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The inside indicates that the effect cannot be activated.
Usually the inside representation is the inside guard representation (there is a special case that can be tested in the attack representation, I don't remember what it is).
After the reversal summon, it is usually represented by a table-side attack.
Monsters that have been reversed by external forces, such as holy light or light seals, were originally represented by the guards on the inside, and they were opened to the guard on the side of the table.
After the monster represented by the guard on the inside is attacked by a general monster, there is a process of "monster information disclosure" in the injury judgment stage.,At this time, the monster is reversed.,It's still a guard representation.。 After the health is counted, the flip effect is activated.
There is a special ground mole rat that does not enter the injury judgment and directly returns to the hand, etc.,If the monster of the inner guard is attacked by such a monster.,You don't need to turn it over.,Directly return the hand.。
Anyway, if it's summoned by itself, the inside guard is turned over to the side of the table to attack the indication.
If it is flipped by the opponent's reason (being attacked, being effected), or by its own effect (card effect such as desert light), it is generally the inside guard that is turned over to the side of the table guard indication.
The Sun Book is [1 monster that exists on the inside of the field becomes a surface attack indication], so open it to the surface side to attack. These are the special effects of the card, which are treated as the effect of the card face.
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1.The inside indicates that the monster cannot activate the effect.
2.After the enemy monster attacks, the inside indicates that the monster is reversed.,The effect can only be activated after the damage detection phase.,At this time, it's the side of the table.。
For example, if a monster with 1500 attack damage has an effect such as "destroy without taking damage", the target will not reverse, but will destroy or return to the attack.
If the monster does not have this effect, it will be reversed when attacking, the damage will be determined, the damage will be confirmed, and the opponent's HP will be 500, and then the monster's reversal effect can be activated.
to Downstairs.
An inside attack indicates that there is only one card that can happen, called "Eliminate the Light of Darkness".
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The contents of the cards except the inside are all non-public information, and you can see the contents of the cards except for yourself, but you can't read the other party's.
Because the information of the card (card name, attributes, attack and defense, type, etc.) cannot be determined, only the card can be determined. Therefore, cards with limited content (such as DDR-limited monsters) cannot be activated except for the inside. The same is true of the Resurrection Seal.
Necromancy's target is "Excluded Cards", so you can return the Excluded Cards to your deck.
Similarly, Skeleton King can also be a card with an exception on the inside.
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The side indicates that the card is face up; The inside means that the card is facing up.
Monsters and Demon Traps have two states, the side of the monster and the inside of the defense, the monster side represents the frontal attack or the front defense, and the inside of the monster represents the back defense. The magic trap side is represented by the permanent magic trap and the field magic card after it is activated, and the cover of the magic trap card is the inner side. The rules for the monster cover are as follows:
1. From the inside of the hand card, the monster is usually called a cover.
2. There is no need to disclose the monster to the other party.
3. When a monster above level 5 covers an ambush, you need to liberate the monster as usual and cover it as usual. Moreover, at this time, there is no need to disclose the level of the Gaifu monster to the other party.
4. As an exception, the occasion of the Divine Radiance's monster cover must be turned into a watch-side garrison representation, and when the effect is applicable, the table-side garrison representation can be used for the usual summoning. This is not usually called a covering.
For example, due to the shallow tomb and other part of the card, it is necessary to deal with the effect of covering the inside of the field. On this occasion, the monsters are seen as a special summoning on the inside.
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In Yu-Gi-Oh battles, the status of the cards on the field is divided into two categories: the table side indication (front side display) and the inside side display (back side display). The following is a detailed explanation of the different situations.
Monster Cards: When normally summoned to play, (in general) the wielder can be summoned by choosing the inside side indication (back defense) or the table side display (front attack). In this case, select the side of the table to represent summoning, which is regarded as summoning. The inside indicates that it is not considered to be a calling.
When a special summon is played, under normal circumstances, the monster card can only be selected to represent the summon on the side of the table, and at this time, the player can decide whether to play it horizontally (frontal defense) or vertically (frontal attack).
Note 1: Reverse summons are treated as normal summons, but do not consume the number of summons per turn; Ritual summons, fusion summons, and harmonic summons are considered special summons.
Note 2: In PvP, if the inside indicates summoning a monster, this action is usually referred to as "placing" or "covering" a monster card, rather than summoning.
Magic, Trap Cards:
In the case of the Devil's Trap, there are usually only two states - the surface side and the inside side. The side of the table is the front, which means that the card is in the activated state; The inside is the back, indicating that the card is placed and has not yet been activated or activated.
Note: Field magic can also be placed on the inside of the field magic area.
In short, the watch side is the front, which means that it has been activated; The inside is the back side, which means that it has not been activated.
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The side of the watch is facing up (that is, there is a picture), and the inside test is facing the back up. Monsters and Demon Traps have two states, the surface side and the inside test.,The surface side of the monster is a frontal attack or a frontal defense.,The inside test of the monster is a situation of back defense.。 The existence of the Demon Trap on the side of the surface is after the permanent Magic Trap and the field magic card are activated, and the coverage of the Demon Trap card is all tested.
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What you want to ask is: the inside and the table side, right?
It's the difference between flipping and buckling.
Horizontal is a defensive sign, and vertical is an offensive sign.
I learned it by playing the stand-alone Yu-Gi-Oh, hehe!
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The inside side is the card back up, the table side is the card facing up, guarding means that the card is placed horizontally, and the attack means that the card is placed vertically.
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An ancient game, enough to demonstrate the arrival of humans and the pharaohs, is also a magical ritual that can determine fate. The game at that time was called the Mystery Dark Game. Now, a young man has uncovered the "Millennium Building Blocks" and inherited the dark game.
This boy with two hearts, light and darkness, the people call him "the king of the game". "Yu-Gi-Oh" includes the Japanese version of the game dynasty, the anime version, the theatrical version, etc.
It's the prototype of the Three Kingdoms Killing... Personally, I think that the Three Kingdoms Kill is an imitation of the Yu-Gi-Oh, but the skill of the Three Kingdoms Kill is not as good as the Yu-Gi-Oh, the Yu-Gi-Oh is varied, and it is likely that the next card will allow you to reverse the situation, or it may be because of one of your negligences, so that the good situation is ruined, everything, all because of one card, it is highly recommended that the landlord try, you can go to see the Yu-Gi-Oh animation first: Yu-Gi-Oh, Yu-Gi-Oh GX, Yu-Gi-Oh 5DS and the latest Yu-Gi-Oh Z (the latest one is a bit unacclaimed).
Yu-Gi-Oh is a game that needs to be thought about. It can cultivate people's overall situation, the ability to grasp the timing, and the psychological judgment of the other party.
Break, and the spirit of never giving up (thinking that Yu-Gi-Oh is more than the size of the attack of the classmate's self-weight - these are all very beneficial for us, and you can also know a lot of very before.)
Friends on the way. For me, I learned the awareness of controlling the field from Yu-Gi-Oh, which does not mean that how much damage you inflict on the opponent in one round is very strong, but that it should be firm.
Take control of the situation, play steadily, and sooner or later you will win. There has also been a slight improvement in dealing with people. I hope that my words will give you a new and deeper understanding of Yu-Gi-Oh.
Right, right! == I think Yu-Gi-Oh is very childish self-esteem There are either anime pictures + toys bought around elementary school or children play Board games are very popular in big cities )
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Card duel game, gray is always fun.
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Trading card dueling game, and Magic: The Gathering type.
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Usually Monsters: A type of monster with a yellow background that has no effect, only the monster described by the card.
Double Monster: A type of effect monster, the effect monster is marked with "Effect Duo", and the effect description reads, "This card is used as a normal monster when it is displayed on the side of the graveyard or the surface of the field." The card that exists on the side of the table can be used as a re-summon for normal summoning.,This card is used as an effect monster and gets the following effects.。。。
If there is anything else you don't understand, you can ask.
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Yu-Gi-Oh cards are divided into three types of cards: Monster Cards, Magic Cards, Trap Cards, Monster Cards, Monster Cards, Ordinary Monsters, Effect Monsters, Ritual Monsters, Fusion Monsters, Homotony Monsters, and Excess Monsters.
Among them, there are several special types of effect monsters, such as secondary monsters, soul monsters, lv monsters, adjustment monsters, etc.
There are 6 types of magic cards: Regular Magic, Rush Magic, Perpetual Magic, Ritual Magic, Field Magic, and Equipment Magic.
There are 3 types of trap cards: Usual Traps, Perpetual Traps, and Counter Traps.
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Go to Yu-Gi-Oh and see the essence sticker. Usually a monster is a monster with no special effects, and a secondary monster is a monster that can activate the effect when summoned again.
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