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Haste simply increases the cast speed of spells that require reading, and has no benefit from recovery.
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** Just read strips faster and will have an effect on certain skill CDs.
It has no effect on HOT and does not have an impact on public CDs.
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It seems that my pastor used to be a heap of spirits
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ms don't overthink it. Heap spirit.
Restore and enjoy the hasty bonus e.g. 12 seconds 3 jumps will become 3 11 seconds or something like that.
You've had enough crits. 35 Later, it's going to be heaped quickly, and now the rapid gains are great, but the spirit can't give up.
Believe me. The spirit of MS is too important.
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Haste just reduces your read time and public CD by percentage, and as of now the public CD is not online, because I haven't heard of anyone who has stuck a public CD without a buff. And the recovery,The only thing that has an impact on this three-second hop is the glyph,The effect is to increase the first three ** by 25 percent,Reduce the duration,Personally, I think it can be basically discarded。 For the priest, I personally think that it is to brush the blood, and it is the first priority of the priest to brush out the most effective ** in the shortest time.
At this time** prayer, that is, the super Fei Lan skill of the squad to add blood is reflected, but the super long cast time is also a disgusting point, and when your good luck effect is used up, the time does not allow you to read the fast ** to pile up the good luck buff, and the value of the rush is reflected. Of course, these things are done only after the ** Ring and the Healing Prayer CD.
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Haste increases your cast speed, and high haste each read spell will have a shorter cast speed. It's like a quick treatment, the same amount of time, you can have more times. Boost your ** volume. In short, haste is all about reducing the amount of time you spend reading a strip.
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Enough haste is enough.
Make sure you have a spirit on every piece of gear. Don't ask how much spirit you need, just opened the dragon soul, when I opened the wasteland in 382, except for the fifth child who was slightly lacking in blue, there was no pressure on the others. The key is to control the blue technique, which is the main difference between being skilled and not skilled, even if you have 5000 resident spirits, you will be empty of blue after a frenzy of treatment. . .
Now this state 3000 spirit is enough (more than refusal).
Let's talk about the ** technique, personal advice: unless someone is dying, resolutely do not read fast treatment; Recover menstrual flow and lose less (keep T on the body throughout the whole process); Healing prayer cd is good and throw the one with the least blood or t; Look around the situation (more than three people in the squad lose blood) card CD loss; Yoka CD loss is maintained throughout the process; It's okay to pre-read **prayer or read** technique; Teammates are in danger to throw the soul of guardian depending on the situation, and then read a strong ** in the case of a buff, and the rest of the time is not recommended (strong ** This skill depends on the specific boss use). Hymn, this magic skill is also the main skill of blue control, you can discuss it with you**, in the early stage, they paddled back to the blue with an appropriate amount of water, and you will start a hymn when you see half of the blood line, so that you can ensure that the whole group ** is full of blue in about 1 and a half minutes of the war, and half of a boss battle can open two hymns (under the 15% buff, look at your team) The second time depends on the actual situation.
Of course, this is only a general rule, and individual bosses do not apply. There is also a hymn to combine the characteristics of the boss, depending on the right timing, this is to be comprehended by yourself.
Back to the blue skills, in a word: Shadow Demon + back to the blue song together. You have to control the rhythm, and the amount of back to the blue is very objective, don't go back to overdo it.
Why use it together? Just look at the skill descriptions of Shadow Demon and Hui Lan Ge, this is also a general rule. Special treatment for individual bosses.
It's all written skill ... I don't dare to say that all of these things are practical, but all of the 385 396 outfits are absolutely practical. I don't veto other genres, but for beginners or beginners, it's definitely the most profitable set.
Don't leave a name, if there is something wrong, the high players can correct it, no need to spray. Briefly introduce your basic situation. BL player, Priest 4 years of professional age (2 years of professional gamer experience).
Milk riding 3 years professional age... Forget it, let's keep it simple, 10 professions will be, especially proficient in four professions**, I don't dare to call it a high player, but no one who has played with me has maliciously said to my profession.
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Of course, the spirit is on the basis of wearing spiritual clothing on the basis of equipment, the higher the better, except for the tsunami, immortality, the 20 intelligence and 20 spirit of the blue groove, there is basically nothing to add to the spirit There is no conclusion about this The general priest must be lacking in blue, seriously lacking, and the higher the speed, the more lacking.
Hurry upstairs is right The more things this stuff the better Now basically all the battles are in a daze + rush battles Need to instantly release a tube of blue And the haste has a great effect on improving the amount of hymns ** The blue mechanism of the priest is also destined to stand back to the blue So pile up the hurry...
There is also a personal opinion Personally, I think the actual benefit of mastery is very small Because in the face of the explosive ** of the priest, the 6 seconds of mastery can't be jumped at all If there is the next spell, it will overwrite the previous effect The higher the rapid pile, the smaller the blood brush interval when it erupts, the more useless the mastery is Anyway, my personal practical application is like this Don't spray.
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Attainment of the standard is haste.
Spirit, it depends on personal techniques and mastery of the rhythm of battle.
Generally, without jewelry, 2800 + 3000 spirit is enough.
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The minimum 3k5 fighting spirit of the group brush priest (with the stacking spirit of the heart of immortality and the tsunami) is rapidly infinitely stacked, and the stack can be appropriately transferred to the proficient when the spell casting time of the prayer seconds is stacked, but if the team is 1nq, 1ms, it is recommended that the spirit continue to pile quickly, and the group brush can only rely on yourself, and the nq flashlight has no power to parry in front of the wings.
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The second attribute is completely dependent on the needs of yourself and the team, and 10 people and 25 people are different.
God's words, first of all, make sure that each piece of equipment is best with spirit, I currently have 2800+ tsunamis, which means that it is completely sufficient.
Secondly, mastery and crit, this depends on your own technique, if you don't have full blood syndrome, it is recommended to pile up on mastery. Some people would say that there is a lot more refinement, and both mastery and critical hits can lead to overdose, which is important, and I've reforged both (22% critical hits and 17% mastery), which is not a big difference for a team of 10 people, really. With 25 people, it is better to be proficient.
Finally, there is the rush, again, this is according to their own techniques and team configuration, the two upstairs are just the basics, if your teammates can use your beam spring better, I personally recommend getting the rush to the beam spring 4 jumps). I've also tried extreme speed, and the speed provided by the equipment is dark 3 point speed + the team provides 5 speeds, which is really comfortable, and the reading strip is all kinds of fast, and HPS will also go up.
Of course, a high speed also means that the blue is fast, so it is necessary to arrange the skills strictly.
Mastery of Rapid Critical Hits,These 3 can be tried for yourself.,Mastery seems to be more popular now.。 ==Of course, I personally think that it's better for the priest to pile up crit than to use a good brand of facial cleanser
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Hurry no team to meet the standard, as for how high to see personal habits, if you feel that you still can't add a bunch of appropriately, but to be honest, it's not much use if it's high, you can just call it yourself.
The main plus mastery is to take the stable route, the main plus crit is to take the luck route, or half a point, depending on the personal choice, there is no so-called standard, like to be proficient in adding blood steadily, like to occasionally try your luck and surprise an astronomical amount of crit.
You can go to NGA to take a look at the specific analysis or**, where the gods are more concentrated
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The haste is enough, and the upward gain is not so big. The higher the spirit, the better, but I think 2700 is enough to fight any boss. Specifically, you can test it, your other attributes are basically up to standard, and if the technique is correct, it is more appropriate to be empty blue or less than 10% remaining after the boss battle.
Critical hits and mastery are about the same importance.,Personally, I feel that mastery is slightly more important than critical hits.,After all, critical hits are things that look at faces.,Mastery is real.。 Since you ask about critical hits, I personally think that critical hit 15 is ideal.
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It depends on what talent you choose.
For the precepts, haste is not too much to guess the potato silver, only need to reach 423. The precepts or critical hits are the most important.
Divine Shepherd: Spirit first attribute, heap spirit until your blue slot is enough to deal with all battles, followed by haste, heap haste to 3039 to reach the first threshold. If you have enough waiting, you can quickly pile up to 4721, at which point you can recover with the glyph up to 4 jumps, and the spring can have one more jump.
However, you should hurry up when you have enough spirit for the feast, but not too low.
Dark Herd: DPS must be piled up after the hit is up to standard, and the haste is the best choice after the Dark Shepherd hits the full, and each haste threshold can greatly increase your output, in short, the higher the better, if you reach 18200 haste, you can be proficient first.
I hope that the landlord will accept it.
Refer to the Parallel World Forum!
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