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I'm level 70, so there's only an introduction to levels 1-5.
Sacrifice for righteousness level one.
The number of targets is changed to 1, losing 5% of the caster's HP, and dealing 25% of the current HP to a single target by ignoring the spine defense damage, up to a maximum of multiple the physical attack. Cannot be used when HP is insufficient. When the target dies, absorb a certain amount of HP. [Note that it is after death].
Sacrifice yourself to wait for Sakura or guess the second level.
The number of targets is 1, and it loses 6% of its HP, dealing 30% of its current HP to a single target as Ignore Defense Damage, up to a maximum of multiple the ATK. Cannot be used when HP is insufficient. When the target dies, it absorbs a certain amount of HP.
Sacrifice for righteousness level three.
The number of targets is 1, and it loses 7% of its HP, dealing 35% of its current HP to a single target as Ignore Defense DMG, up to a maximum of multiple the ATK. Cannot be used when HP is insufficient. When the target dies, absorb a certain amount of HP.
Sacrifice for righteousness level four.
The number of targets is 1, and it loses 8% of the caster's HP, dealing 40% of the current HP Ignore Defense damage to a single target, up to a maximum of 2 times the physical attack. Cannot be used when HP is insufficient. When the target dies, absorb a certain amount of HP.
Sacrifice for righteousness level five.
The number of targets is 1, and it loses 9% of its HP, dealing 45% of its current HP to a single target as Ignore Defense DMG, up to a maximum of multiple the ATK. Cannot be used when HP is insufficient. When the target dies, absorb a certain amount of HP.
The next few levels and so on... The biggest change is that the number of targets has been changed to 1.,HP can only be absorbed after the target dies.。。。
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The goal is 1,. Collect Attack Limit.
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Whether it is a novice player or a hardcore player, if you want to play "Magic Hall" well, you need to know the game information well, in addition to the attributes of characters and pets, the attributes and functions of horn equipment are also one of the key points. A good piece of equipment often has a variety of attributes, let's take a look at the meaning and role of various equipment attributes in "Magic Hall".
Physical Attack: When using a Physical Attack, the attack damage is calculated based on the self's Physical Attack value and the target's Physical Defense.
Magic Attack: When using a magic attack, the attack damage is calculated based on the self's magic attack value and the target's magic defense.
Physical Defense: Calculates based on the physical defense value of the self and the physical attack value of the target to reduce the physical attack damage received.
Magic Defense: Calculated based on the self's magic defense value and the target's magic attack value, reducing the damage taken by magic attacks.
Hit: Calculated based on the self's hit value and the target's dodge value, the higher the value, the higher the chance of hitting the target.
Dodge: Calculated based on the self's dodge value and target hit value, the higher the value, the higher the chance of dodging the target's attack.
Max Health: Increases the character's max health, the higher the health, the higher the survival rate.
Equipment Durability: The value of the current state of the equipment, when the value is 0, the equipment effect will disappear, and the durability value can be restored by repairing it.
Speed: The judgment value of the attack order in battle, the higher the value, the easier it is to take the lead.
Bound Attributes: Additional stat bonuses after equipment is bound.
Defensive soul links.
Physical Damage Reduction (AoE 8% 14%): When receiving a physical attack, the damage is reduced by a certain percentage based on the attack damage.
Magic Damage Reduction (Radius 8% 14%): When receiving a magic attack, the damage is reduced by a certain percentage based on the attack damage.
Damage Reduction (Radius 5% 8%): When attacked, damage is reduced by a certain percentage based on the attack damage.
Health Increase (Radius 10% 16%): Increases the maximum health limit by a percentage based on current health.
Offensive soul links.
Physical Attack (AoE 8% 14%): Physical Attack damage is increased by a percentage based on current health.
Magic Attack (AoE 8% 14%): Increases magic attack damage by a percentage based on current health.
Ignore Defense (AoE 3% 6%) Based on the current attack value, there is a chance to deal attack damage that ignores the opponent's defense.
Critical Hit (Radius 3% 6%): Increases the percentage critical strike chance, the higher the value, the greater the chance; Critical attack damage.
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This baby is useless, it is recommended to release it.
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Yes, after level 20, you will be assigned by yourself, Guwu 3 strength, 1 body and 1 sensitive.
Suggestions for shooters to add points: Wisdom, sensitivity and resistance are enough when leveling. When the group p, you can consider replacing all the resistant stones in the equipment with sensitive stones, and you don't want to stand to the end, as long as you earn enough money.
Gem suggestion: Change to high-blood equipment during the boss battle, and only when you are alive can you output damage, and change to high-sensitivity equipment when pk, it doesn't matter if you have less intelligence, how many 250 attacks are less than 100 intelligence.
Pet suggestion: high sensitivity or attack sensitive pet. Elite pets give preference to mountain monsters (demons) and mushrooms (plants).
Bonus points: Adds agility to the point of striking before the monster, and then pure intelligence.
Equipment, a set of purple outfits, used for single brushing.
Team up, a set of purple outfits full of wisdom, used to team up.
It is also possible to have a set of equipment with mixed intelligence and physical strength.
3 intelligence, 1 body, 1 sensitivity.
Agility is higher than monsters, full intelligence.
Gospel Doctor. 2 wisdom, 1 sensitive, 2 body allocation method.
Advantages: The golden mean, the most balanced distribution scheme for physicians.
Disadvantages: The attack is slightly lower, pets need to cooperate, and the early leveling speed is slow.
2 wisdom, 2 sensitivity, 1 body distribution method.
Pros: Slightly faster shots.
Cons: Slightly lower attack, slightly lower resistance to hits.
Musicians. Spirit, that's the basics. (i.e., important).
Generally, beets will add a little more force. Because it's not worth mentioning to fight monsters.,Attack the monster directly and hang up.。 (1 point is fine, up to 2 points) 5 points are best 2, 3 points are added to the spirit.
Force is not added later in the game. So the rest of the points replenish blood blue and speed, in the early stage or a little later, pay attention to speed and health. The blood is naturally thick
Hunter. 2 body, 1 strength, 2 intelligence.
No, it was allocated by the system before level 20, and 100 potential will not be given, that's all lying to you, and this is not DNF
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- 100 potential. o( o fresh, if you reach level 20, you have to allocate it yourself, and you will have 5 potential for each level - not 100...
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Yes, some places (game groups) can and some can't.
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The front one, so strong.
But I forgot to mention getting married.
If you get married, go to the marriage office in each city with the person you want to marry (Izumo Village: Tsukiro. Dongxuancheng:
Matchmaker. City of Cindora: Eros.
Elven City: Cupid. City of Favors:
It doesn't seem to be ...... yetIn short, that's all) to take on the task of marriage (there are luxurious, ordinary, etc., not to mention).
Note: The premise is that the level reaches level 30, the intimacy reaches 5000, and there is silver to be ready (endure a little, 1000000 silver, but the luxury seems to ask for something).
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Find a woman to find a matchmaker and get married.
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After reaching a certain level of intimacy, go to the old moon, Cupid... Team up with your favorite person to get there, and if you order again, it's OK to get old.
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In fact, it's enough to add magic and blood all the time, doctors are very popular in the magic hall, and someone should bring them.
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