think about how to gank ** Which way to help if you are poor After a hero like Fishman gets up, don't waste it to play a group early Fishman heroes in the early and middle stages Team battles are more popular In the later stage, the opponent's army is up The output is not enough for second people (except for apc adc) Try to play in the early stage If you want to ask, continue to ask.