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Industrialization can increase production capacity and shorten the development cycle of games to a certain extent, and industrialization can allow game developers to clarify their work content and control the cost of game development to a certain extent.
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I think it's very significant, industrialization, which can be said to have a direct impact on the development of the game industry, and the two complement each other.
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In fact, there is a promoting effect, because if industrialization develops well, then the game industry will also develop well.
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Through the research and development of game peripherals, we can do better publicity for the game, which can drive the development of the game industry.
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Summary. The history of contemporary game culture in China can be divided into four periods: in the 80s of the 20th century, the title of "video game" pointed to the historical memory of the socialist electronics industry; In the 90s of the 20th century, local ideas collided fiercely with imported game culture, and the first generation of domestic games with "Chinese imagery" as the ideological theme was born; At the beginning of the 21st century, MMORPG online games weaved the imagination of "game utopia" in the post-revolutionary era, but since 2004, "game utopia" has gradually been disenchanted by consumerism; After 2010, MOBA games contributed to the birth of "Game Dream Factory" under the basic framework of game capitalization, and game culture entered the "industrial age".
The history of contemporary game culture in China can be divided into four periods: in the 80s of the 20th century, the title of "video game" pointed to the historical memory of the socialist electronics industry; In the 90s of the 20th century, local ideas and imported game culture collided fiercely, and the first generation of domestic games with "Chinese imagery" as the ideological theme was born; At the beginning of the 21st century, MMORPG online games weaved the imagination of "game utopia" in the post-revolutionary era, but since 2004, "game utopia" has gradually been disenchanted by consumerism. After 2010, MOBA games contributed to the birth of the "Game Dream Factory" under the basic framework of game capitalization and scumbag management, and the game culture entered the "industrial age".
Hello, at present, the game has begun to study traditional Chinese culture, in order to better carry forward traditional culture.
Hope mine is helpful to you.
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Briefly describe the general trends in the development of game formats. Check out the answer analysis of the number of relatives[Correct answer].The specific actions of children in play activities, language, the duration of time, the number of people, and the degree of compliance with rules (the choice of venue, the use of mountain liquid in toys) reflect the overall development of the play form.
1) Gradual coherence of movements.
2) The development of the game language Tu Weiling.
3) Postponement of duration.
4) Clarity of rules.
5) Socialization of gaming activities.
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Briefly describe the general trend in the development of the game-shaped sail mode.
View Answer Analysis [Correct Answer] The specific actions of children in game activities, language, the duration of time, the number of people, and the degree of compliance with the rules (the choice of venue, the use of toys) reflect the overall development of the game form.
1) Gradual coherence of movements.
2) The development of the language of the game.
3) Postponement of duration.
4) Clarity of rules.
5) Socialization of gaming activities.
Answer analysis] See textbook p68-73.
Knowledge points of this question: the development of preschool games with sociality as the main line
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