How to choose a hero for Warcraft s trigger??

Updated on Game 2024-02-09
9 answers
  1. Anonymous users2024-02-05

    Draw a zone A and zone B, next to the zone a pokemon to return to player X, and put a hero C to return to neutral.

    Event - When the unit enters Zone A

    Condition - Trigger unit = Pokemon.

    Action - Change Hero C to Player X, and change the color.

    Action - Remove the Pokemon from the game without leaving a trace - Move Hero C to the center of Area B.

    Action - Pan the camera of the controller of Hero C to the center of Area B.

  2. Anonymous users2024-02-04

    Let the AI player choose the hero. If you only choose a hero, you can trigger it.,But if you want to add a hero's special internal operation to him, you have to AI.,It's very difficult to compile the AI.,And you need special tools.,The AI function of the machine is very limited.。

    Here's how to use triggers to get a bot player to pick a hero:

    Event: Initialization of the battle (if you don't have to choose a hero at the beginning, then the event is your own).

    Condition: - Player Comparison - The controller of Player 1 Red (selected as a computer player with AI set) is equal to (Computer).

    Action: Unit - Kill (the computer chooses the hero's unit, such as sheep, elf, etc., if you don't have it, you don't need it).

    Units - Kill (the unit you want the computer to choose, if you want the computer to choose randomly, you have to use an array of variables to save all the hero types, and then use a random integer to draw), which is to kill the hero you put out for people to see, if you want the tavern to choose the hero, you don't need to.

    Unit - Create a (computer selected unit type) in order for (computer player) at (hero spawn point) with the angle set to default.

    If it's a tavern, pick a hero.

  3. Anonymous users2024-02-03

    It's hard, try it yourself, that's what I am.

  4. Anonymous users2024-02-02

    I used to play Ma Dai when I played the real three.,He has a skill that increases the attack distance.,I'm very interested.,So I studied it.,I hope to answer your doubts!

    Increasing the range is certainly not a pure skill, he needs triggers, adds technology, and then adds a vest skill.

    There is a technology in the technology column that can increase the range.,Change the specific number and technology to increase it.,Add this technology to the type of technology used by the hero.,Vest skills can find a passive skill similar to "attribute additional" at random.。

    Specific implementation: 1New technology: Archery.

    2.Adjusted the level of distance archery to increase the number of ranges per level.

    3.Added distance archery to Heroes can use technologies.

    4.New skill: Far Archery, the background is "Attribute Attached", the additional amount is changed to 0, and the icon is changed.

    5.Triggers:

    Event: Any unit learns Skill: Distance Archery.

    Condition: None. Action: Set the "Distant Archery" technology level of the hero unit = the "Distant Archery" skill level of the unit.

    It should be a more perfect answer, forget to take it!

  5. Anonymous users2024-02-01

    The small ball in the shop, which can hit air units from a distance at short range.

  6. Anonymous users2024-01-31

    In Dota, after the fawn comes out of the blue staff, the attack distance is increased to 700, and the 2 skills of the musket can increase the attack distance, and the OMG mode can be selected, as if it is called aiming at the Templar Assassin's psionic blade, which can increase some attack distance, and it can also pierce the back, and there is nothing else.

    Cheating is not recommended.

    Pure Hand Hit Hope it helps you.

  7. Anonymous users2024-01-30

    You can change your hero to a ranged attack in we.

  8. Anonymous users2024-01-29

    Skills include the Templar's psionic blade and the aim of the musket, and the items have various balls in the battle that allow melee heroes to attack air units, and the others are not clear.

  9. Anonymous users2024-01-28

    What you do with this trigger ...

    First of all, the pokemon must be outside of your current camera, and if the map is initialized, the pokemon will be inside your camera, which cannot be triggered.

    Then, if you move the camera to the position of the pokemon yourself, too...

    Not to mention, what you want to do is to choose a hero like a defensive map, for example, a general defensive map, choose the location of the hero, there is an energy circle in front of you, and then after the elf enters the energy circle, this hero will appear in the position of defending the city, and at the same time your camera is there.

    To put it in detail, for example, if you want to choose a Hill King, you place your own Pokemon and a neutral passive Hill King in the area where you choose the hero, and then create an area in front of the Hill King (the creation area is in the level options in the main panel of the mapper) called Area 01, and then create an area called Area 02 in the place where you are defending the city, and then start writing triggers.

    Event: Units - Any unit enters Area 01

    Condition: The trigger unit is equal to the type of Pokemon.

    Action: Unit - Creates 1 King of the Hill to the player X at the midline point in area 02, facing the default building orientation degree.

    Camera - Pan Player X's camera to the center point of Area 02 for seconds.

    Unit - Removed the elf "Preset" (the one who chose the king of the hill).

    Unit - Removed King of the Hill "Preset" (i.e., the King of the Hill with the neutral passive force in the hero area).

    Trigger - Turns off the current trigger.

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I really want to play this game well" This sentence was the first thing one of my former apprentices said when he saw me, but then he didn't insist on playing other games for a few months, and many people just started playing Warcraft with this sentence in their hearts, but then they all played something else. Many people just have a whim or lack of perseverance, I just want to say that Warcraft needs tenacity and persistence, a true perseverance, your incomparable love, and your heart to understand. I've been playing for 8 years and almost never play other games, and if you can do it, then you might be a master.