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The existence of the charm spell is because of the strength of yin and yang in the early stage of the dream. Some people gave up high attack and high spiritual power, and increased their charm to resist the seal of yin and yang. But with the rise of Confucianism, yin and yang gradually declined.
The shadow of yin and yang is almost invisible in team battles. But occasionally you can see good yin and yang players.
The selection of equipment for the charm method is to have high attributes (succubi), it is better to have easy, and if it is not easy, it must be equipped with high attributes. 110 equipment, the attribute is best to double 25+ (artifact is a good choice, if you don't believe in your character, you can spend some energy and raise a few artifacts) The final effect is the spirit of the charm Medium Charisma High resistance (ring forging resistance) Blood thickness (shoes forging blood).
Take level 110 as an example, wash the system, agility, and strength, and you have to wash some magic to charm. The amount of charm depends on the level of yin and yang in each area Generally speaking, the natural choice of 110 The charm of the charm method is about 600 and the magic power is about 700.
As for whether Taoism is suitable for taking the road of charm, it is up to everyone. However, I personally think that the hundred-level moves of the Tao are lost to Wu. Abandon the charm of speed, and the status in the team battle is not as good as the succubus.
Feel free to ask.
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There are two routes for all output classes: Agility and Charisma, and as for Blood, it's Witch and Fist.
Neither Dexterity nor Charisma is harmful.
Both of these work equally and are both anti-sealing.
I've seen full resistance + charm washing points can be strong anti-sealing.
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The charm is not good, the 100 moves of the Tao, the vacuum, and the original treading wind, all require speed, and there is no speed, and these tricks have no effect.
It is recommended to practice the succubus witch Heavenly Demon can control SS and even ZS Wu also has a lot of moves to slow down the corpse The most important thing is that the witch has an evil king hope.
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Charm? That's the main attack of the warlock yin and yang! fs are mostly spirits!
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Wu belongs to the late profession, generally stopping 89 or above, while Taoism belongs to the whole profession, there are many kinds of stopping, and the early stage is also good 39, 49, etc.
There are still many blood witches, with some exceptions for Min Witches and Succubus Witches. On 89, the power of the witch began to appear, and after 100 it was the beginning of the witch.
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Witchcraft, Taoism are almost the same, but the power of Taoism is high, and the witchcraft poisoning rate is high, depending on what LZ to choose, if you save money, it depends on the equipment, good equipment is naturally expensive, and bad equipment is naturally cheap.
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So the succubus is to increase the charm of the character and resist the yin and yang and the doctor's sealing moves, equipment as much as possible to do some double attributes, if you want the succubus, you can only choose double plus magic and charm, if you play blood witch, choose double plus physique and magic, this thing is easier to say, it is very difficult to do, I hope you can hold on. According to the way of the dream world now, the contemptible people do not recommend that you cultivate the succubus, the current popular sealing warlocks are all confucianism, and everyone knows that the seal of Confucianism does not look at the charm, only pursues speed, which directly leads to the fall of yin and yang, and there are fewer and fewer people who play yin and yang, or play blood witch!! If you want to resist the seal, you can only make a magic weapon that is easy to grow, and forge to the highest level as much as possible!!
I hope it can help you, I'm happy to enmity 110 shootouts, and I hate Confucianism!!
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The charm is high, the SS seal can't hit you, the warrior can't beat you, and the group battle is fun.
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You can wash it at any time. But it costs experience. It costs a lot.
Theoretically. It is best to complement the personal mind with the gang mindset. It cannot be repeated.
Like you, two opportunities are covered. Only one works. Is there only one of your gang mages?
You pick one that doesn't have a head start. Like qi and blood strengthening. Dodge.
These are all very useful mental methods.
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I don't approve of what is being said upstairs.
Witchcraft is generally a route to take the blood law turtle speed, and the blood method route is because of the 100 moves of the evil king curse of the advanced witchcraft, and if the evil king curse is reversed, he will take double the damage, so if there is not enough blood, sometimes he will hang up if he explodes; The Turtle Speed Route is because of the Witchcraft's signature moves, the Flame Spray (50 rate) and the Heavenly Demon Flurry (40 rate), the speed is not flattering, no matter how you take the speed route, because the speed of the move is slow, you will still be slower than others. Therefore, witchcraft is the pure firepower output of the team.
The characteristic of Confucianism is the mean, because there is no more blood than witchcraft, and the type of moves compared with Taoism can not be compared, and the speed of Confucianism is not as fast as him, so Confucianism is to take the mean route, that is, the middle blood, the spirit, and the high-speed route, because the biggest feature of Confucianism is his sealing moves.
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Generally now the main way to play.
Tao is pure firepower output.
Wu is a slow corpse guard fire turret, and because of its slow speed, many people have washed their agility and added it to their charm to resist the warlock's seal.
Confucianism is the all-rounder, can seal, can fight, can add, and can also add a lot of auxiliary states, this genre has high requirements for equipment, and the speed must be fast.
So, if you're going to play casually without spending money or spending a little money, then you still have to play Tao or Wu, and if you want to play Confucianism and you want to play well, you have to spend a lot of money to smash equipment.
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The two giants in FS, Dao and Confucianism, the two are just the opposite, Confucianism is very strong in the early stage, basically it can be said that it is invincible, and it begins to go downhill in the later stage, and the Taoism is very weak in the early stage, and it goes uphill in the later stage, after the explosion, the output is extremely terrifying, and it is definitely not under ZS or even higher (of course, this mainly depends on the equipment),, It's already 65, whether you turn it or not depends on the situation, if LZ plans to play this number to 89 or even higher, don't change it, if you don't have this plan, if you have equipment, change to play Confucianism, Minor Cultivation, If you don't have equipment, your repair is not high, and you can't change it casually. To be honest, if it weren't for the RMB warriors, it is estimated that you would not be able to play 89, and at that time, it would be hard to burn money, I used to play Taoism, but now I have changed to Confucianism, the gameplay is diversified, it is more economical, and it is basically all-round, as for Taoism, there are nine moves that are all kinds of outputs, and it is monotonous to play. Compare the next Tao and Confucianism,It's just a personal opinion.,Confucianism is all-round,When a single P,As long as it's not a problem with the equipment gap,It's basically no problem.,Seal the warrior,Yes to SS is better than the output (you don't consume his energy consumption.,Besides,Your own seal SS is the most afraid),If the Taoist is not equipped with jp,Single P suffers,There is no output advantage for ZS,The SS is blocked。
The output of Taoism in FB is very high, but the output of Confucianism is not low (the output of Taoism is focused on Proverbs, at least I mainly use this, and it is the splitting wind that cooperates, as for the group law, the spiritual power is not that confident.) And Confucianism's green out can be said to be a magic skill when it is fb.,The output is not a few higher than him.,Three rings (rest for a round.,Dead.,It looks fierce.,It's not really strong to go out for a round),Three lanes and Tianxuan are not better than this move.,When the blood is low, switch to something else.,Don't listen to this skill is a rare good single method.,Bring it.)。 Personal opinion.
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I have been playing the Dao for 3 years and have a deep understanding that in the face of warriors, mages will definitely suffer. Except for Confucianism (omnipotent), as the Tao, it is the master who plays with firepower. Therefore the spirit cannot be lowered.
My experience has taught me that playing Blood and Charm under 70 is the most suitable. It would be nice to be able to minor. I'm very tired of using my phone in class, if you want to ask me, I'll go back and give you a detailed explanation.
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It's still the same sentence There is no strongest profession Only the strongest player If you are not a RMB player, you will spend more time Some people say that the mage is a sorcerer a sorcerer a warrior a warrior a mage But I don't think so The mage actually has many advantages Especially the Taoist mage 6 seconds 6 can't defend and can't protect This is the advantage.
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The other 2 will depend on whether they will overlap with your gang mentality.
Personal advice, forbearance must be learned, many people don't like this trick, I tell you.
If you're fighting, you have to learn this mental method, why? Because when the blood is less than 50%, the damage is increased by 10%, if you fight with a person of the same level, your blood will not be even 50% destroyed, then you will ignore my words, if you really meet a person of the same level, the same strength, 50% of the blood will definitely be defeated, and the effect will come out!
Dodge the patience exorcism and concentrate on the mind, these are fine, if you don't conflict with your gang's mind.
There is also a skill, helping the wounded, if the above gangs have it or can't turn it out, you can consider helping the wounded, why? Imagine that if you return to the injured when you are angry, you will become a fate, and you will return to 2,000 blood, and you will return 4,000 blood, and others will see that you will return to 4,000, then there will be 12,000 full blood? It's very demoralizing
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I feel that it's not bad to have a concentration There is a chance to reduce the seal for 1 round You check the gang and the ones with poor personal hearts I am a warrior 2 personal opportunities to concentrate... I tried to help the injured upstairs, and I used gas to return once in 3 months, hehe.
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