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There's no need to steal skills at all, Street Fighter has low armor defense and fast speed.
Heavy armor has high defense and slow speed.
Personally, I recommend using heavy armor, you can buy a set of fashion speeds and save it immediately.
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Heavy armor is proficient in high defense, don't steal skills too rubbish, steel and iron bones are full (plus HP ceiling and physical defense, I'm level 40 hp7400) throwing skills, grab proficient full, others according to their own needs, male street fighter is fixed damage, the power of throwing skills is based on the number of points to increase the attack, and the equipment has nothing to do with it, don't believe you try, take off all 10 pieces of equipment and throw ** damage is not reduced at all!! It is recommended to wear heavy armor, a total of 5 pieces of recklessness, all of which add HP to low-level (30-35), high-level (40-45) high-level defense and high HP! Hope...
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Heavy armor is good, stealing to learn to break the neck. 4 throws are full, passive awakening is full, and 45 ults are full.
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Physical Technique: Back Fall 1 (if PK can add 5 strong positions).
King Kong Shatter 1 (PK can be filled, full of floating is still satisfactory) Martial arts: Hook full strong (not explained).
Former t1 (pk plus 10, etc.).
Pursuit 1 (not explained).
Eagle Pedal 5 (Cyclone Leg Front).
Whirlwind Leg 1 (Street Fighter's main starting move).
Berserk: Sand 5 is not forced (net front).
Squatting 1 (PK magic skill is also in front of the tiger).
Capture the moon 5 forcibly placed (not explained).
Smeared with poison (not explained).
The claw is proficient (with the poison, fierce!) )
The needle is full (the pk brush is the same, and the blood is described by spraying).
Fu Hu Man (Street Fighter's main output skill).
The bricks are full of forcible (oxen).
The net is full (the outlets are large).
The wild tiger is full (plus poison, very strong).
Poison Thunder 1 (the second season has become a hegemon from invincible harmony to a hegemon, PK is not added, tragedy) Throw garbage 1 (not very strong).
Poison's blood is full (not explained).
Death Poison Mist 1 (not explained).
Nian Qi: Nian Qi Wave 1 (system send).
The doppelganger does not add (pk plus 5, used to trap people).
Universal: Physical Critical Hit Full (PK not added).
Squatting 1 (not explained).
Leap 1 (not explained).
Stealing Learning: Folding Neck 5 Strong Placement (1 Wonderful Hard Value!) )
Thunder Back Fall 1 (Play).
Crash fist PK plus 8 (practical).
The above is all hand-played, 20 points I play so many choose me!
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Go to the official website to see the guide.
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I'm now a net.,Needle.,Brick.,Provocation.,Tiger.,Crazy Tiger.,Eagle Step.,Throw.,Awaken the passive full.,The rest is only a point of front.,Awaken a little.,That's enough.,And there's more sp points.,The rest is enough for you to order those stealing skills.,I don't believe you can try it.。
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DNF Mobile Street Fighter is one of the most popular classes in DNF mobile games, and players will love it with its powerful attack power and diverse skills. This article will look at DNF mobile game street fighter from three aspects: skill characteristics, training suggestions and development prospects.
First of all, DNF's skills are very obvious, he has a variety of skills, and he can attack flexibly. Among them, his signature skill is "Shatter Strike", which can quickly attack enemies and deal a lot of pin crack damage. In addition, he also has a variety of skills such as "Storm Combo" and "Wind Slash", which can be selected according to different occasions.
Secondly, in terms of training, DNF mobile game street fighter needs to pay attention to the following points: First, we should pay attention to skill research, master the essentials of using skills, and reasonably combine skills. Second, it is necessary to strengthen and upgrade equipment and enhance its own combat effectiveness.
Third, when forming a team, we should pay attention to cooperating with other professions and give full play to the advantages of teamwork.
Finally, the development prospects of DNF mobile game Street Fighter are very broad. As a classic game, DNF has a lot of fans, and with the launch of DNF mobile game, it has attracted a large number of players. As one of the most popular professions in DNF mobile games, Street Fighter has a very broad future development prospects.
With the continuous update and improvement of the game, the skills and equipment of Street Fighter will also be continuously improved and strengthened, further improving the actual combat ability, and it is believed that Street Fighter will become one of the most powerful professions in DNF mobile games in the future.
In short, DNF Mobile Street Fighter occupies an important place in the minds of players with its powerful attack power and diverse skills. In terms of training and development, players should also pay attention to the research of skills and the improvement of equipment, so as to better play the advantages of Street Fighter and achieve better results.
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First of all, it's explained that the skill of the male street fighter is almost fixed damage, and it is a physical fixed damage, so if you enchant it, of course, power is the first choice, and then talk about the other role of strength and intelligence, the higher the poison and bleeding damage (for street fighter). So of course, the higher the two, the better, the release effect is not too large, at most you provoke the release faster - the throwing speed of the net and the attack speed are related. Finally, let's add points.
Since there is no awakening now, EX and awakening are not within the range of the bonus points.
First of all, forced throwing, throwing reloading must be added (nonsense). Then there are the four throwing skills full, poison bottle, needle, net, brick. Since he is not a local tyrant, he is crouching 1, Fuhu Overlord Fist 5, and Crazy Tiger 1.
Throw the sand full of dust, with the dust of Satan's fall. Provocation is full of monsters, reduce resistance. The 45 skill aunt is full of storms, and the level 35 whirlwind is full of broken kicks (it really works well).
Capture the moon flame 5 or full and out of force (anyway, I'm full) poison thunder no point (always feel.) It's not good to make) if you steal it, learn to break your neck at 1 point.
The above is purely a personal opinion, there are different opinions to exchange, do not spray, thank you. (The landlord, I am handmade.) )
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Street Fighter has a lot of attacks, the pile strength is better, and most of the attacks are solid damage, so the stack independent attack is the best.
Regarding attack speed and release, you can go to the altar simulation (save BP points to try the skill effect inside).
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I only remember the ones after 30.
30 is the poison needle and the brick, the main output of the poison needle, there is no one, but also bleeding. Bricks have average damage, but a high chance of being stunned.
30 Overlord Fist, the most rubbish skill, don't add anything at all. Can only be cast on "downed" enemies. No high-strength ** damage is rubbish.
35 nets and sliding shovels, the nets don't say much, after strengthening, they are the same as the female street fighters. Sliding shovel is highly damaging and also comes with blindness.
35 There is also a provocation, which reduces the monster's resistance and hits, and will also make the monster chase you. It's rubbish in the early stage, but it's very powerful in the later stage.
40 poisonous thunder, no high-strength ** damage is garbage, it is not recommended to add.
45 Blood Storm, area damage with bleeding effect, self-supremacy when released. The damage becomes more powerful in the later stages, but you should think carefully when using it.
Then there is active and passive awakening. The passive is very powerful, increasing the number of fills, throw cooldown, and throw speed. Active is a full-screen damage skill.
If there's anything you don't understand, just ask me.
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Civilian or Turkish? Brushing stream or PK stream,? With a stick or with a claw? Ready to buy Satan no?
These are all very important, I think the male street fighter, throwing sand, throwing four, provocation, will be full.
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The basic damage of male street fighter is fixed, practicing Satanic is miss, throwing sand and provoking, TP's evasion point Bring an evasion suit, bring a Bible, put on a costume and you can reach 100% evasionPhysical violence, magic violence, and back attacks are useless. over
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Let's start with a little more.
Reinforced Iron Bone,Level:20] This skill is also a pretty good plus 2900 defense and 77 physical strength.,That anti-cool comparison.,After adding it, you all understand.。
Skills that don't need to be added, throwing proficient, some experts have said that adding is useless and does not affect 4 throwing skills.
For the choice of fashion, 2 Intelligence, 2 Attack Speed, Upper Challenge, Lower Shirt (Throwing Sand, of course, is talking about the activity package) Shoe power, belt evasion **Physical Defense.
Equip it.,Bracelet teeth, this is a must.,Luo Wu is useless.,**Satan (but the attack is a little low.,I'm going to change to a strong 10 or more 60 powder.,Of course, the better that bleeding plus 15 attacks of 60ss)
I wore a 57 to 62 true purple suit, CC couldn't afford it. Auxiliary plus bleeding, magic stone plus independent attack. Not much to say about enchantment, what the fixed damage class wants is strength, independent attack.
Thousand-armed Arhats. Level: 70 Total SP: 7084 Used SP: 5915 Remaining SP: 1169 Quest Gain: 920
Total TP: 23 TP Used: 19 Remaining TP: 4
=Skill Classification】==
-Physique]--
Knee Strike, Level: 1 Neckfold, Level: 1 Reinforced Iron Bone, Level: 20 Reinforced - Reinforced Iron Bone, Level: 1
-Nian Qi]--
Nian Qi Wave, Level: 1
-Berserk]--
Madness, Level: 1 Poison Resistance, Level: 1 Sandthrowing, Level: 30 Thousand Hands and Thousand Eyes, Level: 9 Crouching, Level: 1
Enhancement - Sandthrow, Level: 3 Mooncatcher, Level: 5 Mandatory - Mooncatcher, Level: 1 Forced - Sandthrow, Level: 1
Throw Boost, Level: 1 Poison Bottle Throw, Level: 17 Poison Needle Throw, Level: 23
Forced - Ability Throw, Level: 1 Autofill, Level: 1 Double Throw, Level: 1
Brick Throw, Level: 21 Taunt, Level: 10 Net-Throwing, Level: 18 Spiral Shovel, Level: 18 Blood Storm, Level: 13
Enhanced - Provocation, Level: 3
-Martial arts]--
Back Kick, Level: 1 Force - Back Kick, Level: 1 Forward Kick, Level: 1 Eagle Stomping, Level: 1
-generic]--
Light Armor Mastery, Level: 1 Back Jump, Level: 1 Force - Back Jump, Level: 1 Basic Mastery, Level 70 Street Fighter Heavy Armor Mastery, Level: 1
Leap, Level: 1 Physical Crit, Level: 10 Source of Strength, Level: 3 Source of Intelligence, Level: 3
Crouch, Level: 1 Hit Mastery, Level: 3 Evasion Mastery, Level: 3
Other SPs can look at their hobbies plus.
Class: Thousand-Armed Arhat (Solid Wound Stream).
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