LOL self created heroes, seeking appreciation, opinions, 20

Updated on Game 2024-02-09
15 answers
  1. Anonymous users2024-02-05

    Impossible heroes.

    The first is that the talent contingent or the bleeding you've seen Riot Heroes has two effects.

    The QWE skill can also affect the balance of the fist.

    But you don't think R is sick.

    All the settings are reasonable, but you don't feel that the duration is long.

    According to the usual pattern, this skill is also the last to 8-10-12, or directly 10-10-10 (but the effect will gradually increase).

  2. Anonymous users2024-02-04

    It's better to have a death effect passively, such as the big mouth Jiela dead brother, otherwise it's not interesting for you to die with a big move. Tibi: That's what you wrote, too.

  3. Anonymous users2024-02-03

    e is too buggy. E becomes the aoe halo for 2 seconds. Isn't this as big as a stone? But except for E, other skills don't have AD bonuses.。。 And this thing is silent and half of it is wasted.

  4. Anonymous users2024-02-02

    js + locusts + vampires = impossible, thanks.

    Dare to kill five times!

    Isn't it invincible or a damage reduction to open R?

  5. Anonymous users2024-02-01

    E skills are too powerful.,And Q and W are better to add an active point of attack skills.,And R is too weird.,I haven't seen a big move like self-detonation......

  6. Anonymous users2024-01-31

    The talent is somewhat like Darius.

  7. Anonymous users2024-01-30

    How many times do you have to die in a game?

  8. Anonymous users2024-01-29

    First: Hero Evaluation: As a non-consumable class (similar to Raven, Ominous, and Galen), there is a rush, a hard control (and two), an explosion, a buff, an ultimate, or a global stream (Pan Sen only has 1 4 screens).

    If that's the case, this hero's half-flesh outfit and teamfight lineup are very incomprehensible to the other side.

    Second: Skills: The growth of skill damage is very high, looking at the introduction of E It seems to be a breakthrough skill, and W and E are both high-damage hard control skills, who can be defeated in the single? And it's all physical damage, and it can be critical.

    Third: IMBA aspect: Q skills are too rebellious, 5 seconds CD, half-flesh mid-term calculation of additional 100 attacks (equipment + runes + talents), a 285AOE physical damage is not ambiguous, if out of three phases or ice fist, the power can be imagined.

    The most rebellious is the 25% speed addition.,Although I don't know if it's movement speed or attack speed.,But no matter which one is the second buff of the bunker seems to be very short.,But with a reduced cd (in addition to equipment for non-consumable heroes,Reducing cd is also an important factor in improving combat effectiveness),-40%CD,AOE damage of 285 damage in 3 seconds,Additional acceleration effect,The next attack triggers the three-phase ice fist effect,And then Q,Anyway, it's no consumption.,Heads-up is basically no solution for most heroes.。

    Fourth: Team battle positioning: I don't know the growth of heroes, and I can initially see it as a top or middle list hero.

    Because all the skills are positioned as AOE and have no consumption, there are advantages in mid-laner and even jungler. The chances of success are also high. In the late game, because it is a physical damage class, it also has a certain DPS ability in the late stage.

    Fifth: insufficient, no recovery, but this is not a deficiency at all for a non-consuming profession.

    Summary: This hero is positioned too versatile, the balance needs to be tested, and some skills (such as Q) need to be modified.

  9. Anonymous users2024-01-28

    Mana: 1Passive: Shoots a missile at everyone on the opposite side upon death, dealing 1500 3500 4500 damage to enemies, ignoring armor and magic defense. Q: No W: No.

    E: No. r: Forcibly destroy 3 towers.

  10. Anonymous users2024-01-27

    The skill of this hero is a bit too exaggerated.,Skill R has 1000 damage without equipment bonus in the end.,And the cooldown of the R skill is shorter.,Plus the equipment reduces the cooldown for only 60 seconds.,If such a hero is in the game of lol.,It will destroy the balance of the game.,It must be weakened later.,And there is such a big damage.,There are 3 control skills.,It's strong.。

    Hopefully LZ weakens a bit.

  11. Anonymous users2024-01-26

    That's good.,But it's a bit of damage bt, especially 3 skills, real damage.。。。

  12. Anonymous users2024-01-25

    There seems to be a special area for the forum to play more,

  13. Anonymous users2024-01-24

    ad Male guns, female guns, blades.

    AP Dead Song, Ancient, Wandering.

    t Alchemy, White Bear, Pig Girl.

    Support: Apocalypse, Faerie, Bull Head.

    Jungler Doomsday, Dragon Tortoise, Clown.

    There's attack damage and the like, you can check it out.

  14. Anonymous users2024-01-23

    If you want to master this game quickly, you can only play it well. How to play fine a hero. There are no shortcuts.

    Only practice. These heroes you mentioned are not easy to play! Maybe it's easy to get started.

    But it's really hard to play fine. If you really want to be proficient in a certain hero. I want you to choose something similar to Annie, the blind one.

    This kind of top-score hero is very popular with low-to-mid-end ranked players. Anne's position is a mid-laner mage, which can often drive the rhythm of a team. It's easy to play this hero well.

    Blind people need some time to practice. Both top laner and jungler are good.

  15. Anonymous users2024-01-22

    Guillotine and male guns.

    The guillotine can rely on W to reset the normal attack, and the early mending knife is good. The continuous offensive on the line is strong (grinding blood with Q), suitable for toplaning or jungler, traditional half-meat outfit, and playing well will be out of the spring brother early. The guillotine does not require multi-attack equipment to deal damage.

    The teamfight position is not very suitable for rushing, because there is no life-saving or rush skills (the summoner skills here choose to ignite and sprint to increase burst and sustain ability) are suitable for slicing the opponent's half-flesh rush to protect their own carry. If the equipment is suppressed, it will be another story.

    The men's gun has a good trajectory of replenishment, the Q's burst is also good, and the passive is a weapon to grind blood with the opponent's ADC, and E can be displaced to save life and attack. It's relatively comprehensive. In the early stage, you will choose to increase the damage of the endless blood drinking outfit, and in the later stage, it is the ADC traditional equipment red fork, and if you are killed, you can't take care of yourself. If the opponent's armor is high, he will break the armor bow.

    Galen is indeed a very good hero, very rough. Flash must be bringed, as there is no rush, and ignition increases damage. Galen's characteristic is that although he doesn't think about the key breakthrough skills of other breakthrough heroes, he has a skill combination of flash + big + ignite, and killing a thin-skinned one in seconds is completely hand-to-hand.

    Suitable for position on the single and support, my favorite outfit is the combination of 2-3 Dolan to endless + Brother Chun (in the case of smoother) Passive or out of meat, after all, Galen is meat. But be sure not to be full of meat, Galen who didn't attack was ignored.

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