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That's a good question, Most of the time I play lol, I'm always worried that I don't choose a hero to cooperate with the team, how to make the team feel that you are very useful, this is also a question I've been thinking about, I'll talk about my opinion:
Not to mention the match, there are many pits, and I pit everyone in the mud pits.
It's mainly ranked,The higher score segment knows,Fixed lineup AP midlaner,Upper lane half-meat AP,Lower lane ADC assistance,Plus a jungler,So the main thing is to look at the choice of heroes,Ranked Lou basically determines the way of playing a game in a group,If the middle lane Carter,Top single monkey,Don't care about anything else,Sure the jungler position will also choose an offensive jungler position,For example, blind,It's easier to catch people in this way,Team battle output is very strong,If the middle lane clockwork,Top lane vampires, That jungler must have chosen the stone man Mumu.,It's a great advantage to go big and move with the flow.,In short, what I'm saying is my personal summary.,Not everyone agrees.,If you agree, just say it.,The premise of the above is that your skills have to keep up.,No matter how good the lineup is, it's nonsense.。
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If I'm an ADC, my favorite secondary is a snowman.
I prefer heroes with team control, Morgana, Mumu, and Stone are all good.
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Wood, wood, Shen, stone, these meats are good.
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Big meat, support, group control, and high injuries are all available!
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Control professions such as the small law of Mumu.
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Mu Mu, the most disgusting group sleepy ultimate, with Carter's ultimate, is simply incomprehensible!!
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There are many heroes that can play an important role in the team in LOL, and here are some heroes that are more suitable for team battles:
1.Tank heroes: such as Amumu, Garen, Olaf, etc., whose main mission is to absorb damage and suppress opponents and protect their teammates.
2.Support heroes: such as Soraka, Taric, Janna, etc., whose main task is to provide teammates with ** and field control effects to help the team win in battle.
3.Control heroes: e.g. Ares (Aurelion Sol), Sejuani (Sejuani), Maudekaiser (Rek).'SAI), etc., their main task is to use their skills and field control ability to break down the enemy's defense line and create breakthrough opportunities for teammates.
These heroes excel in teamwork, teamfights, and collaboration, and can be chosen to suit your team's needs and personal preferences. At the same time, in LOL games, the playing styles and strategies of different heroes also need to be flexible, and through continuous practice and exploration, they can constantly improve their own level and teamwork ability.
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In LOL games, there are many heroes that can be of great use to the team. Here are a few common heroes:
1.Support Heroes: Support heroes can provide shields to teammates, ** effects, etc., and play the role of protecting teammates in team fights.
2.Tank Heroes: Tank heroes are another important character who are usually the front row of the team and are responsible for taking on enemy attacks. Effectively attracts enemy attacks to protect teammates.
3.Control Heroes: The main role of this type of hero is to gain time and advantage for their team by controlling the enemy's actions, which can disrupt the enemy's rhythm and create opportunities for the team.
All of the above heroes play an important role in LOL games, and they are used differently in different stages and tactics. To become a competent LOL player, you need to practice constantly, master the skills of different heroes, and flexibly combine players to bring out the best in different heroes.
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In LOL games, each hero has its own unique characteristics and roles, but there are a few heroes that are particularly well-suited to play a role in team battles. Here are a few heroes that are better suited to use in a team:
1.Syndra: Syndra is characterized by high burst output and a wide range of unsolvable skills, which can be used as a strong support and output in team battles.
2.Lo: Lo can provide blinding, slowing, and massive AOE damage, and she can both protect her teammates and output a lot of opponents.
3.Serpent's Embrace: The Serpent's Hug can instantly control the battle, driving away enemies with her powerful ultimate, or raiding opponents who have fallen behind.
4.Nar: Nar has high burst damage and powerful destruction in Behemoth form, while in Pursuer form, he is a moving speed monster that can provide excellent output and follow-up abilities in the team.
5.Galio: As a tank hero, Galio's ultimate can provide continuous health loss and slow effects in team fights, effectively controlling the situation and protecting the safety of his teammates.
Of course, different teams and tactical choices will vary, and choosing the best hero for you is the key.
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In fact, most heroes can be played very well without relying on teammates, and the first focus on this is personal proficiency, and the second is hero selection. I've always thought that Yorick belongs to the "individual competition" hero, because its strength lies in the line, and there are not a few enemies in the online fight, as long as you give e, the grave circle people, basically no hero can defeat Yorick, Yorick's tower demolition speed is very fast, and you can quickly demolish the enemy's defense tower by playing an advantage online, but Yorick's team combat ability is average, so a single belt all the way through the level is what the gravedigger should do, and in the case of our advantage, one hit two is also possible.
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The mighty Yasuo doesn't need teammates, you just need to lie down. The reason why I didn't use the picture of the seal is because Yasuo really doesn't need teammates to play well, and he can play and even kill many enemy people through show operations, but this kind of Yasuo is on the other side, so we still have to target Yasuo more of the hero.
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In the first time I thought of Rui Mengmeng, that's right, a "female man" with a very high operating coefficient, since the North American genius boy Best Riven Na created Ruiwen Lightspeed QA (Yu Wanjun said that it will not be light-speed QA so far), this hero has been loved by players, and then in the game and in the game There are countless 1v5 scenes, and the scenes of blood counter-killing are happening every day in the summoner's canyon. Of course, Ruiwen is still more afraid of Quinn, Teemo and Panson in the early line, but she often bullies Jax, and she can bring Thunder in the early line period, and the chance of getting a blood is still quite big.
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In fact, as a single hero, there is only one support that needs teammates, but refining metal does not dare to help heroes who don't need to help in the early stage, because the combat ability of the first few levels of alchemy is average, although it can be killed alone at level 2, but that is based on the suppression of the rank, and the current alchemy has also been weakened, so there are very few things that alchemy can do in the early stage, and the jungler came to support and was injured by a wave of anti-squat. After the alchemy has passed level 6, he will be able to break the line at will, and he is not afraid of being targeted by the enemy jungler and mid laner, so that he can help his teammates share the pressure and even help him cross the tower in the middle lane to kill.
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Werewolves are not good gank before level 6, and after level 6, they basically cooperate with teammates to catch one by one. But when playing Werewolf, be careful of the opposite side of the wild side! It's up to you!
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On the single no-hand, the line comes in in front of the tower to replenish the troops can be disgusting, there are few people who can stand and pass the no-hand, as long as you do a good job of vision, you are not afraid of the jungle to catch, as long as you will have some basic combos, there is no fear of the line.
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If you really want to say a few, Draven, who is carrying up in the middle of the game, and Bigmouth VN in the later stage, still have some hope of being shortlisted.
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Hello, glad for your question! The skill settings in League of Legends are indeed like this, but there are pros and cons, if you choose some heroes that are easier to cooperate with teammates, then you should be more resistant to pressure online, and if you choose heroes who are very strong online, then the error tolerance rate of team battles will be much lower, so you have to consider this. Based on my nearly 4 years of experience in League of Legends, I personally feel that I am a hero who is better at cooperating with teammates, and I hope it can help you!
Lava Behemoth - Fimet: If you want to cooperate with your teammates, you must first say that the stone man, as a tank, the stone man is a very strong group-opening hero, with a super long-distance breakthrough to open the group, and will not be interrupted in the process of casting spells, to say that Zack's e is farther, but he flies very slowly, not to mention that he will be interrupted by some skills, not to mention the enemy's running away, so I personally feel that the stone man is still bigger, causing a group to fly the crowd in the designated area, and it is optimistic that it is a group fly!! Cooperate with teammates are all magic skills, especially Yasuo, when preparing to start the group, the stone man hits a few people with a big move, Yasuo can catch a few people.
Personally, I think it's best to assist the stone man, the mid-laner Yasuo, and the up-and-out monkey. In this way, if the three ultimates are properly connected, as long as the opponent's C position hits one ultimate, he will have to go back to the hot spring to soak before he lands! <>
Mummy of Death—Amumu: Mumu can be said to be an evergreen tree in the alliance, but this little guy's background is quite pitiful! Don't look at Mu Mu's small size, but it is one of the most threatening turnarounds, with its own remote approach control ability, and a range AOE group control, which is a deadly existence in team battles!
Mu Mu also has a lot of entry skills, such as Q in the front row of the opponent and then a R flash to fix the enemy five people, 2 seconds of confinement time, during which teammates are not casually output? However, novices are not recommended to use R flash, just the usual flash R, otherwise it will be embarrassing if a big move only fixes the front row! Recommended Cooperation:
ADC female gun + medium single clockwork, so that you can play a wave of range AOE damage, who eats this set of skills is estimated to be immortal in addition to the front row! <>
Faerie Witch - Lulu: There is also a kind of hero that is better to cooperate with teammates is Lulu, her own four skills, three can benefit from teammates, can be used as a mid-laner can be used as a support, and its own functions such as slowdown, transformation, shield, and health value! Especially after the incense burner, give the adc a skill, and the adc will benefit a lot of attack speed and attack power!
Therefore, heroes with ** effects themselves are better to cooperate with teammates!
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Ash, the most annoying thing to see this, it's really useless, it's useless to kill the water on the line, and it's useless to fight a team battle.
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I believe that the game League of Legends has been popular for many years, and although it is starting to decline now, I think there are still many people who have played this game. Every time I open an Internet café with my friends, the scene of crazy command seems to be yesterday. However, if you're playing alone, it can sometimes be annoying, either because of your teammates or because of your opponents, which makes your gaming experience poor.
So what kind of teammates and opponents are you most afraid of encountering when playing League of Legends?
Let's start with my teammates. First of all, some people have a very poor mentality when playing games, and they often chatter because they sent a blood, or because the jungler didn't help him, and directly typed 15 on the public screen, or pushed or something. In fact, this situation will affect the mentality of other teammates, they will feel very annoyed, and gradually others will not want to continue the game.
In fact, it's normal to be a little disadvantaged, who can guarantee that you will always have an advantage? The disadvantage is a little cowardly, and wait for the opportunity to support, play a team, and turn the situation back. Isn't that better than being alone and chattering and surrendering at every turn?
Another kind of teammate is the troll. As long as his side makes the slightest mistake, he will be like a mad dog, taunting wildly. If other teammates say a sentence or two, then they are all the targets of his scolding, which seems to have no bottom line, and they look very unqualified.
Everyone makes mistakes, as long as people are playing hard, not deliberately giving away heads, is it necessary to ridicule others?
Let's talk about the opponent again. In the past, there were a lot of boosts, and they were often encountered in the rankings, but now they are much better. Since it's a booster, people rely on this to eat, and people's own strength is definitely not at this level, so it will be easy to carry, and if such a booster is a teammate, you will feel very happy, because it is easy to win the game.
But if you're on the opposite side, then you're probably going to be miserable. This leads to an unbalanced game, which is also annoying.
Also, occasionally you will encounter yourself being killed by the opposite side, and the opposite side will type on the public screen, sometimes it will be a question mark, sometimes it will be a long list of mocking words. And throughout the game, his taunting words will not stop. This is actually very unreasonable, and a single kill may be because your strength is slightly stronger, or it may be because of hero restraint.
However, crazy taunts are very boring, and who can guarantee that they will never be killed alone?
In the end, anyway, the game is just a game, the purpose is to relax, we are not professional players, there is no need to be so serious. Moreover, we also need a good and civilized game environment.
This, there is no absolute restraint, make reasonable use of your jungler brothers, Rundell has an advantage in dealing with those heroes who rely on basic attacks in the early stage, and it is difficult to encounter heroes with strong outbursts in the early stage, such as You fight the undead, you must lie back to the opponent's stun in the early stage, don't wait for the other party to open the shield and then stun you You want to eat 100% of the damage of his shield, and when you see the other party open the shield, you immediately retreat, and you feel that the time from retreating is not enough to stop the other party from getting close to you and immediately drive w away, or After he throws Q, immediately e, w leaves, Sain, The most lacking is blue, there will be no blue after two times, calm down!
If you have an advantage in your own way, think about how to gank ** Which way to help if you are poor After a hero like Fishman gets up, don't waste it to play a group early Fishman heroes in the early and middle stages Team battles are more popular In the later stage, the opponent's army is up The output is not enough for second people (except for apc adc) Try to play in the early stage If you want to ask, continue to ask.
You've played dota, and you won't be bad if you replenish the troops, so play Sister Good Luck. Don't underestimate her passivity!
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