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The big pumpkin doesn't really need to be added. This skill is relatively inferior to the black hole and the sky thunder, and the little pumpkin also has to be increased to 10, with this sp it is better to add more flame black ball Lei Xuan and the like.
It's good to increase the height of the magic show if you have enough sp points, but if you are nervous, you should slow down first.
As for the elemental ignition. Add level 1, I'm like this. Because the element SP itself is very tense, there must be a certain trade-off, and the ignition of level 1 is enough. If you want to say that it is very profitable to increase the height, then what skills are not earned if you are high?
Movement casts and magic memories are added based on level. The property is good.
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That's right.
You know what should be full.
The four series of mastery feel that you don't need to add it.
Or don't add it. Playing the elements is 100% magician, why don't you cultivate?
Because if you increase it, you won't do much damage.
The skill that is heightened is the chance skill to be heightened like Street Fighter's provocation plus one level How much is level 2 How much is the reason for the four repairs is very simple, because he is damage, and all skills must be improved as a whole.
It's not that you're good at it alone.
Elemental Ignite to the full.
Change all kinds of attributes, plus intelligence is very powerful.
Most of the elements are damage skills, depending on the level and **, and intelligence, there is no chance of adding a level.
If you can increase the magic attack by about a quarter, all of them are lit up.
There is also a bug that is.
The light attribute is not good, you have to go to the vicinity of the monster and use the skill, but if you use the magic memory, he will light up.
The main thing is the fee sp
Your words for the four cultivations.
It's already relatively high.
It's like a night cat, it's level 10.
I usually throw a flame blast and hit the black hole, and then Ray Jack, and some of the enemies die before the ice is released.
Magic shield doesn't need to be learned, sp doesn't say it's useless.
Let's not talk about Fei Lan.
Elemental defense is already low, and the main thing is to run.
The home team is better, someone is going to attract the blame, you just put it.
But the monster usually comes back and beats you.
You just run the thunder bead.
Needless to say, fight the boss.
Let's see if they hit back a little blue.
Direct black hole sucking, after ice. Fire. Thunder. The blood is whirring because the elements are ignited.
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The four series PK is useless, the brush is super easy to use, the element awakening is undoubtedly the most fierce in DNF, the awakening point is full, and the mechanical bull king can be seconds, but the premise is that the ignition is full of ancient memories The four series of mastery must be full Elemental awakening is different from other professions Other professions can only rely on** And the element is in addition to ** and proficient 1 proficient full 20% magic attack Different attributes can stack 4 is 80% It is best to take +10 or more** The above is to steal the content of the Hanbok player Boke - - take +15** It can be said that it is almost a boss in seconds.
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If it's pk, this point is okay, but the movement and memory must be full, and the four systems are all +2, so the awakening point can also be.
But brushing is weak.
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Let me explain the pros and cons of each genre.
1 Light and dark + black hole, the most common plus point, colorless skills only black hole and awakening, mainly rely on the output of small moves. It's very violent to fill up the double violence, and the single brush is generally this point.
2 pure darkness, compared to light and darkness, the thunder light bead is only front. The most violent plus point of awakening, there is no thunder light bead, and there is a lack of flexibility.
3 Ice Drive, divided into 2 types, Light and Dark Ice Drive, Sky Thunder Ice Drive, mainly rely on high-level ice walls and full-level dispels to achieve the stationary monster, and then output. Good awareness is required.
The control is strong and the output is slightly worse.
4 Dark Ice, mainly using Polar Ice as the output point, Polar Ice is the median skill with the largest range and the highest damage, gorgeous and violent. The disadvantage is that you can't move when you're in extreme ice, and you'll die miserably without the protection of your teammates. Ideal for teaming.
5 Dark fire, the fire element is extremely rare... Big Jack's ultra-short CD and strong explosiveness are still very loving. The requirements for equipment hardware are very high. Poor y-axis capability.
6 light and dark sky thunder, sky thunder is full of 100% stun, strong control, and good damage.
Add a little to the DNF element bar boutique area to find.
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Light: Super high damage for monomers, such as Sky Thunder.
Fire: Although the speed is a little slower, it has the highest damage, and it is a group injury, such as Jack Descending.
Dark system: The best one to use, the damage is not low, such as black holes.
Ice: Mainly used for containment and gorgeousness, such as polar ice.
There are many types of brushing, but the most are light and dark, because it is very comfortable to team up with a single brush.
PK is generally a dark ice type, which is very damaging and easy to use.
Skills: Brush the map to fill the light eel black cat, 1 each of the earth, fire, ice and wall thunder, black hole and thunder, magic memory mobile casting element ignited, crouch 1, this is a typical light and dark system, and it is also the best to use.
The fire system is very flexible, the dark system is very fast, the light system attack is high, and the ice system is gorgeous, depending on which system you want to repair, it is recommended to be light and dark in the early stage, and you can also wash it when the level is high.
The advantage of the light system is that it has high damage, and the disadvantage is that the group damage attack is slightly worse.
The advantage of the dark system is high damage at long range, and the disadvantage is that it cannot be melee combat.
The advantage of the ice system is that it is more automated and gorgeous, and the disadvantage is that it has the lowest attack.
The advantage of the fire system is that it is gorgeous and has high damage, and the disadvantage is that it is too slow.
If there's anything you don't understand, go to the DNF Elementalist and take a look.
Hand hit, hope
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Proficient in the four departmentsDon't think about the elements of the sp nervous pitiful.
First of all, the dark system must be + move the memory of the magic show must be + the ice wall thunder whirl impact must also be +
Someone added it to 4 hi.
But in addition to being good-looking, you can't do anything, it's too gorgeous, and now it's at most +.
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PK to put it bluntly, it is better than melee class and melee class than melee class.
ps: Against melee professions, the release is generally fast enough, you can rise to full of thunder, full of ice walls, basically there is not much gap between running position and consciousness, and you will win.
Dealing with the distant combat job, some powerless, generally using earth fire + black cat + snowman. If it's only for PK, you must add a full sky strike to fight a long battle, and generally a set of combos will do a lot of damage.
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Elementalist. Super Exporter.
The light system --- attack is generally 45, and the range is very large, and the early skill brushing can also be regarded as more practical.
The dark --- attack is high The black cat is a magic skill PK is very powerful Almost all the skills of the dark system PK brush map are very easy to use.
Ice --- attack is average, and the skills are not bad The two skills in the early stage are the highlights The skill effect is good Can slow people down There is a chance to freeze 45 There is nothing too good about it.
The fire --- attack is high, but the stiffness time is relatively long when cast, and if you are very skilled, it is also a magic skill, but if you are a novice, it is to give people a chance to k you.
There is no fixed plan for adding points It only depends on your personal preferences and habits Generally speaking, the elements are mainly double cultivation It is recommended that the ice is dark, electric dark, or live dark, and the superiority of the dark system and the performance ratio of the skill are very good If you like PK, it is recommended that the early skills are higher Dark cat full Penalty full Snowman full Fireball can be ignored Generally, it is rare to hit others Add to 20 skills in front of it Other skill points are good 45 Dark and fire are recommended to add a little Others look at personal hobbies Since it is a PK number, Awaken and ignore it.
As for other skills, Ancient Man (Mage still needs intelligence very much) Other active + buff skills Look at it, it doesn't matter if you are not satisfied, it depends on the SP allocation of your points.
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It's best to add the dark system, because the dark black cat black ball black hole is powerful The black cat goes back and forth for a total of 2 cd is small, so fill up the dark system and the other systems can be clicked on it Write it so hard to give it to me The landlord has more fans cc ss
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...Are you sure? And pay attention. Elements only 35 colorless and 40 colorless, ** come 45 colorless skills, thank you.
First of all, 4 small skills (meow, snowman, little jack, electric light) out of the front, that is, all get 10....Elemental skills require more SP than normal classes, and 40 skills require 2 colorless.
Next, the element is ignited, needless to say, the point is full, the move caster, the magic memory, needless to say, the point is full, the skill (flame, thunder, black ball, ice wall) because there is nothing sp can only point 5 out of the front.
The next 35 colorless (Big Jack, Sky Thunder) old sp relationship, can only point 5, 40 colorless, point full, if you don't want to put the polar ice feast high, (polar ice point 5) you can put other skills high, it all depends on your hobby.
4 proficient, or SP relationship, can only be full of dark points, and everything else is 5
Awakening - - Full + Elemental Ignite + Full Level + ** It's better, get rid of thieves in seconds, Ice Palace Boss (King-level) - It's not a problem, so it's recommended to be full.
Personally, it is not recommended to play the 4 series, because 4 small skills are too many sp.
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Brush the picture plus light and dark, PK plus dark ice.
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If you play with the flow of light and fire.,The black hole has to be full.,Awakening has to point 6.,And it's still a hand-wrecked party.,It's not good to move.,It means that the ice wall is better to be full (offset long-range damage),I said that sp is not enough at all.。。。 Since the feast has been frozen, the era of ice has come, and the feast has a large range and high damage. Ice skills are good except for snowmen.,There's no such thing as low attack.,Ice:
13528% Light: 2463%*5=12315% Draw Ice attack is actually very high, I don't know why you have this misunderstanding... Hey,Actually, the elemental awakening thing.,I'm really not optimistic.,It's recommended not to cultivate the awakening.,Besides, you're a civilian.,There's no harm in awakening.。。。
As a civilian, I may be slightly superior to a civilian... It is recommended that you change to the light ice flow, and the awakening will not be clicked, and the points are as follows:
It's really hard to add this set of points on the ex.,The ex of the ice wall can be given up.,The magic book can also be added less.,Look at your own preferences.,Seriously,I still have an idea personally.,Give up the thunder.,Black hole and each master is full.,So that the ex is also good to add.。 Skills are not about many, but about refinement. Personal opinion, hope it helps.
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==God,How non-mainstream are you adding points?。。。
According to your idea, I recommend the electric eel, thunder and fire pillars, and fireballs are filled.,This can make full use of the mastery.,The black hole is actually about the same when it's level 16.,Two ex full.,There's no need to learn the magic book.,The magic shield is not recommended.。。 Full of critical and back hits.
In fact, it is best for civilians not to repair the fire system, because the proportion of the fire system is low, and there is no good ** to fight any damage, try to repair the traditional light and darkness or light and ice auxiliary darkness.