Do you want the Flyers in Adventure Island to have power?

Updated on Game 2024-02-09
6 answers
  1. Anonymous users2024-02-05

    The Flying Hero's attack should be boosted by luck.

    No need to add strength.

    If you are agile, it is enough to add 1 point for every level you upgrade, and all other bonuses are added.

    The main purpose of increasing agility is to wear equipment.

    Of course, you can also practice the full movement standard and upgrade quickly in front.

    But when the level is high, it is still necessary to make up for the sensitivity.

    It is recommended to add 4 luck and 1 sensitive.

  2. Anonymous users2024-02-04

    The Flying Man's attack is to be carried out, and the force is useless.

    You can practice flying and you can practice full luck, Min only needs 25 points to turn enough, and other full luck.

    But the high-level equipment of the whole game can't be added, because Min's requirements are not enough, so after level 50, Min must be made up for so that he can be equipped with high-level equipment.

  3. Anonymous users2024-02-03

    You don't need to add strength to the garbage, you just have four luck and one minga.

  4. Anonymous users2024-02-02

    The knife force should be 3 and 2 forces, and the knife is garbage.

    And ordinary flying heroes only use 3 luck and 2 min.

    It is highly recommended not to exert the afterburner you will know when you are taller.

  5. Anonymous users2024-02-01

    It's so stingy upstairs, and I have to explain a few turns......

    I've got you covered.

    Swordsman turns into a flying man [Skill point: 61 points].

    2. Combo: lv20 lv20

    Intensive Technique: Lv20 Lv20 (After focusing to 3 points, first fill up the long-range concealer).

    Stealth: lv18 lv20

    Curse: Lv3 Lv20

    Double Flying Slash: Lv0 Lv20

    Ranged Concealer: Lv0 Lv8

    Chivalry [Skill Points: 121].

    Roundabout Slash: Lv30 Lv30

    Precision Short Knife: lv20 lv20 (after the accuracy is increased to 5 points, the fast short knife is filled first, and then light power is added).

    Fast short knife: lv20 lv20

    Light power: lv20 lv20

    Psychiatric powers: lv30 lv30

    Restoration: lv1 lv20

    Lone Traveler [Skill Point: 151].

    Doppelganger: lv30 lv30

    Money Fried: Lv30 Lv30 (you can consider adding 1 point first) Fallen Leaf Slash: Lv30 Lv30

    Transformation: lv5 lv30

    Money Shield: Lv20 Lv20

    Wealth Accumulation : Lv20 Lv20

    Enhanced shield: lv16 lv20

    Rogue [Skill Points: 243].

    One-out double-tap : lv30 lv30

    Adventure Island Warriors: Lv20 Lv20 (if you can't fill it up, add it to 10 points first) ** With Venom: Lv30 Lv30

    Feint : lv30 lv30 assassination : lv30 lv30 smoke bomb:

    Lv30 Lv30 Provocation : Lv30 Lv30 Ninja Ambush : Lv30 Lv30

    Warrior's Will: Lv1 Lv1

  6. Anonymous users2024-01-31

    This is the reason for the revision of the adventure island、、、 novices are all this attribute point.、You upgrade the full plus strength.、、After you turn to level 10, it will automatically wash the points.、、When the time comes, you can add it yourself.、、And it depends on which type you practice.、、Even it's an all-luck type.。 No agility. I can't wear equipment.

    But the attack is super high.

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