In DOTA, how do you add the points of the Demon Wizard? After the Lord ascends to the thorn, which o

Updated on Financial 2024-02-09
9 answers
  1. Anonymous users2024-02-05

    The main promotion puncture, and then the blue, don't draw the blue is easy to stand still, but upgrade the blue to draw that long-range creep can completely ensure that the magic of the demon wizard with high consumption of magic is not lacking, level 4 of the blue can be pumped 100 blue per second, piercing, and then pumping, at least 2-3 seconds can be drawn, that is, 300 blue, not only does not consume blue, but the opponent's blue will be drawn by you, when the hero has a few 300 blue, the hero has a few 300 blue, just do the math, witchcraft put once to 160 blue, The magic of the demon wizard in the early stage is not enough at all, and there is no difference between the piercing and the sand king's and Xiaoqiang's.

  2. Anonymous users2024-02-04

    Absorbing blue is not to deal with skeletons, boss, it's because you don't have enough magic, and if you deal with skeletons, you will get out of the necromancy, and you can upgrade to a level in the early days, suck the opponent's long-range soldiers, and the demon lord will ascend to pierce, and become a sheep, and if you are big, you will start killing, and it is still important to limit skills

    I don't think there's a difference between Xiaoqiang and the demon's piercing, the sand king will pierce the opponent's side As for the time, range, and damage, go to the super player to see it yourself.

  3. Anonymous users2024-02-03

    2 routes: ascending stabbing and changing out of the secret method, many people shoot me, but it is really easy to use, and then the sheep knife, super control.

    Ascending to the thorn and sucking the blue will be out of the red battle, take the ganker route.

    The difference between the three skills:

    Xiaoqiang: Puncture Shortcut: E

    Slams the ground with its giant claws, shooting barbed tendrils in a straight line, dealing damage and throwing enemy ground units into the air, stunning them for a period of time after they fall back to the ground.

    Cast Range: 400

    Maximum distance: 700

    Mana cost: 95 115 135 155 HP.

    Rank 1 - Deals 80 damage and stuns for seconds.

    Level 2 - Deals 160 damage and stuns for seconds.

    Level 3 - Deals 230 damage and stuns for seconds.

    Rank 4 - Deals 300 damage and stuns for seconds.

    Demon Wizard: Piercing Shortcut: E

    The demonic power unleashed by the Demon Wizard causes a straight line of solid stone to turn into a spike, throwing enemy ground units into the air, taking damage and stunning for a period of time upon landing.

    Cast Range: 400

    Maximum distance: 700

    Mana cost: 100 120 145 170 HP.

    Rank 1 - Deals 60 damage and stuns for seconds.

    Rank 2 - Deals 130 damage and stuns for 1 second.

    Level 3 - Deals 200 damage and stuns for seconds.

    Rank 4 - Deals 260 damage and stuns for 2 seconds.

    Scorpion: Burrowing Shortcut: E

    The Sand King digs a tunnel underground, piercing the ground overhead, dealing damage to enemy units and stunning them for seconds.

    Mana cost: 140 points.

    Rank 1 - Deals 100 damage and mins up to 400 distance.

    Rank 2 - Deals 160 damage and has a maximum mining distance of 500.

    Rank 3 - Deals 220 damage and has a maximum digging distance of 600.

    Level 4 - Deals 280 damage and has a maximum digging distance of 700.

    They are all skills that can be used to light the floor, so they should be used well.

  4. Anonymous users2024-02-02

    After level 11, you can upgrade and absorb blue, this skill is a continuous cast, and it is dangerous for you to stand still there.

  5. Anonymous users2024-02-01

    The opponent's level is not high, and you can suck a little bit at level 2, and the demon wizard can not add yellow points in the early stage, and there is enough bottle magic.

    The time of the halo (ascending).

    Sand King damage is 280 per second

    Damage per second is 300

    Demon damage 300 for 2 seconds

    The range is 700, but the opponent's sand king in the range of 400 700 can be stabbed instantly, and the other two have to be divided into two sections, and you can feel it when you stab.

  6. Anonymous users2024-01-31

    It depends on the situation If the magic is not enough, you can take the stun and suck the blue It is not recommended to raise the sheep first unless you are in a lack of control.

  7. Anonymous users2024-01-30

    I think it should be level 1 thorn level 2 change level 3 level thorn level 4 suck level 5 thorn level 6 big level 7 thorn, and then the yellow dot or suck basket after level 11 to fill up the suction basket and sheep.

  8. Anonymous users2024-01-29

    Demon Wizard 1 skill stun. 2. The skill is to become a sheep. 2 good control skills, and the burst of big skills is also good.

    It is recommended to add points to the face first, and it is recommended to first complete 1 skill and sub-upgrade 3 skills, and the 3 skill mana is 20 40 60 100 per second.

    Mage-type creeps have 300 blue points, and it is recommended to top up 3 skills at least + to level 2.

    Then make up the sheep, so that you don't have to go back at all with the tenacious ball line, and others will pick it up and hit it 2 times. He is definitely going to run, and then he can safely suck the creeps back to the blue.

    If you are out of equipment, it is recommended to go out with a bowl protector and accessories, and the strength growth of the demon wizard is a bit small, and the initial blood volume seems to be more than 450. 2 bowls to support the blood, and then the big roots are out of the wind. If the big root comes out quickly, you can see people in seconds. Pick 260

    Big 500, big root 400, can cause more than 900 damage, and less blood is a direct instant kill.

    After killing Lan Hui, who relied on sucking small soldiers, it was indeed a trick of yd.

    If the wind is against the wind, you can use the wind stick. When there is a time to escape from the blue, you can blow people. When chasing and killing, you can also blow 1 and wait for 1 skill to cool down. And you can increase the movement speed, the movement of the Demon Wizard Natural 290 is a bit less.

    If equipped, it is recommended to have 2 wristbands and shoes.

    Tenacity, big roots, blood essence, flying shoes. If you don't kill too much after you go out, you will dismantle the blood essence.

    If you have more than 4 energy, you will re-emerge from the Scepter.

    If you start with a stun or slow hero, it's still easy to hold down the hero on the opposite lane and get 1 health.

    Personally, I feel that the demon is one of the more useful and more enjoyable to kill among several mages.

    Although the outbreak is not as high as the fire woman.

    But the demon's halo is rarely not put in.,And the fire girl's halo hits.。。。 The demon is still very strong, hehe.

  9. Anonymous users2024-01-28

    Now the demon wizards in Dota basically take the gank route, so the way to add points to the demon wizard is to insert the ground and turn into a sheep to fill up, there is a big increase, and then wander around to kill. If equipped, the magic bottle and shoes in the early stage, you can choose to directly out of the scepter or big root in the middle and late stages, or you can choose the sheep knife to improve your control ability.

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