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Whoever hits the last hit has experience that's theirs.
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As long as the hero stands next to the soldier, he has experience, and when he stands far away, he has no experience.
We say that the knife has to be supplemented and counter-compensated, and the positive compensation is used to make money, because you will only get money if you fight to the last time, and the anti-denial effect we are talking about is greater, and the anti-compensation of a unit only gives half of the experience of the dead soldier.
In addition, it is the same when it comes to hitting the last pawn and not getting experience from fighting.
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In PvP, the XP gain range is 1200, but it doesn't mean that you don't get XP when you leave this area, and this range only applies to multiple heroes.
No matter if a single hero is in **, as long as he is not dead, as long as he is killed by his own units (including allies in 2v2, excluding his own buildings), he can get all the experience, not that he has no experience.
If multiple heroes (including allied heroes) are not within 1200 radius of the slain mob or unit, the experience is split evenly. As long as there are heroes within the 1200 range, the heroes outside will not get experience, and the inside will still be divided evenly (if there is only one, all of them will be obtained).
In addition, the experience of monsters obtained by heroes of level 5 and above will not be added to the experience points, which means that heroes of 5+ will share the experience, but if the experience is from monsters, it will have no effect. For example, if a level 5 and a level 4 hero kill a monster together, and the experience value of this monster is 100, then the level 5 one will not increase the experience, and the level 4 one will only get 50 experience, and the other 50 will be in vain.
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If you are a single hero and a double line, as long as it is a creep (out of the arrow tower and the big tree), the whole map can give the hero experience.
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Actually, it's like this: If you are killed by a building such as a big tree or tower (last attack), you have no experience, and at other times, as long as your unit attacks to death (mending the knife), you will gain experience, and the experience of the unit that is electrocuted by the lightning shield is given to the side that applied the lightning shield.
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Which faction won the last hit.
It's the experience of which camp.
And the experience distribution within the faction: it will be the closer heroes who get more experience.
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If you are a friend or foe to grab experience, see who hits last If the multiple heroes are evenly divided, if you want to practice alone, you only need to take other heroes out of a catapult with a long range If the hero reaches 5, it is to share experience, but it will not increase experience
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The third 1st floor fools you.
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1.When you or an allied unit (heroes and creeps, not including buildings) kills an enemy or neutral unit or an attacking building, you will gain experience (buildings include 3 types of towers of the Terrans, Orc Caves, Watchtowers, Bullets Killed by Spikes, Elves' Ancient Tree series, Undead Ghost Towers, Spider Web Towers, and the main base of level 2 or above, you will not get experience when you are killed by the above, remember).
2.If there are heroes on the screen, then those heroes will get experience equally, and the heroes who are off-screen will have no experience.
3.If there are no heroes on the screen, the experience will be split equally among all allied heroes.
4.Heroes will only get part of the experience of killing wild monsters according to their level, 1 to 4 levels are 100%, 90%, 75%, 65%, and level 5 to 10 are 0%, so heroes above level 5 and 5 will not get the experience of wild monsters, so note that when practicing wild monsters, if there are heroes of level 5 and above in the team, you must pull away, otherwise because of the equal sharing of experience, other heroes will have less experience, and you can't get it yourself.
5.In the case of a single hero, when there is a level 2 main base, the experience gained will be given a 15% bonus, and the level 3 main base will be given a 30% bonus.
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It's range, if your hero is within a certain range, it's okay, if you're a single hero, it's fullscreen.
That is to say, the unit leveling in your own home,Hero to harass,This is your single hero will get experience to fight junglers can only go to level 5,Heroes to level 5 and heroes who have not reached level 5 to fight junglers,Heroes to level 5 will share experience,But you can't get it.,That is to say, the hero who doesn't get to level 5 will get less experience.,That's pretty much it.
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Who hit the last hit.
Experience is who's it.
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Two methods:
1. Advanced - Game Balance Constant - XP Gain (this series of numerical changes can change the amount of XP gained by heroes).
Formula for calculation:
among them"Hero exp acquisition - Normal"That is, the experience gain parameters of ordinary units, the data items already listed in **, starting from level 1, according to the given value, is the incidental experience of the monster of that level.
**Items not listed in are calculated according to the following formula:
Let exp(n) be the incidental experience value of n-level monsters.
exp(n) = exp(n-1) * previous value factor + n * rank factor + fixed factor.
The Hero's side XP parameter is here"Hero exp to get - hero", the calculation method is the same as above.
So, the default formula for gaining experience is as follows:
Normal: When n>=2, exp(n)=exp(n-1)+5n+5; exp(1)=25
Hero: When n>=6, exp(n)=exp(n-1)+100; Levels 5 or less are arranged in a table.
Level 1 is 25 on the list.,And then there's not a list of neutral creeps to gain experience.,Let's change it.,Otherwise, neutral creatures won't be able to gain experience after level 5.。
And then there's an experience that requires that the formula is the same as that obtained.
2. Write with triggers.
Event - Any unit dies.
Condition – (**unit) is Hero equals true
Action - Increases so-and-so experience to (** unit).
Here, so-and-so sets a formula for experience acquisition according to your needs.
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This ......It seems to be a bit difficult, so I guess it won't work.
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The experience algorithm of war3 is related to distance and class, and there are two heroes that will be assigned according to the distance of the hero from the unit being killed, and it is also related to the level of the hero.
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One more hero, and when you kill someone, you'll share some experience with him! Remember that it's divided, so your experience will be less, and I don't know what the specific distribution rate is, but you will naturally have more experience if you kill people!
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