Warcraft Terran fights ORC tactics

Updated on Game 2024-02-28
4 answers
  1. Anonymous users2024-02-06

    I've been playing Warcraft for a while. Let's talk about my experience first. I don't need to go into detail about the initial opening.

    It is the beginning of HM that has not changed for 10,000 years. AM came out and quickly cleaned up the sub-base (remember, if it is ultra-close ORC speed harassment HM MF sub-ore, don't fall in love, the other party's FS with two G is not cheap to leave.) It doesn't have to be level 2 am.

    The main thing is to make the ORC kill less farmers and water. It also prevents the ORC from bleeding). The first change began.

    While hum to the population of 28 Rise shield. Mend the house and cut down the wood. Then run the orc house.

    The first is to prevent ORC mining. 2 is and ORC to harassment. HUM players have always had a misconception that it is harassment in the early days of ORC.

    hum can only be at home. That's wrong. As long as the fm of the shield is raised and the base with the magic tower at home.

    It's ORC back in town. Remember that when AM takes FM to harass the ORC master's house, don't rush too much inside. After FS returns to the city.

    HM doesn't love war. Evacuate as soon as possible. Pull the bloodless soldiers to the middle spring.

    The second change appeared. At this time, the hum must open a mine. Because ORC, who did not return to the city, did not dare to come out easily.

    The HUM troops roam around the ORC base. Don't fight with ORC. Because at this time it is the ORC that is in a hurry.

    If it is the case of ultra-close point, HUM still chooses 3FM to clean up the distant ore separation. It is better to take a few FMs with AM to wander around the main ORC base. If hum operation is sufficient.

    At this sub-base there were two towers. No upgrades. The purpose is to distract the ORC.

    Then open the mine elsewhere, after the mine is opened. At this time, the general ORC's wolf ride has come out, and if the RC has more than 3 mines, it is still difficult to fight. This battle was dominated by the exchange of populations.

    Don't be afraid of the dead. Of course, it would be better for ORC to come to score the base. With the help of the sub-base, which has a tower, the ORC will be defeated.

    Remember to be sure to buy group defense and group supplement. After this battle, if you don't die a hero, you will basically win. By the way, MF place.

    When the population comes up, knock down the ORC sub-base. Because ORC no longer has the ability to fight back at this time. This hum must have at least 3 mines.

    If the ORC is much stronger than your operation. Then ink for a while. It is not exchanged back into the section, and the mine explodes the tower.

    There are a few more birds and dragons in the house. Just let the orc bats blow up. My orc often comes up with the motto (I have more mines than your bunker, and you're still hairy!)

    I can't dragoon you. Come and up. I have 5 mine and 5 bird dragons, welcome to change) Hum LT Tu Hit ORC is still very easy.

    The key is that you must have a deep understanding of your own battle situation. No matter what tactics are used, you must not be depressed. LT's tactic of playing ORC is to harass and harass.

    When I returned to the city, I opened a mine. And then harass. Pair back to the city.

    ORC has a mine immediately multi-line. FM went to divide the mine and kill the peasants, AM took MK to take the dragon rider to the main house to demolish the bunker The above are all built by me. Hope it helps.

    gl hf to all humplayer

  2. Anonymous users2024-02-05

    These are the tactics of N years ago, if you want to play ORC well, you have to practice the magic balm tactics first, which is applicable to any race, and the jack-of-all-trades start: applicable to any race.

    At the beginning, 4 farmers mined gold, 1 peasant altar (after the gold mining), the base built farmers, and the first hole out of the ground.

    The second barracks, after the altar is ready, come out of the BM

    The back has been making up the peasants, enough for 40 wood to make up the second hole, until the population of 16, at this time the barracks are almost built, if your hand speed is normal, the barracks are just enough for 200 money, out of a big g

    Enough for another 130 blocks to build a store, and then make up a peasant to a population of 20.

    Population distribution in the early period:

    BM---5, farmer --- 12 (5 gold 7 wood), big g---3 enough for 315 pieces of 190 wood to upgrade the base, the middle keeps making up the big g, a total of 4, two liters half of the third hole (40 population limit), two good after the second small y, make be

    bs, and make up one more hole to 50 population (cap).

    Be out of the wolf and ride out of the net, BS out of the white bull to upgrade to the expert level, and there is no money to make up for the mill (a must-have for the department) 50 population allocation.

    Double Hero --- 10

    4 large g---12

    2 wolf rides --- 6

    2 White Bull --- 6

    1 Kodo --- 4

    12 Peasants --- 12

    Just 50 people, up offense and defense.

    Card money, and make up the hole to the upper limit of 70 population, the money is enough for about 1000 to start exploding the population, pure hand-made.

  3. Anonymous users2024-02-04

    In this way, I'll give you a Warcraft tactic**, which are all expert tactics, and I think it should be more comprehensive.

    There are 4 types of this.

    There are also 4 types here.

    I wish you to become a generation of grandmasters as soon as possible haha!

  4. Anonymous users2024-02-03

    The tactics are flexible, brother, played Warcraft for a week, and finally used the Terrans, conquered the four clans, the easy, medium, and difficult. The computer... I'm also studying Terran.

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