-
No, it will only be reduced if Mumu's own attack is reduced.
-
No, you can make some cooldown-reducing gear.
-
Yes Anyone's normal attack is fine.
-
s2 I tried that Mu Mu can not lose blood at all, I used Mu Mu to fight against a bunch of soldiers on the opposite side to go back to the city, the soldiers beat me, the prompt of the picture of blood falling keeps jumping out of 0, and my return to the city is not interrupted. But now S3 doesn't know if it has changed.
-
At least one drop is needed, and even if the armor is reduced by 99% damage, one drop will still be dropped.
-
It's not that a drop of blood doesn't fall off, but a drop that drops, and I also found it by accident.
-
It's not that you don't lose a drop of blood, but you regain blood.
-
If someone hits you, you will be deducted at least 1 drop unless you indicate that you are immune to damage.
At least one drop should be deducted.
-
The lack of e's mechanism ensures that Mumu barely bleeds.
-
That's the case, the creep attack will calculate the armor first, so the damage caused is already low, and there is no damage in the later stage (the normal creep hits the ADC in the later stage, and it is only a dozen drops of blood). Amumu level 5 E, after calculating the armor, reduces the damage by 10 points again, which means that the creep hits him with only one or two drops of blood, plus life recovery, so it will not lose blood.
-
yes......Mumu's damage reduction is only 10 points.
But even if the attack power of the creeps is 50 points in the late stage, Amumu can resist the creeps without damage if he has 400 armor points.
-
The previous fanatics have not been revised, and the passive effect is a bit against the sky. It can also be stacked.
-
The hero you asked,I didn't play before.,I've always been beaten up.,Later, I saw a lot of his strategies in the special play lol area strategy.,For runes.、Talent、Builds, these are more understanding.,You can also go and see.。
-
Because the passive of the E skill can cancel out the damage of the creep, it belongs only to his BUFFG
-
e's damage reduction allows creeps to deal 0 damage
-
E passive damage reduction, and then receiving a basic attack can reduce the CD of E skills, which can be used more times, and Mu Mu is a hero with relatively hard attributes. Of course, if the enemy has soldiers and you don't have them, don't fight in the early stage, it's not a hero problem, it's a problem with the game setting itself.
-
No, it's Mumu's e's passive with a certain effect of reducing physical damage, first damage through armor reduction and then blocked by e's passive, but Mumu's level 16 armor has not reached this level, and at least 1 piece of armor equipment has to be produced.
-
Amumu's talent points out the 50 shield, the E skill is full, and the armor exceeds 200.
-
That was a previous bug (fixed).
Use a certain point in the defense talent to be passive with Amumu (reduce the physical damage taken by Amumu by 2 4 6 8 10).
Then use the creep's attack range (creeps stack layer by layer, creeps beyond the attack range will not attack).
Punishment is the best way to deal with a player with a bad attitude. The current penalty system includes restricting speaking and restricting ranked play, as well as allowing players who are frequently in line to leave and unresponsive in the game to be assigned a lower priority when queuing. On top of that, whenever the system detects negative behavior from a player, the system will immediately alert the player.
In the Dev Blog related to penalizing negative behavior, we'll go into a deep dive into how the system design works, explaining why we think it's a bad design to trap players on Prison Island (where players with a lot of negative behavior are trapped together and playing against each other when matching ranked teams) and what improvements we've made.
-
The American service does not have this bug in the national service
-
Mu Mu's has a skill that has a passive damage reduction of 10 points (I forgot if it's E or W), while the damage of ordinary creeps is 10 points, so it doesn't lose blood.
-
If you don't have your own creeps, you attract the aggro of a melee creep and walk in front of the ranged creeps, so you're all together.
-
Because Mu Mu cooperates with the talent creep damage reduction, Cloth Armor Shoes Damage Reduction, and E's passive and anti-armor can resist creeps without damage.
The two skills are different, let's put it this way, one is an enemy or a neutral unit in the path. >>>More
As long as it's not an auxiliary, it's good to occupy the tower as the main thing, and killing people is secondary.
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
ADC main Q sub W level E has a big point big attack speed shoes electric knife drinking blood whispering endless resurrection armor (mercury scimitar) ADC class of initial installation is the same.
1. First of all, understand the restraint of heroes on the road, level suppression, understand the opponent's hero skills and CD, and consider whether to cross the line. >>>More