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I don't think it's a matter of adding points to the direct gap between you and each other, but it's not impossible to win.
Sima's skill flow is very powerful, but you must master the choice and timing of skill use, one by one, the attributes are high and god, don't be with him, you use AEA to hit him, but you must grasp the timing, when the two groups of small soldiers just met in AEA, so that you are full of blood, 400-500 blood one by one, does he dare to stand on your shore and bully you? Pay attention to your own blue, don't use EF together, if he is still so arrogant by your AEA, then you will find an opportunity to cooperate with the soldier's A to get him off in seconds, he is based on your A raising hand action E you, you can pretend to be A but not A to lie to his E. The advantages of China and France are accumulated little by little.
Don't waste time.
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Doesn't he add g?? In that case, you'd better shrink the EF money to 2500 and blow it up.
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The sixth level doesn't dare to approach, right? Move better, shake more, change seats more, just don't die.
I think it's still + good skills, you can light a fire, and you don't suffer a loss.
You can try to steal big.
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At the beginning of the Warcraft genuine real three, because you should be able to adjust there are no neutral units, you can't transfer neutral units!
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Training and repairing the sword control line is the basic and most important.
The most ornamental thing is the extreme operation, ZG perfectly connects to the ice, 41 perfectly connects the ultimate, and the enemy jumps over and blows in seconds.
vs there is a Sino-French solo room.,It's recommended to practice the knife and the control line at the beginning.,The control line is simply to make up for your own soldiers.,And it's best to only hit the last one in stoppage time.,It should be noted that if the soldiers enter the tower, the next two waves of soldiers will make the side that enters the tower pull the line to their side a lot.。
Therefore, when looking at the troop line, if the opponent's pawn is about to enter the tower on your side, it is best to clear the pawn with skills.
The best result of the control line is that the line is always on the high ground on its side, some distance from the tower.
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It's not easy to say clearly
Take a look at the RP and experience stickers, and practice more, and slowly understand
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Play more games.
Play with the best players.
That's all for a look at how the video is played.
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For opponents who are stronger than themselves, first of all, they must not be discouraged, do not be in a hurry, and the countermeasures have the following points: 1. Prepare blue to eat soldiers, keep close to the number of wood from the opponent, but it must shrink when friction occurs; 2. There will be many situations when analyzing the opponent's soldiers, such as his position is close to the soldiers, so you A can't, or the time difference is good for the other party, then different methods can be given for such different situations, if the opponent is close, so that you can feign to eat soldiers, but you see that you have soldiers who are about to run out of blood (that is, when Sima wants to shoot) you will be a hero of the other party, if the other party is against you, you can avoid its edge in front, but after several such harassment successes, even if you don't kill, you can disrupt the rhythm of the other party, The main idea is to let the opponent keep the blood eating soldiers below 2 3, so that the other party will be very scruples, which will have an impact on the efficiency of eating soldiers, so that the other party can't figure out whether you want to kill him or eat soldiers; 3.If you are a fierce player, it is recommended to consider fighting hard (please understand, it is desperate not to send your life, so you should pay attention to all aspects of the position also BT), because the gap with the opponent's strength is not a little bit, then fight once when the gap between everyone in front is not obvious, and there are more opportunities than the gap behind the gap is getting bigger and bigger, you may say that you wait for the wind to be perfect, of course, there is nothing to say, then shrink and brush money.
Heads-up play is operation, tactics and mentality, disrupt the opponent's rhythm, let the opponent follow their own pace, and there will be no suspense about the outcome of the game.
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1.Instantaneously open the Xuanwu is that you have your own Xuanwu effect, but it hasn't gotten bigger yet, so there will be people who run with ice, and when it gets bigger, it will definitely stay! Others will definitely be frozen!
2.The point is powerful, but the designation can't!
3.There is only one effect to put at the same time! Just like the stun technique, there is a time limit, and the stun only appears the longest stun at the same time!
4.It's not good, it keeps falling, and it basically has to touch the ground at a moment! It may not hurt but there is basically dizziness!
5.The popularity is about the same.,This hiding depends on the coincidence of time.,You have to hide after the t and then hide!
6.You're flying fast, and you're still within the majestic T-range!
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1.If you open the Xuanwu instantly, it will only be displayed, and there will be no actual effect, and other people's words will be frozen2Seven stars are to resist directional skills.,If it's ice someone else or a little on the ground.,You can be frozen 3.I don't know.
4.Seven Stars can only resist directional skills.
5.I think it can theoretically be purified, because Sima's is also a summoning skill 6It's possible to dodge the hammer by turning on the wind or stealth in an instant.,If you're already invisible, it's not going to work.7.
This means that you flew a little earlier than Wei Yan's shot, and you were within the hammer, so you will be t.
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One: Yes.
Two: It's really not clear when it will increase, but in the end it must be two archers and four infantry. Creeps have no stats, but their attack and armor will increase after a certain amount of time.
In addition, due to the morale system of Shinsanri (20 points in total), if you don't get too high, the attack speed of the morale creeps will increase, and so on.
Three: Not necessarily. 65 seconds for thieves and greenskins, 60 seconds for tigers and wolves, 75 seconds for shrimp and bears, and 60 seconds for crabs. The dragon seems to be 5 minutes or 10 minutes.
Four: That's not right. Both long-range and short-range follow a principle: a, a few more steps in the direction of the enemy, and then a. Generally short-range is best.
I hope it will help you, just ask if you can't.
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1. Spread damage inherits critical damage, and it is damage that ignores armor. In other words, if Zhao Yun slashed Dian Wei and critted 400, deducting Dian Wei's armor, it might only be 350, but if it spread to Sima next to him, it would still be 400.
2. Archers and infantry will increase by one at certain intervals, but they have different intervals, and archers are longer than infantry. Remember that it seems to be 1360 seconds for archers and 900 seconds for infantry.
3, wild monsters are refreshed once every 80 seconds, Huanglong is 5 minutes, and the barrel seems to be about 150 seconds.
4. Right-click tracking to let the computer automatically hit the damage output is the least. Specifically, it depends on the actual battlefield situation, and the melee is usually in the card position, and the side card position changes to fight the opponent. If you're good enough, you can make three or four hits.
The ranged one is closer, and at the same time, it is close to the unit for the time forbidden by the attack interval.
As for why I'm so clear about the data? Because I'm cartographing, hehe.
Ask me any questions.
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1 Inherited Spread Damage Critical Damage, ignoring armor damage. That is, if Zhao cuts Wade to crit 400, deducting Wade's armor may only be 350, but it spreads to the lower Sima 400.
2. Archers and infantry will periodically increase, but the time interval is multi-infantry, and the archers are long. I remember like 1360 seconds for archers, like 900 seconds for infantry.
3. Creeps are refreshed in 80 seconds, Huanglong is 5 minutes, and each barrel seems to be about 150 seconds.
4. Point on the right track and let the computer automatically hit the damage output. Specific words, depending on the actual situation on the battlefield, melee slot side slot variants fight each other. If the technique is good enough, you can play three or four.
When playing near the remote control, it is forbidden to go to nearby units for the time between attacks.
As for why the data is so clear? Mapping.
Ask me what the problem is.
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1 will 2 In addition to a fixed increase on time, but it will not increase wirelessly, the attribute will not **, but there is morale, so that the higher it is, the faster the attack speed 3 Dragons are not 4 The process is with the remote legal output, and the remote hiding behind the output, the landlord looks at you The fourth sentence said that you are a rookie, right?
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No, the katana only crits the main attack unit, and spread is its own skill.
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