What runes do the 3 heroes of LOL robots, void walkers, and nightmares go with?

Updated on Game 2024-02-26
11 answers
  1. Anonymous users2024-02-06

    The dps that can stand is a good dps, so don't think about it, red fixed magic resistance, yellow growth armor, blue growth magic resistance, because your last two are dps, and you have to play the late stage, although these two heroes are particularly strong in the early stage, and it is not suitable for the late stage. Especially the nightmare, which was very good at catching people in the early stage. But how you want to play, how you want to play.

    Purple fixed dodge handle. Such a set of runes is suitable for all heroes. Because no matter what the hero is, compare one or two pieces of survival equipment in the later stage, and there are two situations when survival equipment is not out, one, abuse the dish, and two, the own dish.

    With the Rune of Survival, you can save a survival outfit and get a half-survival and half-DPS equipment. The talent must be 9 points on defense, and it will be dexterous. After dodging, 10% movement speed is useful.

    The robot rune set is also very suitable.

  2. Anonymous users2024-02-05

    Attack speed, attack power, and armor piercing for the whole family, for example, carve all to buy attack power, and equip all attack speed runes.

  3. Anonymous users2024-02-04

    Judging from these three heroes and your positioning, there are no runes that can be used universally, but if you talk about the essence, you can buy three movement speeds.

    The so-called fish and bear's paw can't have both, give up one and buy the other two first.

  4. Anonymous users2024-02-03

    Then there's no way to have at least three of the same type.

  5. Anonymous users2024-02-02

    There are no two groups of AD and AP, in fact, the robot has no requirements for runes, as long as the hook is accurate.

  6. Anonymous users2024-02-01

    The Void and Nightmare are completely different, an AP, an AD,

  7. Anonymous users2024-01-31

    Robot T, Void Hair Piercing, Dream Demon Armor Piercing.

  8. Anonymous users2024-01-30

    Law wears shoes, empty tents, abysses. Hats, Ice Fights, Time Runes, Red 6 Ways to Impose 3 Ways to Wear. Yellow armor can be grown, and you can also add a few back blue, blue magic resistance. The Great Essence Method is strong.

  9. Anonymous users2024-01-29

    Don't wear shoes for the first time, cloth shoes can, time, hats, there is already a high damage, the first and middle stages are completely enough.

  10. Anonymous users2024-01-28

    You don't do a lot of damage because you're cutting the wrong person, right?

    In addition, the current version of Central Asia is still good!! You can try the two-way through-flow play. Law Wear Shoes + Time + Abyss (or Big Mask).

  11. Anonymous users2024-01-27

    1. All red methods are worn yellow, grown back to blue or fixed objects, and the blue growth method is strong and the essence method is strong.

    Go out 3 red 1 shoes on the order and wait for the troops to buy a red out of the house (but you don't have much chance, generally playing kass is in the middle).

    Level 1 to 2 Lewd Don't be consumed blood, be sure to be obscene, level 3 can be used to grind blood with Q.

    If it is smoother, you must show the lunch box (that is, something that is upgraded back to blue blood). Don't think that you can't hurt, the level mixed line is the key, the magic injury can be made up by technology, and the blood is less than the second is equal to zero. After that, it is upgraded to time and law to wear shoes, and teammates control more hats, otherwise they will have ice sticks or little gold figures.

    It's okay don't swim, you are apc to develop, the grass is more inserted to protect the eye from the jungle gank, but you should be careful not to be pushed under the tower, if you have the opportunity to swim, you are not in the opposite field of vision, the opposite side will also shrink, not necessarily gank, indirect protection up and down the road.

    Talent 2190 or 2109, personal push line 2190, you are an assassin-type mage, R go in and be able to R out.

    You must take the second blue buff, and kass with and without blue are two concepts.

    Skills flash ignited.,With weakness is equal to 2B.,It's not your AP's thing to bring weakness.,Remember to be in place before the team fight.,Don't forget.。

    Hope it helps.

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