How to add the skills of Adventure Island Dart Thrower 1 to 4 turns

Updated on Game 2024-02-19
12 answers
  1. Anonymous users2024-02-06

    There are two ways to add points.

    NO:1 full standard flight sub-standard fly G high evasion high, 94 can not bring equipment.

    If you have money, you can practice a full luck. Buy a better sanna suit.

    NO: 24 Yun Yimin.

    That's how most people add it.

    I would also recommend adding it like this.

    Skill points. One turn mainly adds double flying. Something else looks at plus. 2 turns of strong and light work. 3 turns doppelganger full. Drug proficiency depends on your own financial situation. Something else looks at plus.

    4. Don't let me dwell on it.

    4. Turn around, you're all masters.

  2. Anonymous users2024-02-05

    Attributes are 3 Yun 2 Min Plus.

    Adventure Island Flyer skill bonus ---

    The standard of the flying man flies with a little bit of skill;

    Skill points: 1 turn (whether it is a standard or a knife) --2 consecutive knives - give up (useless) double fly - full. Curse 3 points.

    Stealth - full (when full, does not affect speed).

    Remote Concealer - Full.

    Concentration - full.

    2 turns (Assassin) - top up the speed first (good upgrade).

    Power Throw - Full.

    Precise concealment is full.

    Recovery -3 points (plus more is also useless).

    Life Absorption - 29 HP.

    Quick Concealer - Full.

    3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.

    Large standard - full. Money Attack - Full.

    Elixir - full. Shadow Network - Give Up.

    Wealth Accumulation - Full.

    This will give you a little more skill points, so add 2 turns to full life absorption.

    4 turns - (Hermit).

    Adventure Island Warriors - Man.

    With Venom - full.

    Choose. Provocation - full.

    Triple Aura Break-Full.

    Hidden weapons hurt people - full.

    Ninja Impact - Give Up.

    Ninja Ambush - Full.

    Feints - full.

    Warrior's Will -1 point (currently only 1 point is added).

    Knife Flying Skill Bonus Points:

    1**2 Consecutive Knife - Give Up.

    Double Fly - Full. Curse 3 points.

    Stealth - Full.

    Concentration - full.

    2 turns (knight): 6 consecutive (whirlwind slash) - full.

    Quick knife - full.

    Precision knife - full.

    Speed - full. Thief - Give up.

    The rest of the dots plus restoration.

    3 turns--(Lone Traveler) want to upgrade fast. First add the doppelganger technique.

    Fallen leaves chopped - full.

    Wealth Accumulation - Full.

    Money shield - full.

    Enhanced Shield - Abandoned.

    Money fried - full.

    The rest of the dots plus conversions.

  3. Anonymous users2024-02-04

    Increase agility to just enough to bring up equipment, and all the rest will add luck.

    The first point of the skill is added with a double standard, and then it is added like this with 2 long-range 1 double standard, and the long-range Manle has been adding a double standard since then, and the double standard Manle has been adding a concentration technique, and the concentration technique is full of 3 points of curse to draw out the stealth technique, and then 10 points of stealth are added, and then the attribute points of 1 turn are just added!

    2**This is a bit difficult, it's best to add full speed first, because there are a little more people to group you to do team tasks or carnivals, after adding full speed, 2 strong 1 precision so add, add to the full strength of the full time to add precision, accurate when the accuracy is full, add 3 points of recovery when the fast hidden weapon is full, add 28 points of life absorption after adding 3 points of recovery, I think the landlord also thinks that there is no need to fill up life absorption, right? Is it to add blood by life absorption?

    Well, the skill points of 2 turns have also been added!

    3**At this time, adding skills is the hardest! First add 5 points of multiple flying marks, and then jump 2 points of shadow clone at 1 point and two segments, so that you can keep adding 2 jumps when the shadow clone is full, and when the two jumps are full, you will always add multiple flying marks, and when the multiple flying standards are also full, you will be proficient in 1 point of potion and 1 point of wealth gathering and 1 point of money throwing, and keep adding it, when the potion is proficient in full, of course it will be full of wealth gathering techniques!

    Just keep adding money toss, and when the money toss is full, there will be the last 1 skill point left! Then use it to add shadow netting!

    As for the 4-turn one, it's a little hard to say, I think it's all topped up! Anyway, I am!

    Does the landlord understand? I'm so tired of playing!

    Expect! Thank you, landlord!

  4. Anonymous users2024-02-03

    Agility is increased to 25 before level 10

    The rest are fully transported. Force 4 Zhi 4

    I used to play with 5 points of full agility per level that was divisible by 5 (e.g. 15 for all other levels.

    Because in the adventure, before equipping level 50, it is always changed once at level 5.

    Flying Man Damin is all about bringing gear.

    Like 50 after the equipment is 10 levels to change once. I haven't been agile since 50.

    The head tie and equipment support are enough for me to carry equipment.

    Flying heroes turn whatever 1 turn has to revise the standard.

    Double fly. The remote is full.

    If the knife is full of stealth.

    2. After turning, you must add precision first.

    And it only needs to be added to level 19.

    Because level 19 and level 20 fake proficiency are the same.

    However, after the shudder, the shed Kai added a 4, 5 points quickly.

    The knife can go out of the whirlpool.

    Mark the strength. When it's full, go back and fill it up quickly, and then fill it up again.

    The rest of the skills can really be added casually.

    But by this time you should be in your 60s.

    The adventure chain hole calls me a high game.

  5. Anonymous users2024-02-02

    1** Concentration is full, long-range hidden weapons are full, double flying slashes are full, curse spells are 3, and the rest are all invisible.

    2** Precise Hidden Weapon is full, Powerful Throw is full, Fast Hidden Weapon is full, Light Power is full, Recovery Technique 5, and the rest is full of life absorption.

    3** Multiple darts are full, the shadow clone is full, the wealth gathering technique is full, the second jump is full, and the money is thrown, as for the shadow network and the potion, if you are poor, then the potion, otherwise, + the shadow net. The shadow network is attacked.,Full shadow net kill 1 30 blood.,Late killing high-level monsters is the first 5 times to use the shadow net to kill is the highest attack of all professions.。

    So if you have money, you can + the shadow network.

    4 turns of skills depends on how you practice, you can add how you want, except for the will of the warrior who does not add the loss of the other can be full.

    1** Concentration is full, long-range hidden weapons are full, double flying slashes are full, curse spells are 3, and the rest are all invisible.

    2** Precise Hidden Weapon is full, Powerful Throw is full, Fast Hidden Weapon is full, Light Power is full, Recovery Technique 5, and the rest is full of life absorption.

    3** Multiple darts are full of this circle, the shadow clone is full, the wealth gathering technique is full, the second jump is full, and the money is thrown, as for the shadow network and the potion, if you are poor, then the potion, otherwise, + the shadow network. The shadow net is attacked.,Full shadow net kill 1 30 blood.,Late kill high-level monsters is the first 5 times to kill with shadow net is the highest attack of all professional empty keys.。

    So if you have money, you can + the shadow network.

    4 turns of skills depends on how you practice, you can add how you want, except for the will of the warrior, everything else can be full.

    1 70 levels.

    4 luck and 1 agility.

    All plus after level 100.

    Luck. Exhausted.

    LookoutLZ!

  6. Anonymous users2024-02-01

    Assemble. Middle.

    Technique: LV Remote Concealer: LV

    Curse. Curse. Technique: LV Hidden. Body.

    Technique: lv two. Join.

    Hit: Sedan Xiang Xian lv

    Pair. Fly. Slash: Lv

    Precision Concealer: LV

    Power Throw: Lv

    Vast. Complex. Technique: LV

    Fast Concealer: LV

    Light. Gong: lv

    Life Absorption: Lv

    Potion Mastery: Lv

    Assemble. Wealth. Technique: LV Shadow. Net.

    Technique: LV Shadow. Divide.

    Body: LV Money Closed Attack: LV

    Multi Darts: LV

    Two banquet tents. Segment. Jump: LV

    Will of the Warrior: Lv

    Lv1 Adventure Island Warriors: Lv

    False. Move. Made: lv

    Choose. Provocation: lv

    Ninja Ambush: LV

    **With Venom: LV

    Ninja Impact: Lv

    Triple Ring Light Break: LV

    Hidden weapon hurts: lv

    Level 180 plus points.

  7. Anonymous users2024-01-31

    1**Double Fly Full Concentration 20 points Remote 20 points

    Curse 3 points. The rest of the rest is all incognito.

    2 turn hemp :(standard) first 3 points of precision (in order to strengthen the force).First add 30 points of strength, then add 20 precision, then quickly mark (18 points) and light power (20 points), and finally add 3 points of recovery, 30 health absorption.

  8. Anonymous users2024-01-30

    1 turn (standard flying, because the knife fly is not good for leveling) double fly slash 4, concentration 3, long-range full, double fly slash full, concentration full, curse 3, stealth 10

    2 turns (knife flying, because the standard flight has no future) 6 consecutive full, light power full, accurate 5, fast full, accurate full, 1 turn of stealth full, the rest of the random +

  9. Anonymous users2024-01-29

    1**Double Fly Full Ranged Full Concentrate Full Curse 3 Rest + Stealth 2**6 Consecutive Full Precision Full Fast Full Quick Full Full Fill Stealth and Curse. Looks like there's still a little left. Plus sneak up and play 3**

    Just to 70 to change jobs first +1 point shield, after upgrading if you have money + full of money to blow up no money + full of fallen leaves, remember to strengthen the shield don't +4** Not to mention pulling! It's sure to be full, it's just a matter of order.

    I recommend that you fill it out first.

  10. Anonymous users2024-01-28

    Twin Fly 20 points, Ranged 8 points, Concentration 20 points, Curse 3 points, Stealth 10 points.

    Me: 20 points for double flying, 8 points for range, 20 points for concentration, 12 points for curse, 1 point for stealth.

    The reason is:Stealth is used to escape.,Besides, the standard fly has blood sucking.,After it's full.,There's no need to worry about blood And you can't mark at close range Use the curse to reduce the monster's defense.,And there's a certain chance of making the monster turn back.,Don't attack you.。

    After level 30 (Assassin):

    Level 31: 3 precision (for strength).

    After 32: first add 30 points of strength, then add 20 precision, then add fast mark (18 points) and light power (20 points) at the same time, and finally add 3 points of recovery, 30 life absorption.

  11. Anonymous users2024-01-27

    1 turn (whether it is a standard or a knife) - 2 consecutive knives - give up (useless) double fly - full.

    Curse 3 points. Stealth - full (when full, does not affect speed).

    Ranged Concealment - Full Concentration - Full.

    2 turns (Assassin) - top up the speed first (good upgrade).

    Power Throw - Full.

    Precise concealment is full.

    Recovery -3 points (plus more is also useless).

    Life Absorption - 29 HP.

    Quick Concealer - Full.

    3 turns (shadowless) - add a little 2 jumps first (run fast.) Shadow clone is full and filled) Shadow clone - full.

    Large standard - full. Money Attack - Full.

    Elixir - full. Shadow Network - Give Up.

    Wealth Accumulation - Full.

    This will give you a little more skill points, so add to 2 turns of life absorption for 4 turns - (Hermit).

    Adventure Island Warriors - Man.

    With Venom - full.

    Provocation - full. Triple Aura Break-Full.

    Hidden weapon hurts people - full ninja impact - give up.

    Ninja Ambush - Full.

    Feints - full.

    Warrior's Will -1 point (currently only 1 point is added).

  12. Anonymous users2024-01-26

    3 points of luck, 2 points of agility, full of precision.

    Ranged Full Curse 3

    Stealth 10 double tap does not add.

    Double Fly - Full.

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