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Video games originated in the West, and the international game industry has been around for 42 years.
Online games were born out of the traditional stand-alone version of PC games, and it has its own development context as a branch of PC games.
The world's first online game should have been "Space War" written by Rick Bromie in the United States in 1969, followed by "Sage" and "Empire" and other excellent early online games.
During this period, online games could only be played within the same mainframe system, and could not be run across systems, and the game-related information would be lost after the machine was heavy, and players could only start all over again without being able to continue the game.
In 1978, Roy Trubshaw of the University of Essex in the United Kingdom wrote the world's first MUD (MUD is an abbreviation for Multiple User Dimension, Multiple User Dungeon or Multipleuse, Dialogue) with DEC -10, which allows users to enter a chat room to communicate with other players.
Later, Richard Battle improved the game, increasing the number of rooms to 400.
MUD is the world's first truly multiplayer interactive online game, in which the scenes, monsters, and puzzles in the game remain unchanged after the system restarts, guaranteeing the continued development of the entire virtual world.
MUD is played in text-only mode, and the game type is mostly role-playing.
Despite the use of text and the monotonous black-and-white interface, this mud was a mesmerizing game for many fans before 1997.
During this period, Chinese online games were also dominated by text mud games.
Limited to the domestic network at that time, the online game was very large, and it was developed in the centralized computer room of colleges and universities.
Many MUD players became the leading figures in the online gaming industry.
In 1984, Kesmai's Island, developed by Ke**AI, began charging an official fee of $12 per hour, and the game ran for about 13 years.
In the same year, Marc Jacobs formed AUSI and launched the game "Aradat", which was charged at $40 per month, making it the first online game in the history of online games to adopt a monthly subscription system.
In 1991, Sierra launched TheSierra Network, the world's first service platform dedicated to online gaming.
In the following years, a number of online game-specific platforms such as MPG-Net, TEN, ENGAGE, and MPPLAY appeared one after another.
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The history of the development of online games in China"The Internet has turned our earth into a village! "This sentence once said represents a desire for a wide range of communication in the pedestrian macro class. After 2000, the desperate bubble economy created by the Internet began to burst, and one after another prosperous Internet companies reported news of layoffs or closures, but one ** presented a different scene:
In May 2001, Lianzhong Games became the world's largest game with 170,000 simultaneous users and 20 million registered users. It is the unique performance of the network represented by Lianzhong Games and Text MUD in the COM bubble economy, which makes many people see the huge business opportunities contained in it. In the years that followed, online games did develop at an astonishing rate.
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Online games are multiplayer role-playing games played on the Internet, which have a very wide social and cultural impact, and they are widely used in a variety of industries that combine business, gaming, and socialization.
With the development of technology, the visuals of online games are becoming more and more realistic. Today's online games have supported multiple platforms, from computers to mobile devices, which can provide players with more customization options to better meet their individual needs. At the same time, social networking has also become an important boost for the development of online games, making the game more social, and players can customize their game experience more freely.
In addition, due to the popularity of smart phones, the development of online games has also become bigger and faster, players can access the game anytime and anywhere, and the operation of the game is more convenient, which is conducive to the development and popularization of online games.
In general, the development of online games has come a long way and is developing at an increasingly rapid pace, and the game technology and gaming equipment will be more perfect, improving the gaming experience of players.
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The origin of online games is as follows:
The first generation of online games: 1969-1977 .
Background: At that time, there was no unified technical standard for computer hardware and software, so the platforms, operating systems and languages of the first generation of online games were different, and most of them were experimental, running on the mainframe consoles of colleges and universities, such as the Massachusetts Institute of Technology in the United States, the University of Virginia, and the University of Essex in the United Kingdom.
Game Characteristics: Non-persistent, the relevant information of the game is lost after the machine is restarted, so it is impossible to simulate a continuously developing world, and the game can only be executed within the same server or terminal system, and cannot be run across systems.
Business model: Free.
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