DNF roaming fashion plus what attributes

Updated on Game 2024-02-09
15 answers
  1. Anonymous users2024-02-05

    Roaming is based on speed. The following are the roaming PK fashion attributes. Hair: Release speed.

    PK plus buff (status).

    And. Some of the skills that have CD tubes are used with hats: release speed.

    PK plus buff (status).

    And. Some have the skills of CD tubes.

    Face: Attack speed.

    You are a combo that requires chest: attack speed.

    You are a combo that requires clothes: choose the revolver mastery. Random Shot (the revised random shot is incredibly powerful in the PK field), Death Revolver (if you can connect a gun, you can choose it), or Roundhouse Kick (a classic signature skill for roaming containment or starting hands).

    Choose 1 out of 4For pure leveling, choose the revolver mastery. PK chooses one of the 3 skills that is often used.

    Pants: Choose HP (choose a few hundred points of prevention does not work at all.) It's not as practical as HP.

    The upper limit of blood is guaranteed. Not easy to die. And the HP blood shrinkage in the PK field is much larger.

    Belt: Avoidance.

    Other stats don't work Boots: Move.

    Because the running speed can dodge fast.

    And it's the same as the PK position**: Physical Defense 3%.

    Because there are more physical attacks than magic attacks.

    This set is specially added by PK. If it's leveling up fashion, add it"Back to blue"And. "Strength"Load. Everything else remains the same. Happy Year of the Ox. o(∩_o~

    The answer is to add this, no one knows. Officials have no intention of revealing it at all. Everything else is random guessing.

    It's the same at the top. More detailed. Hair:

    Release speed. PK plus buff (status).

    And. Some skills with CD tubes (first of all, the cast is chosen for PK field plus death and status skills.) Other stats are only suitable for roaming leveling) Hat: Release speed.

    PK plus buff (status) face: attack speed.

    You are a combo that requires chest: attack speed.

    If you're in combo, you'll need clothes: choose random shot (the revised random shot is incredibly powerful in the PK field), death revolver (if you can connect a gun, choose it), or roundhouse kick (a classic signature skill of roaming containment or initiation).PK chooses one of the 3 skills that is often used.

    Pants: Choose HP (Roaming blood itself is less.) Fashion selection has little effect.

    Or hp practical. Belt: Avoidance.

    Nothing else can be done: move.

    Position with PK**: Physical Defense 3%.

    Well. Answer supplement: Don't choose hard straight. Roaming relies on attack speed. Roaming wears a costume attack speed that must be selected. Hitstun is when you are beaten, and your opponent is not good at combos. You find a map. Specifically pick and add stun monster hits, and you will know what the concept of stun is.

  2. Anonymous users2024-02-04

    Attack speed. Release speed (Although it is not very useful for roaming, it is still selected to release.) ) a movement speed.

    Pants choose blood. Clothes.

    If you want to roam in a flash type.

    Choose death. **。

    Choose Magic Defense. Thank you.

    Personal opinion. Wish!

    Give points! ~

  3. Anonymous users2024-02-03

    Coat. Brush roaming.

    Plus the death revolver.

    PK type plus mobile TMS

    Bottoms. HP max 250 points.

    Head. Cast speed: 12%.

    Hat. Cast speed: 12%.

    Face. Attack speed 5%.

    Chest. Attack speed 5%.

    Sash. Avoidance 4%.

    Shoe. Movement speed is 5%.

    **。Reduces physical damage.

  4. Anonymous users2024-02-02

    Generally, it is more practical to add skills! Resistance is useless.、For example, if you're a physical man, then it's an instant kick or something.、Actually, I personally think that clothes and pants are useless.、It's just a waste of money to look good when you buy it.。 My roaming is just about shoes, shoulders, and face, one movement speed, and two attack speeds.

  5. Anonymous users2024-02-01

    My number is like this;

    Above. Plus Mobile TMS

    Under HP max 250 points.

    Head. Cast speed: 12%.

    Cap. Cast speed: 12%.

    Face attack speed is 5%.

    Chest. Attack speed 5%.

    Sash. Avoidance 4%.

    Shoes. Movement speed is 5%.

    Skin. Reduces physical damage.

  6. Anonymous users2024-01-31

    Hat. Hair:

    Restore MP chest.

    Face. Attack speed.

    Coat. Random shooting.

    Trousers. Defense.

    Sash. Avoid.

    Shoe. Movement speed.

    **。Whatever.

  7. Anonymous users2024-01-30

    The top skill revolver is proficient or shoots randomly, and it is generally a revolver. But from the Hanbok competition, it can be seen that the lethality of the Hanbok version of the random shooting is extremely terrifying, and a random shooting is a third of the bottom. The pants are hp, which is more realistic.

  8. Anonymous users2024-01-29

    Release Speed: Attack Speed.

    Revolver Mastery HP cap.

    Evasion moves.

    3% Physical Defense.

  9. Anonymous users2024-01-28

    Clothes dead left.

    Bottoms are loaded with silver bullets. Shoe power.

    Choose a weight on the belt (I don't think it's useful to avoid that, run around with a higher weight to break down, of course, you can also choose to avoid).

    There are also 2 parts that can choose intelligence, and choose intelligence (plus silver bullet damage).

    The remaining 2 parts choose attack speed.

    Recently, I used various harmonies with simulators, so I hit it by hand.

    Full Colorless (including Awakening), Full Storm () Head, Full Death Left, Full Left Essence, Full Silver Bullet, Full Nail Piercing (**+12 or above) or Instant Kick (+11 or less), Full Thing () Burst, 1bbq, other fronts.

    Full ex more () burst, 1 ex volley () hit, full ex power, ex hit, ex is strong ex storm () head, ex rest plus ex base or full ex volley () hit.

    As for the explanation, in fact, I really don't know how to explain it, in general, these skills are powerful, but since you want to explain, then comment on it in one sentence.

    Double Eagle: The second highest skill in the percentage of all DNF, if you want to damage, you have to have damage, you have to have a range, and you must be full.

    Gun Dance: Although the power is much lower than that of random shooting, it is still the most commonly used group () damage skill, and it will be full.

    Multi () Storm: Powerful single skills, the power of the female comic has a bug at this stage (an extra 200%), so the power is abnormal, fight the boss, green name, clear the left monster weapon, ** It's not bad to use it to fight monsters.

    Mobile shooting: High power, short CD skills, I can basically kill all the green names in a mobile shooting, and worship the left fine puncture, even in the face of a group of monsters is also very powerful.

    Awakening: All kinds of flat pushes, hit the abyss sharp weapon, even if you are not very good, you can rely on this to push the monster flat to () death.

    Storm () head: High power, short cd's super strong little trick full of no explanation.

    Turn back: with the head of the storm ().

    Stabb Kick: See above.

    Silver Egg: I now have a Silver Egg that deals 1000 more damage to normal attacks, and the damage is super high.

    Dead left, left essence, thing () violence or something will not be explained.

  10. Anonymous users2024-01-27

    The next bonus point is for contract points, but it is not a bonus point for high-level players, and it is more suitable for ordinary players to output attacks.

    This point discards the two-gun pole dance blade (sp gives the contract point part), and omits the sp point of the stab kick and gives the contract part of the other skills.

    Players who are also confident can point their gun dance skills on TP shooting).

  11. Anonymous users2024-01-26

    Attributes look at yourself.,Since it's a brush.,Guaranteed to have one plus release.,The others are all around it.,Clothes skills plus death left.。

    It's easier to brush the dots. All colorless skills are full, including Awakening, Dead Left, Physical Explosion, Hit, Basic Damage Full, Silver Bullet, Silver Strong are all full, and others are free to click.

  12. Anonymous users2024-01-25

    Fashion must be accelerated. Because there is always a time when the level is full, and then it will be PK; In order not to leave regrets, choose speed, not to mention that the speed of the female gun is very powerful.

    Brush stream roaming. Good plus I said that your skills must be full: Dead Left Silver Egg (depending on personal preference) Headshot.

    The ultimate move is also very powerful, especially the double eagle, it's very cool!

    Other skills depend on your own preferences, just use them as a habit.

  13. Anonymous users2024-01-24

    Brush Selection: Hair & Hat: Intel Increases Silver Bullet damage.

    Face、Chest:Attack speed and ailment resistance,If you often attack normally, the attack speed,Otherwise, the resistance is different (ps:It's still a point attack speed.,The speed is too slow and pits)

    Top: Brush the dead left or the left wheel mastery Dead left plus critical damage, left fine plus panel.

    Bottom: HP roaming defense is really low, and it's better to add health. (Choose silver bullets for holiday sets) belt: brush the picture and bear the weight. If you have enough weight, you can choose to avoid it.

    Shoe power.

    PK Selection: Hair & Hat: Release.

    Face and chest: attack speed.

    Top: Revenge Strikes Back.

    Bottoms: HP belt: Avoidance.

    Shoes: Move.

    Pure hand hitting, looking.

  14. Anonymous users2024-01-23

    Are you brushing, or pk?If you brush the map, pile up power and blood, pants and skills, and pk, attack speed, cast, and defense.

  15. Anonymous users2024-01-22

    Attack speed, release speed, movement speed are added first, and then strength is added.

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