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I was a thief who played from 60 all the way up to 85It feels like the thief has changed from a field king to a team class now, and he has many keen thief control skills. It is best suited for group fights.
The single-p capability is not as good as it used to be. You control others and can't beat half of the blood in a minute.,People can get it back when they wake up and turn around.。。 Do you see that now the mage ss and the like drink water and eat and have their backs against the tree?
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It's been 10,000 years, and WOW is finally making DZ a real son. Almost all output skills have 30%-50% increased damage, and the effect of finishing skills has been increased by 20%-30%.
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I feel like it's just an enhancement of the data side, but it doesn't feel like it's too bad. Don't get your hopes up.
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Thief, in the later stage of the Pandaren version, the positioning is that after appearing, it will either be a second person or a second, and the rise of the inside is still far away.
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Tongqiu has a tendency to play this recently.
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Misleading others yourself and saying that others mislead, the assassination ** must be the slow speed of the main hand, the speed of the main hand, the speed of the main hand, and the speed of the off-hand.
As for what talent is good, it mainly depends on your equipment, the early equipment is generally assassinated first, ** is easy to get, the main hand of the battle is slow** not easy to get, the later equipment is good with a good slow main hand can turn to the battle, relatively speaking, the combat adaptability is stronger, the output of the assassination and killing stage is relatively fierce, and you can only hit the back if you use a backstab, and it will be limited in some battles.
As for the accuracy of hits, the assassination talent only needs to meet the spell hit 17%, the hit level should be about 1750, 40% of the assassination damage is poison damage, and the poison damage belongs to the spell damage, so it is only required to meet the spell damage without miss, and the accuracy can be given up, preferably 0, after the hit is satisfied, it is a pile of mastery, and there is no upper limit.
The minimum combat talent hit must reach the melee hit level of about 960, which is 8%, which only satisfies the skill hit without misses. Accuracy must be 26 (24 25 can also be, not too bad), these two are mainly heaped with haste after reaching the standard, but the hit high point income is also good, and the combat talent is to grasp the balance of haste and hit.
The crit attribute is chicken ribs, let the crit die.
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The two upstairs are really misleading, the assassination must be slow**, and the slower the better. You also get at least %8 for skill hits, %17 for spells, and 26 for accuracy. The main pile is proficient, and the critical hit haste equipment casts the critical hit to be proficient.
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1.Assassination 2**Main slow secondary fast 3Accuracy 17% Accuracy 26% 4The main push is proficient in the deadly scum 5You are welcome.
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1.Since the boss battle is more troublesome to find the back, it is recommended to use combat talents, accurate piles to 26 26, white hits to maintain to 8%, and others are recast into rapids in the order of mastery "hit" crit, generally speaking, the recasting of the bigfoot plug-in is more reliable, and you can also adjust it yourself.
You can find a boss to fight on the back, for example, hunter, gatekeeper, spider, firebird, you can choose assassination or keen talent, keen talent and combat talent requirements are basically the same, but when the sharp talent is accurately hit to 26 26, critical hit becomes the maximum benefit attribute;
Assassination talent does not need to pursue precision, spell hit, that is, after the poison hit reaches 17%, mastery becomes the maximum benefit attribute, followed by rapidity, there is a rapid bar, another reforged into mastery, there is a proficient reforge into rapid, above.
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If you have to fight. Lock throat.
Shadow Attack. 5 star cut.
Shadow Attack. 5 Star Split.
Shadow Attack. Armor piercing.
Cut and cut on the boning.
The cut must be made up in time.
The DPS gain is that the cut is greater than the cut than the deboning.
Put skills according to the priority of doing it.
If the group doesn't break the armor, you can also slow down the DPS if you break the armor, and if so, the DPS still can't go up.
See if the hits or something are up to scratch.
If you still can't grind it.
Let's change the assassination talent.
If you can't go up and hit the soy sauce paddling, you can rest assured that you can make a stirring stick. Hehe.
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The skills haven't changed, but now the talent has changed, and there are only 5 talents at level 90, and the skills don't need to be learned from the trainer.
Standard weight and obesity.
People are fat and thin, if they are too light, they are thin, and if they are too heavy, they are fat, so what is the standard to measure whether they are fat or thin? Of course, there must be a reference value, and this reference value, we call it the standard weight. At present, there is no unified standard weight data in China. >>>More
I'd love to, but not so sure. The three pieces of evidence that I have are: >>>More
Gems can't be inserted randomly, it depends on what talent you have, what equipment, for example, you are destroyed, the red hole is inserted 40ap, the yellow hole is inserted 20ap10 quickly, and the blue one only needs to insert a 10 attribute to activate your colorful. However, when your panel AP is very high, you can change the yellow one to 20 haste, but add your jewelry processing, and plug the red holes on the three equipment on your body that you think should be difficult to change 68AP So that you are a combat talent, and you plan to play combat And your combat talent equipment has 500+ armor piercing without gems, you can insert 20 armor piercing on the premise that your hit is accurate enough, if your armor-piercing equipment is not so ideal, or replace it with Sensitive Storm.
According to your description: the available balance refers to the current use, the balance of 52 yuan may include the part of the monthly return, such as the monthly return of 10, this month has been returned, then the amount of this can not be used this month, the next month continue to return 10 yuan to the available balance.
Critical Hit, Hit, Agility, Attack Strength, Endurance, Strength.