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Generally speaking, 80% of the low-end game Akali can carry, because most of the mid-laner mages on the opposite side will give up buying eyes for the sake of outfits, plus you are a no blue hero, level 2 you have a good ability to lay the line, level 6 can have a strong chase, play crispy mage basically a set of combo seconds, the disadvantage is that if the opposite crispy move is good, always hide behind the half meat, so that even if you break through the past, you will be left with restricted skills and taken away, of course, there is no eye on the opposite side of the Kaixia array, But I believe that the opposite side will not be stupid 13 to have Akali on the opposite side of his own eyes, and the effect of Akali playing half meat is very unsatisfactory, and the output is extremely weak after a set of combos, so it is ideal to play Akali to end the battle in about 25 minutes to 30 minutes, too early and too late are not conducive to Akali's output in team battles.
The void is as easy to carry,W can be described as a magic skill,Whether it's a or back to the blue, it's very good.,Use QW to constantly consume the opponent during the line period.,See the opportunity to use Q with R to take away the opponent in a wave when the blue is sufficient.,But remember not to rely too much on R.,Because in the period after you're poor blue,,You don't have life-saving skills.,How many people E hits during team battles is the key.,In addition, you can use flashes and try not to use R twice.,This is a great benefit for you to counter-kill and improve the chance of escape.。
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Both have a strong dependence on equipment.
Akali lies in having W's stealth, as well as CD short high damage. Compared to the Void Walker, there is no continuous advance.
The Void Walker is due to R's mobility, Q's silence, E's slow and passive magic damage reduction, which is not so much damage compared to Akali, QE's CD is too long, and Akali is gas draining, although the Void Walker has a return to blue.
In the later stages, the Infinite R, with its high mobility, is obviously stronger in team fights, but it is too long for him to develop, and requires a higher level of wandering awareness.
The main role of the semi-fleshy akali in the later stage is to cut the back row, and there is no weakness, but it is difficult to grasp the timing of the cut.
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Two of my personal favorites.
Akali and Cassadine really can't talk about it.
If you can't get up in the medium term, you will be relatively weak, which is a weakness.
R is both long-range movements, the difference is that Akali has vision and enemy soldiers, while Cassadine can jump away.
Akali has stealth, and after entering the pile, the survivability is higher than that of Cassadine (except for enemies with True Sight) (Personally, Akali likes to wear half-meat suits, so it is more or less survivable than Cassadine).
In terms of outbursts alone, the two are about the same, but Cassadine doesn't have an outburst until around 13, while Akali is level 7 to 13 and is crazy.
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Akali's role in team battles in the late stage is indeed not as good as that of the Void, and after the Void is invincible in the late stage, it can basically flash without intervals. However, the Void has relatively high requirements for the level of blue control. If you are considering improving your operational level, it is recommended to practice the Void.
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Both heroes are explosive APs,Both the ability to rush and quickly get out of the battlefield,In the game, these two heroes are very scary once they get up.,He can make your crispy station can't stand The shortcomings are also obvious.,Once Kasa can't get up, there's no output at all in the late stage.,If the damage of AKL is not enough, once the other party has a real eye, you're going to be a tragedy.。
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Not completely powerless. In the later stage, Akali is crispy in seconds. Throw a w. If you buy it for 400 opposite. That's pretty much dead.
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The Void is a particularly fast one, and Akali's late-stage weakness is pure fart.
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Akali is a sixth-level burst stream. Cassadine is mid-to-late period. Akali is powerless against the Void in the later stages!
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This question shouldn't be asked, that's good, you'll play that one is good Akali is good to get started, his team battle is the last set to see who has less blood and receives people's heads, Akali is better.
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Kasa was powerless in the later stage, and the 600+ strong Kasa couldn't move people, which made me very puzzled. Akali is a snowball hero who fights more and more fiercely.
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The difference is: The Voidwalker has a Silence ability.
Hitting the mid laner against Akali I think is quite casual
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AKL finishes Ke Cassadine, AKL can be Kerry as long as it develops normally.
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To be honest, when I saw this question, the chrysanthemum tightened.
The Void Walker is a mid-laner, slightly weak before level 6, and a very powerful assassin-type AP hero after level 6, the main task is to break into the opponent's back row to contain or even kill the opponent's core hero in seconds, and then flee the battlefield until the next time the opportunity to cut in or harvest the endgame.
The Lord of War is a jungler and top laner hero, with strong mobility and a slight lack of damage, and is a standard top laner-stirring stick type hero, and the main task of team battles is to disrupt the opponent's formation and absorb damage through various control effects and the division ability of the ultimate.
Akali is a mid-laner and top-laner hero, a snowball hero, Akali who plays well is basically unstoppable, she does not have the concept of Cassadine constantly jumping around in the middle of the battlefield, a snowball Akali who is a three-legged character who dies in his eyes.
Ominous Blade Caterina,This hero is also a top and middle laner,But her gameplay is a little different.,The mechanism of the ultimate cause Catalina to cut into the battlefield The best time is 15 seconds after the start of the team battle.,At this time, the blood line is not high and the control skills are almost the same.,By constantly refreshing skills, you can perfectly harvest people's heads.,It's a battlefield harvesting hero.。
If you're asking for a high burst and not being too brittle, let's be honest, first recommend Akali, then the Ominous Blade, then the Voidwalker, then the Lord of War, to put it bluntly, this is a comparison of three top laners and one mid laner, or three medium laners and one top laner.
It is really said that the upper, middle and lower junglers are all-powerful and explosive and not brittle, in fact, the first recommendation is the spider. A secondary spider 1v1 can completely blow up the opposite mid-laner AP, which is completely true on the basis of a considerable gap in equipment, and its damage ability can be seen. And the spider can store time + ice staff in all positions, and the Fatan equipment can also be said to be a few spiders that are not short of money, after all, the human head is too simple for the spider...
You can grab multiple of them at hand.
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Pan Sen: Semi-meat output, with a shield and a long-range javelin, can hit mid laner, top laner, jungler, support, and no loss on any line.
Akali: A high-explosive chase-killing assassin, able to hit the laner, the top single, the early obscenity relies on w to make money, and you can kill people with 3 essences at level 6, invincible with the wind, and garbage against the wind.
Carter: High Explosive Head Reaper, mid-laner, if the passive skill makes Carter immortal, there are unlimited skills if there is a head or assist, the only drawback is that he is afraid of control.
Cassadine: Endgame Reaper, mid laner, "anti-mage" in lol, restrain most of the mages, escape, strong ability to chase and kill, coping methods, you must do a good job of vision, and Cassadine, who has no head, is a soldier.
These are the heroes of 3150 you said, and according to my analysis above, the recommendation for you is Panson, "Akali", "Carter", and "Cassadine".
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Akali's laning ability was a little weak before level 6 When I encountered some long-range heroes who were good at consuming Before level 6, it would be very painful After having a ultimate, it was very strong to rush forward and chase and kill Passers-by were easy to rush to the opposite side and take the head My personal experience Countless times in the matching game, I pressed the opposite side of Akali with a variety of supplementary knife suppression, level suppression, and single kills, and then teammates just didn't listen to persuasion, didn't do vision, and moved carelessly Akali took the head.
Caterina is very strong on the line, and it is not easy to be caught to death, but this hero team battle is easy to target, and basically can't play against the wind, and the opponent leaves you a control skill to open the group, and Caterina is wasted Passerby Bureau is generally quite tiger, but when you encounter a well-coordinated opponent, you basically can't play.
The king of war is on the list Very strong in the early and middle stages Playing this hero must play an advantage at this time In the middle and late stages, he will appear more and more weak Pile damage can't stand Pile of meat and no damage But the early stage is smooth, and generally the opposite side is pushed in the middle and late stages.
Void? Which void? Marzaha? This hero consumes and controls very disgusting, but the group seems to be average, and the opponent is not afraid of him if he has a mercury ribbon.
There is no damage, and the high and non-crispy ones are all crispy The high burst ones are all crispy Otherwise, others won't be able to play The more mediocre mid-laner who can meat and has a certain explosive ability can take a look at Ruiz The hero who is very strong now Point Control Burst Short CD Low Consumption Blue Ultimate Aoe It is easy to cooperate with the jungler to blast the opposite side.
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There's not much else to say. Pan Sen was strong enough in the early stage, and it was really weak in the late stage, but he was able to support the rhythm in the early stage. At least these 3 heroes in the early stage can't be difficult for Pan Sen, but they can't be delayed until after the middle stage.
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Akali stands out for high burst and single kills, Carter is more inclined to play in groups, and both are APs that will cut in, depending on which type you like.
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Carter: Okay.
She's a melee mage, high burst kills a skill, instantly cools down, and then drives an e away.
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I think the ranking is Akali Casadine Katerina Panson.
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Pan Sen is quite practical, I think.
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Hello landlord. In fact, most heroes are not good or bad, so I will help you analyze the next two heroes.
The Voidwalker is known as a mage killer, due to his passive presence and the silence of his Q skill, which allows him to restrain most mages, and the R skill ensures his high mobility and survivability. But it should be noted that the Void is a downwind hero and is very eating-developing. If it's against the wind, it's very difficult to fight (this refers to your own headwind, if you can develop yourself and the team is against the wind, the Void is a hero who can save the world.)
The Shadow Fist has a poor ability before level 6, but after level 6, it has a qualitative leap, and it will have an extremely high burst, and it will be a matter of seconds. Compared to the Void, Shadow Fist has a better output if the equipment is almost there, and it is not very equipment-eating.
In the case of team battles in the later stage, the tasks of the two are almost the same, that is, the second crispy. However, the Void Hunger is more flexible, and can advance and retreat. Shadow Fist, after breaking in, you can only rely on W, if you buy 400 on the opposite side, you may have a better grasp of the timing of the cut.
Personally, it's better for newbies to buy the Void, as Shadow Fists require specialized rune talents. And the Void has a high survivability.
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Shadow, there is an escape, pursuit, attack is also good, look
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Void Walker is better, but the difficulty is high, it depends on personal preference.
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Whether it's good or not, the key is whether you can get off the opposite back row ADC or AP in seconds, if it's good in seconds, if you don't drop the opposite back row in seconds, it's wasted.
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Regardless of the wind and headwind, Akali has to take out the ice staff, because Akali's pursuit ability is too strong, and chasing and chasing will be out of touch with the troops, and if you don't get it, it will be a pit and attract you to it. I suggest the order of loadout, first out of the vampire gun, then the shoes, then the small mask, and then the ice staff and then the big mask. It is not recommended to have an hourglass, you can consider the abyss, this equipment will not die unless you go to a one-on-five.
Then consider buying a real eye to take it with yourself.,To the back of the team battle will definitely assist will insert the eye.,You blind don't know if there is one in the past.,Even if you die in the circle.,So it's recommended to bring a real eye.,Look at the eyes.,Change places.,Or drain it in time.。。
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You know what else to ask, if you are on the list, you can have meat points, big masks, ice sticks, first out, mid-single downwind direct kill book, headwind is the first out of the meat outfit, and only if you can stand up can you have an output.
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