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First of all, there is a TP on the body, and you know that you often watch the game video, and you would rather bring less attribute equipment; Secondly, pay more attention to the minimap, communicate more with teammates, and don't be afraid to type; Third, don't spray your teammates if they are pitted, you can't spray his level, but may be more pitted; Fourth, according to the situation, out of equipment, don't want a hero a specific initial outfit will never change, the same is true for adding points, depending on the situation, the downwind bureau out of the outfit, strengthen the skills, the headwind out of the meat outfit is the almighty route, there is no output environment rather add yellow dots; Fifth, pay attention to your own rhythm, don't be dragged into the rhythm of your opponents, and don't let your teammates dictate your original thinking. Your second question is actually the confusion of many players, in fact, this still depends on the general idea of personal understanding, play a wave, win, have endurance or not hurt, just continue to advance, break the tower, otherwise slow down a wave, lead the line or jungler, 20 minutes ago, don't think about the end of the domineering of the highlands, and then there is to have a deep interpretation of the lineup of both sides, I usually will not be idle for the first 2 minutes, think carefully about when the strong period of the opposite lineup is, whether our lineup can deal with it well, such as Xiao Hei, Heroes like Huska who are level 6 instantly awesome should think about how we will fight when they are strong, and how much equipment will be equipped at that time, etc. Don't be in a hurry, practice more, take a look at **, I recommend you to watch 09, it should inspire you in this regard!
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Let me give you a few points, first, be supportive. Carry TP, observe the movements of all roads, once a teammate is Gank, TP can rescue in time, decisive TP counter-kill, don't stuffy single machine;
Second, we must have a sense of team fighting. Grasp the timing of team battles and snipe the key positions on the opposite side are generally the decisive factors for team wins.
Third, send more signals to your teammates, mobilize your teammates to assist you gank, and try to get down the tower after killing, a tower's economy is very important for the team and pushing the line;
Fourth, protect the core and harass the core of the other party. Squatting in the late stage, harassing the other party in the later stage, even if you can't kill it, it is of great significance to cripple the other party in the later stage.
Fifth, if you are a physical output, then pay attention to saving your life in team battles, evacuate quickly if you are set on fire by the opponent, and then kill back when the opponent gives the skill to your teammates; If you're controlling, pay attention to the timing of your control skills, and control whoever you hit with DPS. In addition, don't control too early, too early often can't kill the opponent, that is, you can basically connect with your teammates' control skills CD, so that the opponent has no possibility of escaping. Pay attention to maximize the control time, be efficient, and try not to die if you can, because you can still control it after CD; If you're a mage, you can just second if you can, and if you can't, you can release your skills to targets that you can kill with your teammates.
Mages are generally dedicated when a set of skills is released, and if there is no chance to dedicate themselves, they will hide, and they will come back when the CD is ready.
That's pretty much it.
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If it's in the middle lane. Around level 7, I went to arrest people. If it goes well, keep catching.
Hold the lead and play until the end. If you hold it, it feels like a lot of work. Occasionally, you have to go home together to kill.
Then call the group. Or play more harmoniously. Take TP to develop.
Support at any time. Keep the economy and hierarchy not lagging behind. Or just a little behind...
In a team battle, the meat will be on top. Don't be vain. Even if you lose, it's okay for you.
You mocked. The mage walked in the back row. If the opposite side has a skill that is in the back row or invisible.
Just walk in the middle of the top. Or on the lower side. Anyway, keep your teammates ready to help you.
DPS comes out first out BKB. Except for the fact that the game and equipment are much ahead. Or if there is no control on the opposite side, it can not be released.
It's okay to go to Roshan and have a look. I typed a lot of words.
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Ladder 1300 Although I'm now switching to lol, I'm also a good player at 1800 ladders.
The overall situation is not something that can be understood by talking, for example, there is a particularly powerful guard on the opposite side For example, the bone law god cow plus a farmer like a ghost enemy law, this situation may be the rhythm of 4 guarantees and 1, the core of their lineup is to push the counter-push and rely on the late development to fight the front, at this time you should let 2 people break the rhythm of the farmer's money Bring the line over and then judge the movement of the opposite side They advance tp They come to catch you and leave early Anyway, tp is a must Whether it is support or rewinding I'd rather have one less thing, you have to bring a good TP these things, in fact, in CM mode, you play captain many times, and you will slowly understand a lot, it's not that CM wants to ban and pick well, but you need to get a lineup that can match the level and style of your teammates.
Daredevil 34 kills and 9 kills You're like this The only explanation is that you're the only one after the fight, or your teammates will send a lot Otherwise, once the economic advantage of the game Dota is bigger, no matter how good the team is, it can't beat.
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It is recommended that you hit the support. You first give yourself a position, whether you are playing DPS or gank or support. Don't look down on the auxiliary.
Whether a team can win or not depends not entirely on the output of DPS. But the winning team must have done a good job of support, and after playing DPS after playing support, you'll know what the other side is going to do. If you don't have an eye filler.,What should you do at that time.。。
For example, if you fight a jungler for a long time, you will know when that jungler can fight. When did you hit it, and after a long time, you know that you should go there and get an eye. Someone may come and arrest you at that time.
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You don't random, just hand-pick, only one hero, always use only him. Play more than 100 games, teammates and opponents do not fade and do not give up. After 100 games, you have a vague view of the big picture.
After 300 games, you will have a good overall view of what hero you play. Brother, I'm now in 1926, and I'm not very good at playing in five years, so I'm not as good as you. Then after graduating from college, I played 500 games of PA, and the ladder score went up from more than 900 to 1800 in one breath, which doubled.
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First of all, Dota is a team game, no matter how good you are, your teammates can't, it's still more difficult to go against the sky.
If you say that you know what the other side is doing, you should be able to come up with a countermeasure, and you should be able to determine what is best for us, especially when it comes to teamfights. In short, you have to learn to make corresponding judgments according to the situation, and your judgment is not necessarily right when something happens, which will take a lot of tempering to improve this accuracy rate.
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The current version wants a fast rhythm to play a group and pay attention to the timing of the cut, do more vision, open the fog and catch people, etc., the equipment must be thought about Sometimes your rhythm is not good, which will lead to a global collapse But most of the players in your score segment are not very good at playing, so you need to open the black, otherwise the probability of losing is too great.
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11 played for a year, difficult to hit 1900 points, the winning rate is 69 percent, it is really not easy for passers-by to earn points, I give the landlord 4 suggestions.
1 is to learn to choose a lineup,The lineup error tolerance rate should be high,In layman's terms, it is AOE,Control,Push the tower,The best thing to have with the line,Many times the lineup chosen by passers-by kills people,But it's hard to push the line,It's hard to break the tower,At this time, experienced opponents are very good to restrain themselves,2 is to have information about yourself, you mainly play the middle lane,Solo is the key to Dota,Just do a good job of suppressing and supporting。
3 It is best to be selfless, a group of eyes is only 150, and 3 soldiers are about the same, but they can make the whole team safe for at least 6 minutes.
4. If your teammates are not very pitiful, communicate with them more, and it's okay to have a good tone under proper command.
Be sure to praise me, I hope it will be useful to you.
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That's how I came here.
I don't know if you're a good researcher, but since you're serious, you want to improve.
How to cooperate, how to find your own rhythm, how to play against the wind, how to expand your advantage, how to open 5 against your opponent, how to solve the opponent's huddle advancement.
When I was in school, my classmates took me to play dota, and I didn't know how to improve at the time, but just entertainment, and I was a high-level passerby player at HF.
Later, some people said that vs but friends don't go together, so I don't know what a high level looks like, and after 11, the ladder makes me understand that my level is like this, how can a man spend so much time and not play well! So progress boy.
It's good to keep an enterprising heart at all times.
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If the downwind team wins, you have to speed up the money, and the headwind game avoids everyone on the opposite side, and you also have to look at the lineup, and there are many in the early stage, and the early stage should be early to give the later development space, and the later stage should avoid the group to buy more eyes, don't be caught, and wait for the later stage
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Find 1-2 teammates, it is best to know them, practice collocation, and the skills will grow unconsciously, and experience them personally.
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Go to see the big god 09's single row from zero The overall situation analysis is in place Even if you are disadvantaged, you can analyze what equipment is very good When you can fight When you can't beat You 34 kills 9 and lose Half of the reason is that you don't choose your equipment properly The other half is that you don't give it in the later stage.
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I've been playing since 59 It's been a few years Now the ladder is also hovering at more than 1300 I can't go up Maybe I don't have time to play It's too little to play I know a lot I can't really do it Anyway, I'm like this Let's play more But I just want to have fun every game Just don't pit every game Regardless of whether it wins or loses Try your best to get it To the process.
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Read more books, read more newspapers, eat less snacks and sleep more.
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I'm the same way, I should have better teammates, and then there's the lineup.
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