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If it's a small area, it's a matter of position, and the principle is that it's the same as a person's field of vision, and if you adjust the mouse wheel, if there's an obstacle in front of you, the field of view will be very small, which means that the uphill field of view will be much larger than that of flat ground. At a very long range, it's pretty much the eye, the Bloodseeker passive, the clockwork missile, or something. I think it's still a matter of the hero's position.
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Automatically gains the attacker's vision, such as a ranged hero who can't see uphill downhill in the mid lane, but you can see it as soon as he attacks (which is why you can see high slopes).
On flat ground, there are several areas in the woods that can be seen, mainly because they are not obscured by the trees.
The other is based on the nature of the hero's special skills, not to mention the blood demon. If you cast a fullscreen spell like the Prophet, you will see him cast a spell for a split second (with the high slope to see the attacker's vision), and only visible to the caster himself (only for pointing skills).
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You should be talking about the enemy person releasing skills to deal damage to us, so that there will be a momentary vision, or Zeus is great, and skills such as blood demon passive can also be seen...
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To be clear, all kinds of conditions.
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Do you mean that you suddenly saw an enemy hero in a place that we couldn't see? Bloodseeker's passive will do.
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Isn't it a teammate who plugged in!
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I can't say it specifically.,Let's talk about it.,The hero's vision during the day is definitely farther than the night.,It's only about 5-6 hundred yards at night.,Small soldiers.,Generally, as long as you can see it.,It can see you.,There's no difference between the false eye.,The real eye always has a small field of vision.,It's mainly to check the stealth unit.,Standing at a high place, of course, you can see farther.,It's to see low! Eh, there will be a white tiger's cloud-piercing arrow that will open the field of vision, a goblin clockwork's rocket, and the butcher's hook should be able to bloodthirsty (of course, this passive skill will only be triggered under certain conditions: when there is an enemy's HP in the range is too low to meet your starting skill, you can have his vision) Fairy Dragon's fantasy orb The shockwave of the light law should be able to dota heroes 90 too many There may be omissions But that's pretty much it.
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