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To be honest, it's a big feeling, and it's usually a feeling that I practice.
It's not impossible to be perfect, but it's really hard.
When the wind blows, when you turn two times and enter Sima's own rotation, it is when you are about to fall, and you forget the delay of e, but at the moment when you are about to fall, you can practice the diagram yourself, and there are many diagrams on u9.
But if it's me, you can consider blowing it and pretending to be e, but don't e lie to his fly and blow it again)ps:e's action is the same as the action of a soldier, depending on the situation.
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It's basically impossible to be perfect, you just call the moon and the moon at the peak, and it's impossible for a mule. If you want to be perfect, you can only hope for luck (luck like winning the lottery). There are also 41 flies, you should have run out of wind, and then you can turn sheep.
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Perfect e: I rely on 2 methods: 1. Pay attention to the steering of 41 and the number of laps blown 2. Pay attention to the moment when 41 turns to the highest point, and press e at that time to press e, which is perfect!
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I'm not very sharp.、But years of experience in the real three tell me.。 The importance of playing zg contraction.
1. Stuck soldiers, ZG and 41 stuck soldiers at the same time, 41 station advantages. This one is not explained. Everyone who plays the real three knows it.
Sometimes you can give up the stuck soldiers. Let yourself be the first to enter Weita. In this way, you can fight one more wave of soldiers.
Of course there are 41 after eating a wave of experience. Immediately go back and pick up the card. That can't be helped.
Sticking to the soldier A you? ZG's dominant power speed is faster than 41. Talk to him a.
Of course, count your own health. When you have one or two soldiers left. It's time to shrink the point.
Be careful that the 41st Company will take you with you. Then they slashed wildly. That's hard.
3. You say that your soldiers are always going downhill. If the line of troops is close to Wei. You're going downhill.
You can use skills to quickly collect troops. Let your troops enter the Weita. This way the line will press on his own side.
Follow the rhythm of the opposing A soldier. He wants to use his skills to collect troops. You use it too.
This allows you to maintain a lane of pawns. It's important to get out of the car quickly and get a lot of money. Learn to dual-control.
4. Awareness. Let's take an analogy. When the passers-by are gone, they should be appropriately retracted.
Also, when 41 is very unrestrained, you look at the position of DW and CR on the upper and lower roads. If it does not appear on the map. Let's shrink too.
Pay with the car. Consciousness is a thing that really comes to understanding after playing for a long time. But not absolutely.
Of course, there are also stupid birds...
Okay, these things. It's a bit tangled to describe it in words. I don't have a lot of work in writing.
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I'll tell you.
When I play ZG, sometimes I don't look at my friends and I often do this, and I am very depressed. It's a good habit to pay attention to the pictures.
Let's talk about the early stage first, if you can't beat 41 or because of the sneak attack of GJ and CR, the experience is behind, and you are pressed in the middle, which is very troublesome. Don't be in a hurry. Be calm.
At this time, you can call WY or Guan to help you, and responsible teammates will not hesitate to help you, so that you can recover the disadvantage with the cooperation of your teammates. If your teammates are rubbish or don't help, you can pay for it, because if you die twice in the early stage, you can't afford to lose anymore.
And then in the middle of the game, it's mainly a small team battle that breaks out between a single person or a few people, at this time you have to pay attention to your position, if your teammates take the lead, then you don't have to be depressed and rush up to kill people at speed, especially 41gjcr and the like, if you don't kill decisively, the consequences are likely to be counter-killed. Then if the other party takes the lead, the bag is DWGJCR to start, then GJ's big, CR's big and E, DW's T are aimed at you for the first time. If you win, you don't have much chance, and if your teammates are sharp, that's of course a different matter.
In short, you have to have the habit of looking at the picture and the consciousness of practicing it, stand not too forward, don't hide at the end, don't stand too densely, and prevent being grouped
The same is true after the later stage, lz you say that you are old and don't group seconds? Is your teammate trash? Or are you always caught?
You have to know that GJCR is all about killing you.,The ultimate will be released mercilessly when you see you.,You have to ask the specific method and no one can say.,There are too many situations.,I think LZ lacks team combat experience and awareness.。 These can only be practiced more, and there is no other wayHope my answer is useful to lz, I, Keyi play together!
Tell LZ again that you just don't play AI, you can't run away from the computer group seconds, and no one can run away. The program is set like this, so you can't practice at the level, and LZ will only improve if you compete with other players.
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The current ZG goes out basically with 4 branches, giving the cloud one red, and three red and two blue. Before level 6, it was difficult for a soldier, and it was better to use G to a soldier, so that you could ensure your safety in the case of no eyes in the early stage of WY, and Sun Tzu kept two or three cars before, and it was needless to say that after that, wander and pile up the car, fly, 131, wind, sheep.
The mode in the early stage is basically like this, and the battlefield in the later stage is changing rapidly, and it is played on the spot.
In the battle of the masters, ZG is completely a backhand hero, and in the current game, few people will be killed by ZG alone, so awareness is the most important.
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The answer to the most atrophied and stunned is to practice more... Although I also think this is nonsense.
But this can only be done, the ritual is a very spiritual thing, and the more you practice, the more you will naturally feel it.
And pay more attention to the minimap, once the line is empty, it shrinks... In fact, it will be faster to fight with people.
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In this case, both sides will be entertained, if the other party chooses people carefully, you will lose no matter how you fight.
Let me explain it to you:
If the other party chooses Sima and Cao Ren, in the early stage, Cao Ren will let Sima Xian point to the ultimate move at level 6 regardless of experience, and then Cao Ren will go online, and you will not be able to get up at most The equipment will not be able to get up Cao Ren Sima can take you away, Cao Ren e is so far away that you can't dodge, and if you don't fall in seconds, at most, Sima Xian will be 2 times you, and you will have to coax. If you don't come out, you won't have experience or money, so how can you fight.
The other party is out of Sima Country, the country n early stage magic skills and Sima E, both are long-range, with more medicine, you can't go out at all, slightly control the line of troops, you can't get any money and experience.
The most critical point is that there are 2 people on the other side.,You can consume one person and you go home to replenish.,True three is not like Dota has chickens to buy things.,You have to go back to buy things and lose a lot.,So no matter what kind of way, the opponent's soldiers must have more experience than you and can slowly catch up.,So there's no way to push you off at the mid-term speed.。
Even if other people choose to choose unless they choose a bad person or a bad match, they are not always advantages.
You just think that as long as they have a Sima A, you will have no choice, and Sima A You will definitely not be able to fight 2 people alone, if it is obscene, then you will not have the money and experience of soldiers. The point is that the level of the other 2 people does not have to be low to you, and one of them must be higher than you, so no idea can be realized.
To add, there is a way to win, choose Zhao Yun to get out of the car and drag hard. I didn't say it at first because,I also play VS,Level 4 level is rare to see dual control out of the car,This method is mainly to rely on the car,The early stage to speed the car out,The car out of about 6 good throws off the car can basically be on par with the opponent's reinforcement,The sooner you get out of the car,The money of the soldier can be the same as the other party.,And then it's by relying on your salary to lead the equipment.,And then the equipment can be pushed to a certain extent.。 This method mainly depends on the speed of the car at the beginning and the level of throwing the car.
Of course, the other party won't let you be casual, so you have to have a certain level.
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This one tangled up ......
First, the main focus is on whether the person who is stronger than you will play against you, and generally he will play Sima. At your level, Zhuge will suffer, although you will have a lot more money, but once it drags on the two of them in the later stage, you will lose. You can consider the cloud, and you will definitely suffer a loss in the early stage, but you can speed out the equipment, and you can play in the later stage.
It's best to consider Guan Yu, don't suffer losses in the early stage, and if you can't push it in the later stage, you will be exclusive. If you can get out of the car, it's a different way to play. Also, if the level is okay, Zhang Fei is very good, and novices can ignore it.
Equipping flying shoes, Xuanwu, exclusive, katana, three columns, seven stars and other equipment is absolutely no problem to directly open b fly t hack to kill mage, remember, katana must have! There is also Wei Yan, and the high-level room god pk battle is almost invincible.
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First of all, you have to know that VS level 4 is basically a rookie.
It's better for you to choose a cloud, don't go out of the tower, just eat experience, wait for the pension, hold back the Xuanwu and then go up, if you have a grandson on the opposite side of the Xuanwu, then wait for the grind to come out, the same, if you wait for the opposite side to push the grind out and have flown out, then you also wait for the fly out, the cloud is still very strong in the later stage.
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It is recommended that you try the level.,The ability to attack and escape from the skills of the level is not bad.,If you make flexible use of the terrain, you should at least be able to ensure that you don't die.。 1 to 2 No matter what lineup the opponent is, you will start 6, relying on big killings in the early and middle stages, and relying on Xuanwu, exorcism, and jumping batch kills in the later stage. You'll definitely have more money than the other side, so you don't have to worry about outfits.
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Ma Dai, out of the car, flying shoes, pushing and grinding, Lieyu, Xuanwu, Seven Stars, Blood Axe, equipment order, depending on the situation, save money, Zanmu After killing a person, immediately send troops to push the middle with some medicine to make up for it, and then replace Zhao Yun.
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Of course it's Zhao Yun Guan Yu But there are two of them And one of them is better than you You basically can't play money You are 95% of the cups.
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The level gap is too big, and you can't shrink if you want to have a Cao Ren.
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Zhao Yun. A hero who kills five in one kill. Wushuang is too fierce, and the equipment is invincible as soon as it comes out.
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It can only be said that it is not interesting to fight like this, or it is about exclusivity.
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If you don't fight, unless the other party is better than you, and the other party is stronger than you, you don't fight.
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There is no suspense, you will lose, the real three, it is a group. Alone, no matter how magical the equipment is, it is also seconds!
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Then you definitely have an advantage. I suggest you come out of Zhuge Liang. Can I get out of the car? Boost directly.
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ZG is divided into two cases.
Singles and groups.
The zg of a single strip is generally 5 red and 5 wood out, 1g
2+3g4+5g
6x like g+ take turns to add points, and when you can get out of the wind, add e of course, the technology should be better, the main reason for adding points like this is that when a single piece is generally grinding blood and a soldier, it is advantageous to wind as soon as possible.
There are many ways to play the ZG of the group stem:
You can go out with 3 red, 4 wood, 1 ring, and 4 red, 2 blue, 4 wood, and red belts less, because the group is not necessarily grinding blood, if you are caught, you will hang up with more blood, and it is useless to add a little to see if it is 1 kill, 1 kill, 1 will add e, otherwise add 1g2e3g
4e or + It depends on whether you are confident in yourself e, my friends generally go to 11 are 1e equipment and generally come out of grandchildren and shoes, but it also depends on the situation, if the pressure is good but the bad ones in this gang will fly first.
Basically, that's it, it's hard to say in the later stage, because the situation has changed a lot.
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Let's not talk about abuse, it's still no pressure to be caught infinitely Playing the game of quality points There are generally eyes Some people say "41 no" Generally "unlimited" Pay attention to the minimap There are less than three people on the opposite side of the map Just ws points.
Flying is generally a matter of guarding the tower, and it is very important for a soldier under the tower to play flying.
The real three, this game, a soldier, consciousness, basic operation, is a great god.
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You can use a rebellious mentality, just like a child, and if you've been doing well in the early days, then suddenly there's a loophole.
But if you're obviously not as good as someone else, then you're smart, and he'll take it lightly.
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