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I don't think any of the above is in line with my thoughts.
Poisonous dragons and poisonous dogs are both quite powerful heroes.
Since the recent editions have been continuously strengthened, the comprehensiveness of the poisonous dragon has become more and more obvious. It can be said that the poisonous dragon has only two flaws, and the lack of interruption and strength growth is slightly insufficient compared to the characteristics of his need to continue to survive on the battlefield. But his merits are also obvious.
The first skill and ultimate ensure his operational flexibility and pursuit ability, and the second skill ensures a good DPS!! It's true that it's better than the poison dragon in the big late stage of equipment molding, but you can fly a late kite after cutting the soy sauce!! The three skills are completely disgusting.
Another disadvantage is that the poisonous dragon is very resource-intensive, otherwise it is really difficult to fight.
The dog's head has indeed been silent for a while since the ice frog slashed its measurements, but there is nothing that can't be used in a high score, and what kind of hero can only be used by the vegetable abuse bureau! Dota is entertainment, and the extent to which 11 the wind is utilitarian can be seen from the above. The doghead's ability to carry the line, burst, and infinitely clingy are the advantages.
But the disadvantages are also obvious, first of all, if you are a dog head in the later stage, the opposite side will hit a green cane is very targeted, so you must have a big picture of the dog head! Firmly grasp the situation, and it is impossible for the dog's head to be turned over! Then there is the high demand for operation, the infinite thirst for experience.
As for the equipment, the requirements are not very high, the basic Macon jumping knife sacrifice is the merit is complete, and the ice armor assault A staff is the icing on the cake. And the Macon Jumping Knife Sacrifice is not difficult for the dog's ability to brush money, it is really fast. If you only have a prosthetic leg Macon for 20 minutes and doesn't come out, it's not a hero problem.
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Poison Dragon is a very strong hero, with high bursts and gank abilities in the mid-game, as well as simple controls and a body that is not easy to die, making him very popular. The positioning should be the gank and hemi-core of the 2 and 3 positions, and sometimes it can also act as the main C.
This is not the case with the diviner, the play is extremely unstable, and it is very easy to be targeted. Although there will be a lot of flashy operations in the hands of the great god, after all, its shortcomings are there. Difficult to operate, brittle body, fear of AOE, high equipment demand, slow down the pace of the team, etc.
However, after having the equipment, the outbreak in the middle and late stages is very terrifying.
If it is not a vegetable abuse bureau, it is not recommended.
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Wulong: Advantages: Early stage: long hand, good mending knife, painful point, very effective ultimate, high mobility.
Late stage: High magic resistance and fast attack speed.
Disadvantages: Early stage: thin blood.
Late stage: Very dependent on equipment, with little ultimate effect and poor mobility.
Dibu: Advantages: Early stage: small size, there are skills to retain people.
Late stage: high mobility, strong deceleration effect, high magic damage, strong escape ability.
Disadvantages: Early stage: short hands, low output, thin blood.
Late game: Depends on equipment, easy to target.
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The dragon is too slow.
Suitable for low-scoring small white games.
The kind without support.
And the body is brittle.
Late output is weak.
The advantage of the point is that there is a lot of money.
Experienced. Brush the field brush line everywhere.
Now the point should be positioned as a hero with the ball.
Later, the equipment can be formed before it can be frontal.
Otherwise, teamfights will be targeted.
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The early wurm line is strong, the operation is simple, and it is more afraid of control and high bursts, and it is generally found to be more anemic in the middle stage, and the movement speed of this version is hard injury, and there is a certain ability in the late stage, and the output of standing immortality will become larger and larger. As for the diviner, he is very afraid of high bursts, afraid of being targeted, but has a strong aoe and control ability, and his disgusting deceleration serve, with the advantage of playing more and less, he himself has a high burst, but has high requirements for the user's operation of water. Has an unrivaled output ability in a specific lineup.
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The poison dragon is not suitable for the current version, and the advantage of single kills is very strong, as long as it is against a single hero, it can be easily killed against most heroes. Passive, high movement and attack speed, not afraid of physical attacks before the late stage is formed. Disadvantage, in team battles, there is no ability to burst, no ability to control and no ability to interrupt.
The contribution in team battles is too small. Only if you have a big advantage in the early and middle stages can you play well in the later stages.
The geodiviner, the disadvantage is very difficult to operate, the copied geodiviner, only the shoes and the aura blessing of the main body are very brittle, afraid of high-explosive heroes, easy to be copied by fire, and the hero needs to be able to grasp the opportunity to insert the main into the team battle. I'm afraid of retention skills. Advantages, experience can be obtained for each copy and main body, fast level increase, low equipment requirements, strong single kill ability, poison dragon equipment, phase, vitality ball, challenge, clone, dragon heart, earth diviner equipment, prosthetic leg (cut power), macon, jumping knife, sacrifice, strong attack.
ps: The recommended answer says that the geodivinator slows down the pace and has a high demand for equipment. You're kidding, no matter how good the equipment is, only the aura can be used for copying, and the equipment with the aura you play out, the attributes on the opposite side are definitely better than the single copy hero of the diviner, and the diviner is mixed by level.
As for slowing down the pace, have you ever fought with someone who can play the diviner? Multi-line experience pushes the line, the main body catches people, and in team battles, as long as there is a hero who is out of the crowd on the opposite side, he can immediately seize the opportunity to kill, very fierce.
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Wulong has no AOE, and it is relatively weak to deal with doppelganger heroes in the later stage. However, the skin of the wurm is very headache, you can test it, if the skin ** is magic damage, you can out of bkb. If you ignore magic damage from magic immunity, you can take on the challenge.
If the wurm can't control the spike in a short period of time, it is easy to be kite-flying, so you should bring control equipment in the later stage, such as sheep knives and abysses. You'll also need to bring some cutting gear, such as jump knives or hidden knives. The soul guard is basically not afraid of wurm in the later stage, and the wurm strong period is in the middle of the 6-16 level, if there are not many doppelgangers, it is best to dodge a little, and it is recommended to have a doppelganger axe, which can dodge the ultimate move and once the doppelganger he is difficult to distinguish.
Soul Guard's C skill is upgraded by 1 level, and then T and E are added together. Main t and secondary E. It feels like it's still easy for the soul guard to fight wurm, but the team battle depends on your output.
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Usually keep full blood, don't replenish the troops, and can't fight the poisonous dragon if you are consumed, but pay attention to try to eat all the experience. There is a chance to have a state CD on the poisonous dragon to put a deceleration to transform into a strong kill, pay attention to hit the forward chase to cancel the attack backswing, and prevent the poison skin from slowing down and causing the final can't catch up. It doesn't matter if most of your blood is gone.
Get out of the urn as soon as possible, and blood replenishment depends on it. Even if you can't kill the poisonous dragon once, you have to beat him away, so that he doesn't dare to come over and affect you to make up the knife, so that you have the opportunity to make money.
As long as you can kill him two or three times in a row, the overall situation will be decided.
To be honest, the soul guard is against the poisonous dragon, so the poisonous dragon can't be too sharp, otherwise it's useless for you to fight...
using system;
using ; >>>More
You also ask this? Playing a game is about playing a game, are you playing a game or going to war? I don't need to tell you anything big, I just want to tell you that playing games is a normal mind, if you have an attitude of entertainment, then it doesn't matter, if you take it as a daily event, irritability is for sure, if you just want to control your emotions, then I suggest you take a short break or do something else, and then look back, if it's still like that, then say it again, if it's just to control your loss of reason because of the desire to kill, then I suggest you still watch more of your own videos, there are only 2 possibilities for being killed: 1 Bad luck Bad operation 2 Bad standing Suppressed by IQ Start with yourself first Find the source of your failure and then practice more is the right way If you are only irritated by the data because of being killed, then you will never reach the top.
I recommend the monkeys.
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