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FPS refers to the smoothness of playing the game, the higher the better, [preferably more than 500] the lower the card, you can't see it. FPS is mainly related to the graphics card... Ping is the network speed, the smaller the better, [the best is 1 ping, and -1 ping, but there are disadvantages to ping too small, what are the disadvantages??
**, I'm talking to you in detail], hehe, big bang, the delay is big, not smooth. Wish.
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FPS is mainly related to the configuration of your computer, the higher the quality of the game you get... Ping is related to network speed, the smaller the better, hehe, big, the delay is big, not smooth, thank you.
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Explain what is fps (1) What is refresh rate This metric is generally expressed as "fps (frame per second)". When enjoying TV and movie screens, as long as the refresh rate of the picture reaches 24 frames per second, it can meet people's needs. Similarly, if you are playing a normal game, you can expect a refresh rate of 24 fps, but in some high-speed games (e.g., shooters), if the refresh rate is still only 24 fps, you will feel sluggish and not smooth enough.
While theoretically the faster the refresh rate, the better, but too high a refresh rate doesn't make sense — when the fps reaches 60 frames per second, it is enough for most applications. Under normal circumstances, if the average FPS of the game screen can reach 30 frames per second, then the picture is basically smooth; If you can reach 50 frames per second, you can basically experience the feeling of flowing water. It's hard for the average person to tell the difference between 60 frames per second and 100 frames per second.
2) What affects FPS Since the faster the refresh rate, the better, why emphasize that there is no need to pursue too high a refresh rate? The reason is that the higher the FPS, the higher the processing power of the graphics card. The picture displayed in the computer is output by the graphics card, so the filling of each pixel on the screen has to be calculated and output by the graphics card.
When the resolution of the picture is 1024 768, and the refresh rate of the picture needs to reach 24 frames per second, then the number of pixels that the graphics card needs to process in one second reaches "1024 768 24=18874368". If the refresh rate of the screen is required to reach 50 frames per second, the amount of data suddenly increases to "1024 768 50 = 39321600". The relationship between FPS and resolution and graphics card processing power is as follows:
Processing power = resolution refresh rate. That's why the higher the resolution is set when playing a game, the less smooth the picture becomes.
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FPS is the meaning of frame rate, the higher the FPS, the smoother the game, and the lower the FPS, the more stuck the game will be!
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FPS is commonly known as the number of frames, the size of the value reflects whether your picture is smooth or not, the higher the value, the smoother it looks.
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There are two meanings.
1) In the field of video games, "FPS" refers to the abbreviation of the phrase "first person shooting". "First person shooting game" translates into Chinese as: "first person shooting game".
For example, we play CS, Quake series, UT series, and so on.
b) In the field of computer graphics, "fps" is an abbreviation for the phrase "frames per second". "frames per second" is translated in the context of computer graphics as: "frames per second".
A more accurate way to explain this is "the number of frames per second filled with an image (frame-seconds)". The "FPS" here is the "FPS" value that we often call in CS games, and it can also be understood as the "refresh rate (Hz)" that we often say. When we install and buy graphics cards and monitors, we will pay attention to the "refresh rate".
Generally, we set the default refresh rate to be above 75Hz (i.e. 75 frames per second) (XP locked at 60Hz). For example, a 75Hz refresh rate brush means that the screen is only scanned 75 times in one second, which is 75 frames per second.
When the refresh rate is too low, we can feel the flickering of the screen with the naked eye, which is incoherent, which has a bad impact on the image display effect and visual perception. It's the same in FPS games such as CS, where every frame in the game is a still picture, and the higher the "FPS" value, the higher the "refresh rate", the more frames per second will be filled, and the smoother the picture will be. When the "fps" value provided by the graphics card is not enough to meet the "fps" of the game, the player will feel that the frame is lost, that is, the picture is incoherent, which will affect the result of the game operation.
So in CS, we all strive to achieve the highest 100 FPS value of the game to achieve the best game picture and the best game effect. Then the machine with strong configuration does not need to worry, and the machine with weak configuration needs to adjust various screen parameters of "config" to optimize "config" to achieve the optimized "fps" value. Therefore, for FPS games like CS that have strict requirements for the "FPS" value, the level of the "FPS" value has a crucial impact on the game's graphics and even the game effect!
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To put it simply, the higher the FPS, the smoother the game.
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